Lightfoot
Halflings
The most
common type of halflings seen in the world, the lightfoot are the most
likely to give in to their desire to wander. They are at home living
side by side with folk of many different races and cultures. Lightfoot
halflings are more likely to worship nonhalfling deities than any other
halfling subrace.
Regions : Some
lightfoot halflings are wandering traders, craftsfolk, and entertainers.
A clan of several extended families may settle in a human town for a year
or two, working and trading, and then pick up their stacks and move on
for reasons known only to themselves. This is represented by the
halfling entry on the regions chart.
Many hlightfoot
halflings prefer a more sedentary existance. The kingdom of Luiren
is the ancestral homeland of the halfling race, and some lightfoots live
there. Other lightfoots have settleed in just about any land in which
humans live. Any region entry for a human land is acceptable for
a lightfoot character.
Lightfoot Halfling
Racial Traits
-
+2 Dextarity,
-2 Strength
-
Small-size
(+1 size bonus to armor class, +1 size bonus to attack rolls, +4 size bonus
to Hide checks, but they must use smaller weapons than humans and carry
loads are limited to three-quarters those of Medium-size characters)
-
Base
speed 20'
-
+2 racial
bonus to Climb, Jump and Move Silently checks
-
+1 racial
bonus to all saving throws
-
+2 morale
bonus to saving throws versus fear
-
+1 racial
bonus with a thrown weapon
-
+2 racial
bonus to Listen checks
-
Automatic
languages - Halfling, Common, home region. Bonus languages - Chessentan,
Chondathan, Damaran, Dwarven, Elven, Illuskan, Goblin
-
Favored
class: Rogue
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