Gray
Dwarves
The gray
dwarves are an evil and bitter race, but retain the superior skill and
workmanship of dwarvenkind. They have found a niche for themselves
in the Underdark, creating armor and weapons to trade with the warring
races of that realm. They seem to have been denied the Thunder Blessing.
Also known as Duergar or Deep Dwarves.
Regions : The
gray dwarves strongholds are all located in the Underdark.
Gray Dwarf Racial
Traits
-
+2
Constitution, -4 Charisma
-
Medium-size
-
Base
speed 20'
-
Darkvision
120'
-
Stonecutting
grants a +2 racial bonus on checks to notice unusual stonework
-
+2 racial
bonus to saves versus poison
-
+2 racial
bonus to saves versus spells
-
+1 racial
attack bonus to orcs and goblinoids
-
+4 dodge
bonus to armor class versus giants
-
+2 racial
bonus on Appraise checks that are related to exotic stone or metal objects
-
+2 racial
bonus on Craft checks that are related to stone and metal work
-
Immune
to paralysis, phantasms, and magic alchemical poisons (but not normal poisons)
-
+4
racial bonus to Move SIlently checks
-
+1
racial bonus to Listen and Spot checks
-
Spell-like
abilities: 1/day - enlarge and invisibility as a wizard twice the Duergar's
(minimum 3rd)
-
Light
Sensitivity: suffer a -2 circumstance penalty on attack rolls, saves and
checks in bright sunlight or within radius of a daylight spell
-
Automatic
languages - Dwarven, Undercommon, home region. Bonus languages -
Common, Draconic, Giant, Goblin, Orc, Terran
-
Level
Adjustment +2: Duergar are more powerful than other raes and therefore
advance a little slower than most.
-
Favored
class: Fighter
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