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Classes
Adventurers seek gold, glory, justice, fame, power, or knowledge, or perhaps, other goals-some noble and some base. Each chooses a different way to achieve those goals, from brutal combat power, to might magic, to subtle skills. Your character’s class is his or her profession or vocation. It determines what he or she is able to do: combat training, magical ability, kills and more.

1. Barbarian: A ferocious warrior who uses fury and instinct to bring down foes.
2. Bard: A performer whose magic works magic- a wander, a tale-teller, and a jack-of-all-trades.
3. Cleric: A master of divine magic and capable warrior as well.
4. Druid: One who draws energy from the natural world to cast divine spells and gain strange magical powers.
5. Fighter: A warrior with exceptional combat capability and unequal skill with weapons.
6. Monk: A martial artist whose unarmed strikes hit fast and hard- a master of exotic weapons.
7. Paladin: A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
8. Ranger: A cunning, skilled warrior of the wilderness.
9. Rogue: A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
10. Sorcerer: A spell caster with inborn magical ability.
11. Wizard: A potent spell caster schooled in the arcane arts.


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