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The Hidden World of the Fae
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Character Creation
I. Basic Stats
II. Character Class
III. Equipment
IV. History

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Warhammer
II. Character Class

Once a Race is determined, the next thing to consider is what does your character do? A Dark Elf may become a Sorcerer, while a Wood Elf may become a WarDancer. Depending on the type of Elf the character is, it does determine on a general scale what types of professions the character has a choice in becoming.

Not only does this part play a role in the behaviors of the character, but it also sets the standards for most of the Characteristic Values. Different efforts are made over the rearing of children and people, shaping their strengths and weakness different from others. To become a Warrior, a person must spend time learning of weapons, while to become a Mage, a person must spend time learning of magic and energy.

Characteristic Values
Abbreviation Word
M Movement
WS Weapon Skill
BS Ballistic Skill
S Strength
T Toughness
W Wounds
I Imitative
A Attacks
Ld Leadership

Movement Allowance (M)

Often simply called move, this shows the number of inches a creature can move on the tabletop under normal circumstances, For example, a Goblin with a move of 4 can move 4 inches.

Weapon Skill (WS)

Defines how accomplished or skilled a warrior is with his weapons, or how determined and vicious a monster is. WS is rated on a scale of 1 to 10 and the higher score the more likely the fighter is to hit a hand-to-hand combat opponent. An ordinary human has a WS of 3 whist a battle-hardened leader might have a WS of 4 or 5 or possibly even higher.

Ballistic Skill (BS)

Shows how good a warrior is with ranged weapons such as bows, crossbows or even thrown rocks. BS is rated on a scale of 1 to 10 and the higher score is the easier a creature finds it to hit with missile attacks. Some monsters have a natural weapon that can be used at range (they might be able to spit venom, for example) and their BS is used to determine whether they hit or not.

Strength (S)

Shows how strong a creature is. Strength is rated on a scale of 1 to 10. An exceptionally puny creature might have a Strength of 1 whilst a mighty Giant might have a strength of 6 or even higher. Most men have a Strength of 3. Strength tells us how hard a creature can hit and thus how easily it can hurt an opponent it has struck.

Toughness (T)

Toughness is a measure of a creature's ability to resist damage, or withstand physical damage and pain, and reflects such factors as toughness of a creature's flesh, hide, or skin, or the depth of its fur. Toughness is rated on a scale of 1 to 10 and the tougher a creature is the better it can withstand an enemy's blows.

Wounds (W)

Shows how much damage a creature can take before it either dies or is so badly hurt it can't fight anymore. Most humans and human-sized creatures have Wounds characteristic value of 1. Large monsters are often able to withstand several wounds that would slay a smaller creature and so have Wounds value of 2, 3, 4, or more.

Initiative (I)

Initiative is rated on a scale of 1 to 10 and indicates how fast a creature can react. Creatures with a low Initiative score are slow and cumbersome whilst creatures with a high Initiative score are much more quick and agile. Humans have an I score of 3. In close combat Initiative dictates the order of which creatures strike, since faster creatures will be able to attack before slower ones.

Attacks (A)

Indicates the number of times a creature attacks during close combat. Most creatures attack only once and have an A value of 1, although some monsters of warriors of exceptional skill bay be able to strike several times and have an A score of 2, 3, or more.

Leadership (Ld)

A creature with a high Leadership value is courageous, steadfast, and self-controlled. A creature with a low value is the opposite! Leadership is rated on a score of 1 to 10. Humans have a Ld value of 7, which is average, whilst cowardly Gobins have a Ld of only 5.

The above information was taken from the Warhammer Armies book on Dark Elves. All of this information here has been copyrighted to Games Workshop Ltd.