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Atrimo Productions
LoCK
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    White Magic
    Black Magic
TetraKaster

Arachaea


White Magic spells are defense/support spells, ranging from physical and mental barriers to defensive status and anti-element spells. These spells are used by Blade & Hoto


Attack Spells

Name Description MP
RaHealing spell that restores a small amount of HP.
HaraHealing spell that restores a moderate amount of HP.
HaraliHealing spell that restores a large amount of HP.
LefaRevives a fallen ally.
YomiRemoves negative status affects.
YimoRemoves positive status affects.
ProraRecovers HP over a period of time.
PhytegereReduces damage taken by physical attacks.
MentegereReduces damage taken by magic attacks.
AltegereMagic casted on the target is reflected at the enemy.
DrecExit battles and dungeon levels back to the dungeon entrance.
RushSpeeds up target to twice their speed.
ProtractSlows target to half their speed.
FreezeTotally stops target.
AlharaHealing spell that restores all of an ally's HP.
AlefaRevives a fallen ally with full HP.
ChoraHoly spell that inflicts moderate damage.
ChoraliHoly spell that inflicts heavy damage.

Defensive Status Spells

Name Description MP
Consee Target's accuracy is reduced to 0 or something relatively low.
SalhmTarget is put to sleep until it wakes up or sustains physical damage.
ManemeTarget loses control, can only use physical attacks.
GarneTarget cannot use magic of any sort.

Anti-Elemental Spells

Name Description MP
FereFire spells are ineffective for 3 turns.
BealeIce spells are ineffective for 3 turns.
LitaleThunder spells are ineffective for 3 turns.
CrialeWater spells are ineffective for 3 turns.
VasileWind spells are ineffective for 3 turns.
TireEarth spells are ineffective for 3 turns.
MarereHoly and Shadow spells are ineffective for 3 turns.

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