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February
2003 Archived
News |
Here's is
the Archived news from February 2033. If you
need news prior to the news listed, just click on the links
below. |
More Archived News
.::Site
Updates Posted 2-18-03 | 9:16 PM | DontGivUp |
Just to let all you guys know, I've been busy as hell trying to
balance everything that has been going on lately and haven't had
time to manage the Barracks. It will probably be like that
for a few more weeks. I did have time however to process
all the new FAQ questions I have received. I have also
received tournament sign up forms and have saved them and set
them aside for when I have to organize a tournament. I
also added a new link to the fan site list. Unfortunately
Ojo has been out of the loop for a long time and his return to
the Barracks any time soon is questionable. Look for
another update in a few weeks, though I may find more time
during this week. -DGU |
.::Big
News is Here Posted 2-1-03 | 5:56 PM | DontGivUp |
Well, sorry about the delay everyone. Here is the big new
I promised over two weeks ago. Before I get to that
however, I feel that it is important to say that our hearts here
at the Barracks go out those who died on the Columbia earlier
today. You will not be forgotten.
Now to the news. I had the article typed up a
long while ago and had plans to add to it, however I just
couldn't find the time. So this is what I have. I
decided to just make the email I received about this big thing
with a little bit of stuff added to both ends of it. Some
of you have surely heard about it and are probably wondering
what the hell I'm doing posting stuff you already know, but from
my understanding, most of the community is unaware of it.
Recently, it was brought to my attention of this neat little
thing called C&C Tiberian Dawn meets Star Wars: Total
Conversion. It is a special mod that is not yet complete but
from what I have seen shows great promise. I have was lucky
enough to be able to email some questions to the creator of the
Mod and he gave me some very thorough and in depth responses.
Here is what he said:
Wow... I didn't know the Barracks was still being updated. I
remember visiting
the site a long time ago; even before I started modding C&C
(I was making
missions back then).
Well... about the mod... most of this is in the text file
starwlog.txt that's
included in the mod (it's my logbook...), but anyway...
First of all, it's NOT a C&C Gold mod. It started in 2001 as
a DOS C&C only
mod. I made it Gold compatible before I had C&C gold
though... after all it's
just adding the icons and the title screen, and making a few
minor
modifications in the install program.
I bought C&C Gold from my cousin last summer... that helped
me to iron out the
bugs that I couldn't fix before.
The thing that started it all was a small ZIP-file I found on
some site. It
contained three structures and two units:
The shield generator, adv. shield generator, Millennium Falcon
(as building)
and the Speeder bike and Sandcrawler.
That might not seem like much, but it was the biggest and most
original mod
for C&C that was ever made. The only other C&C1 mods I
had seen were a small
pack with two rather boring modifications of the Rocket Launcher
and SSM, and
Andrew Griffin's (great) Flame Dancers campaign, where the oil
pump was
replaced by the Flame pod, a flamethrower guard tower.
That last one was quite a milestone for me too though... the
first thing I
ever did in modding was making a build-up animation for that
Flame Pod.
> What was the inspiration that inspired you to do this?
The inspiration behind the mod... well that's not so clearly
defined. I just
started working on it because the Harvester was replaced by the
Sandcrawler,
but the refinery's GFX were still the same, so that the
Sandcrawler seemed to turn back into a Harvester to unload... I
just found it
looked stupid and 'updated' the Refinery's graphics.
And then it just gradually continued. In the (rather -very-
crappy) Morming
Tea mod for C&C Gold I found an icon of the Turbolaser
turrets you see on the
first Death Star. However, the building itself was nowhere in
the mod. So I
decided to try to actually make that turret. When it was
finished I replaced
the turret's sound and the GFX of the projectile and the barrel
flash, to
make it more real in battle,
When I saw that the tank bullet and barrel flash were the same
for all tanks I
actually started to think about changing them all to SW units,
and the idea
of the Total Conversion started to grow. It was never done
before, but it was
done lots of times for RA. And since the graphical modding of
C&C is exactly
the same as for RA I knew it had to be possible.
> When do you think you will have the Mod totally complete?
About a week ago I thought I would complete the mod (to my
capacities) once I
made the AT-AT; the big Imperial Walker that would replace the
Mammoth Tank.
Since I have no 3D tools I have always made my stuff by hand in
Paint Shop
Pro. That's pretty hard for the 32-image unit rotations, but it
went well
until now.
But the AT-AT was a bit too much... I never started it because I
knew it would
be such a huge lot of work. And then I found Suricata...
Suricata posted on the forum of the Red Alert Archive ( http://ra.afraid.org
)
about a number of ships he rendered to use in RA. I saw what he
was capable
of and asked him if he would render the AT-AT for my mod.
He agreed... and as you can see on the site the AT-AT he made
looks really
cool.
But the mod isn't finished yet... Suricata asked me if he could
render some
more stuff for the mod. I also had vague plans to replace the
Humm-vee and
Nod Buggy by two kinds of Speeder bikes. He wanted to render
them for me, so
they'll be added too.
> How many units/structures do you plan on replacing?
I don't know if I'll ever really complete the mod. I never
really had a vision
of what I would add. I made a text file with ideas once but most
of them were
impossible for me at the time I thought of them. But I really
wanted to add
more units; I once downloaded all RA mods I could find to look
for Star
Wars-related graphics. The only thing I found was the TIE
bomber; and I used
it to replace the A-10 bomber. The mod kept growing... and it
will probably
keep growing like that. Slowly, but with a Total Conversion as
final goal.
So I'm planning to replace nearly all units and structures. The
major problem
is finding Star Wars alternatives for them. Basic things like a
Construction
Yard, a Repair Bay or a Weapons Factory will most probably not
be replaced.
Also, weapons like the Flame Tank's Flame Thrower are difficult
to replace,
since there are no flame throwers in SW.
No matter what I add, there are a few things that will always
characterize the
mod though:
1. I will never change unit settings. Creating a new game
balance is terribly
difficult, and I'm not experienced with that. And it prevents
multiplayer
compatibility with people that don't have the mod installed.
2. I will not use units/structures from episodes I/II/III. Only
IV, V and VI.
Like that I can really make the mod so that GDI is the Empire,
and Nod are the
Rebels. I will also not invent new SW units that are not
mentioned anywhere
in the movies or on Starwars.com. After all I need pictures from
the movies
for my C&C Gold icons :)
3. Missions. I will probably make a few more SW missions. For
now it's only
the Battle of Hoth (from the perspective of the Empire), but I
think I'll
make an Endor mission too, where you play with the Rebels and
have to destroy
the Death Star Power Uplink (Adv. Comm Center). However, I will
probably not
make a campaign. I just finished High School, and I don't have
as much free
time anymore now that I'm in College. And it's been a while
since I made C&C
missions... I'll have to practice a bit first.
As my mid-term exams start next week there probably won't be
much updates...
but when I get the AT-AT's shadows done I -will- update the mod
and the site.
I've always been trying to get the C&C1 community back...
I'm glad to see my
efforts don't seem to have been a waste of time.
Oh...and you have a very good nickname :)
Nyerguds
Proud C&C1 mod maker :D
This is clearly one of the greatest things to hit C&C in a
long, long time. And since this mod is multiplayer compatible,
you will be able to play with all "new" units and
still maintain the wonderful balance that the game is known for.
I'm also happy to report that Nyerguds has a deep file archives
that we hope to intergrate with the Barracks' own archives of
files. We will not likely post any more new files however, until
we make our move to our new domain over at www.cncnz.com. I have
also posted a link to Nyerguds website on the nav bar at left.
At his site you can check out all of the units that he has
created and the units they replace. You can also download the
latest version of the mod. Head on over and check it out. Please
note however that we here at the Barracks have not yet
personally tested the mod and therefore cannot be held
responsible for anything it does to your computer. |
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Made By Ojomym |