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"The Treefather"
God of Nature
The Treefather watches over every leaf on every tree. He
watches the birds in the sky, and the creatures of the ground,
and keeps them safe and healthy."
- "Leaves of Faith", by Heregeorn
Leafbeard,
Priest of Urgulanus
 
Priests of the
Treefather can be divided up into two orders: the first
are those priests who live in the forests, alone or in small
bands, apart from civilization. This order of priests,
known as the Druids, believe that the intelligent races will
soon destroy themselves, allowing nature to once again rule Taranche. Until that time, they believe its their duty to
patrol the woodlands, protecting them from destruction. To achieve this
protection, the Druids sometimes resort to such tactics as
hiring brigands and cut-throats to attack logging towns.
They also sometimes breed large predators, releasing the animal
back into the wild to act as "roving security" for their
habitat.
The other order,
known as the Treewardens, believe that the best course is in
guiding civilization to revere nature, and to work in
cooperation with it. These priests plant trees, teach
conservation techniques, preach on the evils of overhunting and
overforesting, heal injured animals and diseases plants, and
work with local people in order to teach them how to safely
interact with the natural world.
A final, self-appointed
duty the Treewardens have undertaken is hushing up the more
terroristic activities of their Druidic brothers, promoting the
church of Urgulanus as a group of harmless treelovers rather
than as a cult of dangerous Luddites.
Treewardens prefer
to live in smaller communities, though occasionally larger
groups of Treewardens gather in a big city for the sole purpose
of constructing a large, thriving area of parkland within it.
Also Known As: Byrod (Chayk), Faun (Nerulk)
Dogma:
The dogma of the church of Urgulanus follows one of two courses:
-
Civilization is merely an excuse
used to justify the destruction of the Treefather's realm.
To truly live is to feel the sun on your face, the wind in your
hair, and the earth beneath your feet. The Treefather made
both predator and prey alike, so mourn not the death of one
creature out of many. The so-called civilized races are
vermin, and the time is coming when the Treefather shall clean
his house of them.
-
The earth is fertile and the grass
grows. The grass grows tall and the cattle eats it; the
cattle grows fat and the man eats it; the man grows old and dies
and returns to the earth to make it fertile. There is no
evil in the wood. A Treewarden affects eternity because he
knows not where his seeds will spread. Take a step back
and look at the larger picture before acting. Kill only
when needful.
Symbol:
A deer standing in front of a spreading oak tree.
Holy Days:
The summer and winter solstices are holy to the Treefather.
Allies:
Brucca, Lampronus, Pomponilla, Sabuca,
Serga, Tanicus
Foes:
Ausonius, Fadus, Metilius, Oranus
Colors:
Green and brown.
Sacred Animal:
Bear.
Sacrifice:
Urgulanus doesn't require his priests to make sacrifices to him,
but does require that they apologize to and thank any plants or
animals that his priests harvest for food before a meal.
Weapons
Permitted: Urgulanus allows his clerics to use the
following weapons: hand axe, club, dagger, long bow, scythe,
sickle, short bow, short sword, spear, and staff.
Armor
Permitted: Urgulanus prohibits his priests from wearing
armor, though they may use wooden shields.
 
Priests of
Urgulanus
Priest of
Urgulanus Package (35 Points): Each priest of Urgulanus is
required to take this package. The number in parentheses
is the point cost of the item.
- Animal Friendship (20)
- Beast Speech (15)
- Credential: Right to Marry (1)
- Environmental Movement: Thicketmaster (3)
- Immunity to Poison:
Life Support: Immunity (Phytotoxins and Zootoxins)(10)
- Navigation (Orienteering) 11 or less (2)
- Paramedic 11 or less (2)
- Power Skill: Faith (3)
- Professional Skill: Priest of Urgulanus (3)
- Power of Urgulanus:
Spell Multipower. See below for Details (28).
- Survival (Player must choose from Arctic, Mountains,
Temperate/Subtropical, Tropical, Desert)(2)
- Psychological Limitation: Devotion to Urgulanus and His
Purposes (-25)
- Social Limitation: Subject to Church Edicts (-20)
 
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Urgulanus package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
|
Cost |
|
Power |
END |
|
14 |
|
Power of
Urgulanus: Multipower (40) - Only Divine Magic (-½),
8 Charges (-½), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-½), Only Usable While in Good Standing
With Urgulanus' Faith (-¼) |
N/A |
|
1 |
u |
Affect
Normal Fires I: Aid
Normal Fire 4d6 (40 Active Points) - Incantations (-¼), Gestures
(-¼) |
4 |
|
1 |
u |
Affect
Normal Fires II:
Suppress Normal Fire 4d6 (20 Active Points) - Incantations (-¼),
Gestures (-¼) |
2 |
|
1 |
u |
Cure Disease:
Minor Transform 4d6 (Changes a
Diseased/Infected Person Into a Healthy Person)(20 Active
Points) - All or Nothing (-½), Concentration (Startup, ½ DCV;
-¼), Gestures (-¼) |
4 |
|
1 |
u |
Detect
Poisons: Detect Poisons (Discriminatory,
Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures (-¼), Nonpersistent
(-¼) |
3 |
|
1 |
u |
Entangle: Entangle
2d6 DEF 2 - Area of Effect (One Hex; +½), Sticky (+½)(40
Active Points); Target Must Share the Target Hex with Plants (-½), Fades
(-1), Gestures (-¼), Incantations (-¼) |
4 |
|
1 |
u |
Invisibility to Animals:
Invisibility to Sight and Smell/Taste Groups (25 Active Points)
- Extra Time (Full Phase; -½), Only vs. Natural Animals or
Giant Versions of Natural Animals (-1), Turns Off Upon
Attack (-¾), Gestures (-¼), Incantations (-¼), Effect Lasts
One Hour (-0) |
2 |
|
1 |
u |
Hibernation: Life Support:
No Need to Eat/Excrete - 1 Continuing Charge Lasting 4
Months (+¾)(5 Active Points); Costs Endurance to Start (-¼),
Side Effect: Priest Falls Asleep and Cannot Be Wakened Until
Charge Depletes (-¾) and Life Support: Safe
Environment (Intense Cold) - 1 Continuing Charge Lasting 4
Months (+¾)(5 Active Points); Costs Endurance to Start (-¼),
Side Effect: Priest Falls Asleep and Cannot Be Wakened Until
Charge Depletes (-¾). |
1 |
| 1 |
u |
Pass Without a Trace:
Cosmetic Transform 2d6 (Changes Marked Terrain into Unmarked
Terrain) - Damage Shield (+½), Persistent (+½), Invisible to
All Senses (+1)(30 Active Points); Only to Hide Marks of the
Priest's Passing (-½), Incantations (-¼), Gestures (-¼) |
3 |
|
1 |
u |
Predict Weather:
Detect Incipient Weather 11 or less (Discriminatory,
Ranged), +10 to Perception Roll (25 Active Points) - Delayed Phase (-¼), Instant
(-½), Incantations (-¼), Gestures (-¼),
Non-Persistent (-¼) |
2 |
|
1 |
u |
Purify
Food and Drink: Minor Transform 4d6 (Changes
Impure Food/Drink into Clean Food/Drink)(40 Active Points) -
Extra Time (One Turn; -1), Gestures (-¼), Incantations (-¼)
Total Cost: 1 Point |
4 |
 
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