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How do I get started?
What do I need to fly?
Should I get a kit or prebuilt?
What size do I get?
What type of plane do I get?
What size and type of engine do I get?
What electronic accessories do I need?
What do I need to build and fly an R/C plane?

How do I get started?

A few things to think about.

How much does it cost?
A lot depends on your budget. You can spend as little as $250 or as much as $1,000 on the basic equipment. Average cost for a complete (but no frills) beginner package runs around $450-$600.

How fast does a model go?
Trainers usually cruise at 25-30 mph and can land at speeds as slow as 12-15 mph. However, there are also specialy designed racers and patern airplanes that can deliver speeds of up to 200 mph.

How far can a model fly?
The range for a modern R/C system is about a mile. But to maintain control, you need to have your model close enough to tell what it is doing. Even a plane with a 5-6 foot wingspan looks tiny at half a mile.

What happens if I run out of fuel in flight?
Contrary to popular belief, you have control even if your engine stops running. You just glide your plane in for a "dead stick" landing. The radio system has its own batteries for power.


What Do You Need to Fly?

After reviewing the "Flying Basics" below, you should have a good idea of the design characteristics you will want in your first plane. After practicing the basics of flying and gaining some confidence "behind the sticks," you will want to explore the many other exciting styles of R/C aircraft.

Flying Basics

Aerodynamics: To fly, an airplane's wing has to overcome gravity by developing lift greater than the weight of the plane. Since it can't do that standing still, airplanes use thrust...force directed drive the wing forward through the air and generate lift. However, thrust has its own opposition to overcome in the form of drag—the resistance of the air to a body moving through it. If lift and thrust are greater than gravity and drag, you have the potential for flight...and fun.

Wing Location: Wing placement, for the most part, falls into two major categories—high wing design and low wing design. In a high wing design, the weight of the model is suspended below the wing. When the model tilts, the model's weight tries to return it to a level position. As a result, high-wing models tend to be more stable, easier to fly—and natural choices for trainers. A low-wing model is just the opposite. With its weight above the wing, it tends to be less stable—excellent for advanced fliers who want to perform rolls, loops and other aerobatic maneuvers.

Airfoil: If you face the wing tip of the plane and cut it from front to back, the cross section exposed would be the wing's airfoil. The Flat-Bottom Airfoil will develop the most lift at low speeds and helps return the model to upright when tilted. This is ideal for trainers and first-time pilots. A Symmetrical Airfoil's top and bottom have the same shape, allowing it to produce lift equally whether right side up or upside down and to transition between the two smoothly. This is recommended for advanced pilots. Lastly, a Semi-Symmetrical Airfoil is a combination of the other two and favored by intermediate and sport pilots.

Wing Area/Wing Loading: Wing area is the amount of wing surface available to create lift. Wing loading is the weight that a given area of the wing has to lift and is usually measured in ounces per square foot. Generally, a light wing loading is best for beginners. The plane will perform better and be easier to control.

Dihedral Dihedral: Dihedral is the upward angle of the wings from the fuselage.Dihedral increases stability and decreases aerobatic ability.

Wing Thickness: Wing thickness, measured from top to bottom, determines how much drag is created. A thick wing creates more drag, causing slower speeds and gentler stalls and is ideal for beginners. A thin wing permits higher speeds and sudden stalls — desirable for racing and certain aerobatic maneuvers.

Landing Gear Location: Tricycle gear includes a nose gear and two wing (main) gears, making takeoffs and landings easier—ideal for beginners.


Kits vs. Prebuilts

Until recently, most R/C airplane models came in Kit form—consisting of a box full of parts, a set of plans, an instruction manual and some hardware. And kits remain very popular. Many modelers enjoy the challenge of putting them together as much as actually flying them. Depending on the kit, however, assembly can take weeks or even months to complete, and also requires a well-equipped hobby toolbox.

For a number of reasons—including a shortage of leisure time—hobbyists are now turning to "prebuilt" models as another way to enjoy R/C flight. Actually, prebuilt planes are great for first-time pilots. Because they come factory-assembled, you KNOW they're constructed well. Many are put together with materials as high in quality as any kit. Because you haven't put your heart and soul into building them, you're less likely to be nervous when flying them. And they let you focus on learning to fly, without also having to learn new model building skills.

You can choose from models with varying degrees of preassembly. The following acronyms are commonly used to identify types of prebuilt planes:

Almost-ready-to-fly Parts layoutARF: Stands for "Almost Ready-to-Fly." Most can be completed and flight-ready with as little as 16-20 hours of assembly. Major structures such as the wing halves, fuselage, and tail fins all come entirely built and covered. You simply assemble those sections, install your power plant and radio gear, attach the landing gear and a few other pieces of hardware...and you're done.

Ready-to-cover Parts layoutRTC: Stands for "Ready-to-Cover." Like ARFs, these models come with prebuilt main sections. But in this case, the structures have exposed wood surfaces. You must apply your own choice of film covering. The advantage is that your finished model will have a unique look—you create its colors and trim scheme. The disadvantages for first-timers include the extra time, you'll need to acquire the tools and skills to apply model covering.

Ready-to-fly Parts layoutRTF: Stands for "Ready-to-Fly." Want a model that's ready for the air as little as 20 minutes after you open the box? Get an RTF. You'll still have to complete a few final assembly steps, but far less than even ARFs require. True RTFs, like the Hobbico SuperStar 40 , also include engine and radio gear already mounted inside the model. There's no easier way to get airborne!



Choosing a sizeChoosing the Size of Your Plane
The "size" of a model plane generally refers to the size of engine, in cubic inch displacement, required to fly it successfully. The most popular sizes are 20 (requiring a .20-.36 engine), 40 (.40-.53 engine) and 60 (.60-.75 engine). Many other sizes are available, too, ranging from small, .049-powered craft up to massive, giant-scale models.

Most trainers fall into the 40-size category. That's because 40s are fairly stable, with enough heft to fly well in breezy conditions, but still small enough to be affordable for new hobbyists. Many 60-size trainers are also available, and offer the advantage of even greater stability—plus easier visibility once aloft—both due to their larger dimension.


Choosing Your Type of Plane
What first attracts many would-be pilots to the idea of R/C flying is the thought of controlling a blistering-fast ducted fan jet or wicked WWII warbird. And there's no better way to put a quick END to your flying career than to start with such a model They're simply not designed for anyone who hasn't yet developed sharp piloting skills. Models are available that duplicate virtually every kind of full-size aircraft. The best ones for the first-timers are, without question, trainers and trainer-like sailplanes. These are specifically engineered to fly slowly and smoothly. They'll keep you out of trouble—giving you time to acquire the skill and confidence You'll need for those jets and warbirds.


Trainer Biplane Warbird



O.S.® 40 FX EngineEngines

Model planes can use several different types of power sources. Electric models carry battery-powered motors to turn the propeller. Gliders or sailplanes ride on thermal air currents (some also have electric motors for quick launching to great heights). Most R/C models, however, are powered by glow engines.

The most economical are basic 2-stroke engines with brass bushings supporting the crankshaft. For a little more power, you might choose a 2-stroke that uses ball bearings to support the crankshaft. The ball bearings also extend the life of the engine, so you can continue using it to power future models. The cost, however, is nearly twice that of a bushing-equipped engine. You might want to read this engine care and maintenance article to keep your engine living longer.

Finally, there's the 4-stroke glow engine—slightly less powerful than 2-strokes of the same size and higher priced, but offering more torque, swinging bigger props, using less fuel and sounding much more realistic.




Radio Equipment Radios
R/C planes are controlled by a radio system that consists of a transmitter which stays with you on the ground plus a receiver, servos, and receiver battery (all of which are on-board components, mounted inside your model). Most aircraft radio systems come with everything you need, including a rechargeable battery pack.

As mentioned earlier, first-time pilots should always seek the help of an instructor. And an important part of working with an instructor is making sure that both of you use radios with "trainer system" or "buddy box" capability. The trainer system allows you to connect your radio to your instructor's, using a cable. You'll still be the one controlling your model, so long as your instructor holds down the trainer switch on his transmitter. But if you start having trouble, all the instructor has to do is release the switch to take over full control.

Most trainer planes require a radio with at least four channels of control, to operate the throttle, elevator, rudder and ailerons. But not all 4-channel radio systems come equipped with the necessary four servos. Make sure your system has as many as your plane requires.



Tools & Building Equipment

Regardless of whether a model comes in kit form or prebuilt, some building tools and workshop accessories will be needed to make it flight-ready. These include such common items as a hobby knife, T-pins, screwdrivers, pliers, sandpaper, masking tape, and perhaps a drill. Building a kit also takes some specialized equipment like covering tools.

R/C model building adhesives are also required, and differ from the white glue and model airplane cement you may have worked with in the past. Cyanoacrylates are commonly used. These are glues specially formulated for working with wood, which provide a range of curing speeds—giving you as little or as much time as each assembly step requires. "Thick" cyanoacrylates also help to fill slight gaps between parts.

Modeling Epoxies are two-part adhesives, consisting of a resin and a hardener. At steps where very strong bonds are critical, a plane's manual will often recommend epoxy. The resin and hardener must first be mixed, then applied to the surface—so mixing cups, mixing sticks and inexpensive, disposable epoxy brushes also come in handy.


Airplane accessoriesWhen you buy a model airplane, you'll probably also need to buy a number of additional, inexpensive accessory items to make it flight-ready (those items are listed under the Accessories Required links for the plane you choose). These parts are traditionally left out of kits because the appropriate sizes depend on your choice of engine; also, experienced hobbyists may have a brand preference or already keep those parts in their workshop. Required accessories often include the following:

CoveringThe adhesive-backed, plastic or fabric "skin" that surrounds a model airplane's structure, applied by a process of heating and stretching.

PushrodsRods that link your radio system's servos to the parts of the model that those servos move. They're often made of wire or a firm piece of balsa, fiberglass, or plastic, with a clevis fastener at the end.

Control HornA bracket, mounted on a part of the model, where the pushrods are attached.

HingesConnect the moveable surfaces of a model to the main, static structure.

Foam RubberUsed to cushion the on-board radio equipment to protect it from engine vibration.

Wing Seating Tape Applied where the wing fits onto the fuselage, to cushion the wing and prevent exhaust oils from entering the fuselage.

Wheel CollarsSmall metal collars which keep the plane's wheels positioned correctly on the axle.

WheelsAvailable in several styles, such as treaded, non-treaded, scale, and air-filled.

SpinnerPlastic or aluminum cone mounted at the "nose" of the plane to improve looks and aerodynamics.

Engine MountReinforced structure, often made of nylon or aluminum, that allows your engine to be attached securely to the plane.

Fuel Tank, Tubing & FiltersThe sized used depends on the engine you select; therefore, these often are not included with the model.

Engine AccessoriesPropellers are usually not included with the engine or the plane; also, your engine may or may not come with a muffler and glow plug.


Field Equipment

Once your aircraft is chosen, built and covered, there's only one thing left to it! To do that, you'll need what we refer to as "flight line equipment"—such as fuel, a fuel pump, engine starting equipment and a few other basic tools. Except for the fuel, most flight line supplies are one-time purchases. You can use them throughout your modeling career, with as many different models as you fly.

Field Box Most modelers go to the field equipped with the following, all stored in a "flight box" for easy transport:

Power Panel— the centralized power source for electrical field equipment

12V Field Battery—to supply power to the power panel

DC Charger—to recharge the 12V field battery

Glow Plug Heater—an electric device that gives your engine's glow plug the initial heat it needs to burn fuel

Fuel Pump—to move fuel from your gallon can or jug to the plane's fuel tank, available in hand-crank or electric-powered styles

Fuel Line, Filters & Cap Fittings—to connect your fuel to the pump, and the pump to the plane's fuel tank .

12V Electric Starter—a device for quick, easy engine starting, powered from the power panel (a small wooden dowel or "chicken stick" can also be used).

Miscellaneous Tools—including a 4-way glow plug/prop wrench.

Glow FuelGlow plugs and propellers—it's always a good idea to carry extras...without a spare, you might be forced to stop flying early.

The glow fuel used for a model engines carries a percent rating, which indicates its nitromethane content. For trainer aircraft, 10% or 15% is recommended. Use a good quality fuel with a blend of castor oil and synthetic lubricants to protect your engine. Avoid "cheap" fuels, which sometimes attract moisture and cause engine parts to rust.

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