Gold
Dwarves
Gold dwarves
maintained their great kingdom in the Great Rift and did not decline in
terrible wars against evil humanoids. While they practiced some magic,
they never developed the hubris that caused the downfall of some human
nations. Confident and secure in their remote home, the gold dwarves
gained a reputation for haughtiness and pride.
Since the Thunder
Blessing, many young gold dwarves have left the Great Rift and are exploring
the rest of Faerun. The folk of other lands have learned that while
gold dwarves are aloof and suspicious, for the most part they are forthright
warriors and shrewd traders.
Regions : The
ancestral home of the gold dwarves is the Great Rift, located in the dry
plains of Shaar. Gold dwarven outposts can also be found in the Smoking
Mountains of Unther and in the Giant's Run Mountains west of Vilhon Reach.
The gold dwarf entry applies to those raised in the Great Rift.
Gold Dwarf Racial
Traits
-
+2
Constitution, -2 Dextarity
-
Medium-size
-
Base
speed 20'
-
Darkvision
60'
-
Stonecutting
grants a +2 racial bonus on checks to notice unusual stonework
-
+2 racial
bonus to saves versus poison
-
+2 racial
bonus to saves versus spells
-
+1
racial attack bonus to aberrations (replaces against orcs and goblinoids)
-
+4 dodge
bonus to armor class versus giants
-
+2 racial
bonus on Appraise checks that are related to exotic stone or metal objects
-
+2 racial
bonus on Craft checks that are related to stoen and metal work
-
Automatic
languages - Dwarven, Common, home region. Bonus languages - Giant,
Gnome, Shaaran, Terran, Untheric
-
Favored
class: Fighter
Return
to Races Page