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"The
Dark One" "Queen of Midnight"
Goddess of Night
and Darkness
"Now they will know why they are afraid of the dark...
Now they learn why they fear the night..."
-- Master of Shadows Dak-hamid Usman
Iqbaheed,
Spoken just before the destruction of the Temple of Lampronus in
Bor Berengal
 
The Knights of
Shadow (as the priests of Valgilla are known) have dedicated
themselves to the task of smothering all of Taranche in
darkness. They fanatically adhere to the teachings of the
Scrolls of Twilight, an ancient scripture which describes a time
called "the Void", said to have been before Taranche, before the
gods, when Valgilla was alone the ruler of the cosmos. The
Scrolls teach that there will come a time when Valgilla again is
ascendant, and her faithful strive to bring that time to pass.
Besides vigilantly opposing the church of Lampronus, priests of
the Dark One prepare themselves for the coming Void. They
practice survival skills in lightless environments, and are
skilled blind-fighters.
Upon entering service with
Valgilla, each member of the Knights of Shadow express their devotion to
her cause by plucking out one of their eyes and offering it up as
sacrifice. When a priest reaches the rank of Master of Shadows, he
again makes a personal sacrifice by plucking out the other eye. In
addition to these personal sacrifices, the priests are expected to bring
the bounty of Valgilla to others. Slaves purchased for sacrifice,
captives taken in combat, and willing volunteers all offer up their eyes
to Valgilla as monthly sacrifices.
Also Known As: Hraki (Chayk),
Jegu (Kuzko), Tirn (Khazak), Iszlia (Rostok)
Dogma:
Darkness is enlightenment. The Void is near. Blessed
are the blind, for they see only darkness. Live in the
shadow. She shall swallow the light and consume the soul.
Symbol:
A pitch black octagon enscribed with an eyeless cat's head.
Holy Days:
Every new moon, every lunar eclipse, and most especially every
solar eclipse.
Allies:
None.
Foes:
Artorus, Calatora, Durona, Lampronus, Pomponilla, Serga,
Urgulanus
Colors:
Black and purple.
Sacred Animal:
Any black animal, especially cats. (Note: this is origin
of the common superstition that black animals are unlucky.)
Sacrifice:
Eyes taken from sacrificial victims.
Weapons
Permitted: Priests of Valgilla are permitted to use any
bladed weapon.
Armor
Permitted: Priests of Valgilla are permitted to wear a
suit of brigandine armor crafted especially for them by
followers of the Queen of Midnight.
 
Priests of
Valgilla
Priest of
Valgilla Package (35 Points): Each priest of Valgilla is
required to take this package. The number in parentheses
is the point cost of the item.
- Combat Sense (15)
- Create Darkness:
Darkness to Sight Group, 1" Radius - 0 Endurance Cost (+½)(15
Active Points) - Gestures (-¼) (12)
- Credential: Right to Marry (1)
- Darksight: Spatial
Awareness (22)
- Knowledge Skill: Doctrine of the Church of Valgilla 11 or
less (2)
- Power Skill: Faith (3)
- Professional Skill: Priest of Valgilla (3)
- Power of Valgilla: Spell
Multipower. See below for Details (28)
- Stealth (3)
- Distinctive Feature: One Eye (-10)
- Psychological Limitation: Devotion to Valgilla and Her
Purposes (-25)
- Physical Limit: One Eye (-10)
 
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Valgilla package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
|
Cost |
|
Power |
END |
| 14 |
|
Power of
Oranus: Multipower (40) - Only Divine Magic (-1/2),
8 Charges (-1/2), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-1/2), Only Usable While in Good Standing
With Oranus's Faith (-1/4) |
N/A |
| 1 |
u |
Bless:
Combat Skill Level: +1 with All Combat - Selective Area of
Effect (3" Radius; +1½)(20 Active Points); Concentration
(Startup, 0 DCV; -¼), Gestures (-¼), Incantations
(-¼), Effect Lasts for One Hour (-0) |
2 |
| 1 |
u |
Cause Fear: Presence
+25 (25 Active Points) - Only to Make Presence Attacks (-½), Only to
Cause Fear Effects (-1), Gestures (-¼), Incantations (-¼), Instant
(-½) |
2 |
| 1 |
u |
Dark Puppet: Telekinesis 20
Strength (Active Cost: 30 Points) - Concentrate (½ DCV, Throughout;
-½),
Gestures
(Throughout; -½), 2 x Endurance Cost in Direct Sunlight (-¼) |
3 |
| 1 |
u |
Protection From Evil:
Combat Skill Level: +4 with Hand-to-Hand Combat (20 Active
Points) - DCV Only (-¼), Only vs. Evil Creatures (-½), Delayed
Phase (-¼), Incantations (-¼) |
2 |
| 2 |
u |
Shadow Form: Desolidification
(Affected by Light and Fire Attacks)(40 Active Points) - Cannot Pass
Through Solid Objects (-½),
Concentration
(Startup, 0 DCV; -¼), Gestures (-¼), Incantations (-¼), 2 x
Endurance Cost in Direct Sunlight (-¼) |
4 |
| 2 |
u |
Shadow Leech: Ranged Killing
Attack 1d6 - NND (Being Undead or Otherwise Unliving; +1)(30 Active
Points);
Gestures
(-¼), Incantations (-¼), 2 x Endurance Cost in Direct Sunlight
(-¼) |
3 |
| 1 |
u |
Shadows Terror: Drain Presence
2d6 - Ranged (+½)(30 Active Points) -
Concentration
(Startup, 0 DCV; -¼), Gestures (-¼), Incantations (-¼), 2 x
Endurance Cost in Direct Sunlight (-¼) |
3 |
 
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