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Role-Playing Instruction

Hands On
Contacts & Links


The Climax

Making the end of an adventure as real as possible shouldn't be too difficult if you've been building on the elements already discussed. The Conflict and Drama should all be coming to a head.

With the resolution of the conflict, will be moments of fun role playing and having your character gain achievement and experience.

As all of the levels of immersion come together the adventure will finish, but leave threads of new adventures and foreshadowing of future troubles.


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 Copyright 2004, Steven Sokolies.
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Last updated: 02/25/04.