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Name: Feng

Signature Quote: "Crack is bad! Free-basing is bad! BAD! Very bad! God dammit, I said *BAD*!"
"Are you gay? Did you tell your mom you're gay? I think you should tell your dad you're gay. Did... etc."
"Butt-touching is bad! BAD!"
Anything else that is incredibly annoying.

Personal Email address: GenXWolf@hotmail.com

  • Height: 5'11"

  • Weight: 165 lbs.

  • Appearance: Normally wears baggy pants and a shirt (ranges from wife-beaters to T-shirts to tight shirts that show off his muscles). His hair is black and shines purple, falling around chin length. Very attractive, light tan, and has an immature gleam in his violet eyes. Has a fiery phoenix tattooed on his right shoulder blade.

  • Alternate Appearance: A spiffy leather outfit (Leather pants, leather jacket and no shirt) and tattoo turns blue. Jacket will be torn off during fight.

  • Fighting Style: Kung-fu mixed with acrobatics, wushuu, and a few things he learned under the influence of drugs. Be prepared to see some trippy/weird/silly stuff.

  • Button Style:

  • Bio: Feng has made a name for himself in Hong-Kong by becoming the biggest and best drug dealer in the East. Started working for the Central Triad when he met Nemesis and followed her to the tournament, just to make a nuisance of himself.

  • Intro: Came here to fight, have fun, and sell some drugs (especially those home-made ones). (ex. "Aw, c'mon! There's only a little rat poison! The rest is Chlorine, XTC, and hydrochloric acid!!!")

  • Theme Songs:

    • Game Theme: Huai de Yao (Blue Nothing)

    • Home Stage Theme: Sweet Pain (Nusrat Fateh Ali Khan)

    • Alternate Home Stage Theme: Ja Sha Taan (Fun Da Mental)

    • Alternate Home Stage Theme: I don't like the drugs (But the drugs like me) (Marilyn Manson)

  • Stage: "Liquid Harmony," Feng's Raver Club Where Feng hands in his offtime, and where most of his money is made. Has lots of smoke, music, spiffy furniture, and drugs. Always has a party going on with Hong-Kong's most popular, outgoing, and recognized faces. This is the place to "be seen."

  • Weapons: Butterfly knives and Drugs

  • Special Skills:

    • Ability to roll with the punches.

    • Ability to roll (Meant to be taken multiple ways)

  • Special Resources:

    • Unlimited supply of drugs that can be used during a fight

  • Openings:

    • 1st Round: Rushes into the ring loaded down with drug supplies (bongs, pipes, dime bags, etc), then realizes that he's in a fight. Drops everything and shoves them out of the ring, smirks, scratches his head, and drops into stance.

    • Standard: Lights up a joint and takes a hit, then motions to the opponent and says, "Share the love, man!" Takes another hit, then throws it out into the audience, dropping into stance.

    • Vs Zenith: Fengs steps in, takes one look at Zenith, then glomps her, groping her for various drug supplies. She looks stunned at first, then slaps him hard enough to knock him loose. She shakes her head and says, "Bad Feng. Money up front."

  • Taunts:

    • Pulls a six foot bong out of his pocket and takes a hit, smirks with his eyes half closed, then throws it out of the ring, making the glass crash against the wall (or a bystander. Either or. =P).

    • Takes a hit off a joint.

  • Finishing Poses:

    • Standard: Wobbles a little, catches himself, then rolls a joint and takes a hit.

    • Desperation: Falls to the ground snoring.

    • Perfect: Quirks an eyebrow, then nudges the opponent with his foot.

    • Draw: Starts laughing for no reason, then gets munchies.

    • Time Over: Offers the Timer a hit of one of his home-made drugs (which, I'd like to add, he himself won't touch).

  • Victory Quotes:

    • "...Dude..."

    • "Man, did you have to check out before you could buy something?!"

    • *if opponent was female* "Damn, I didn't get a chance to hit that ass..."

    • Desperation: "Zzzzz... mmmmbong... hehe...zzzzz..."

    • Perfect Victory: "Not even Mary-Jane can help you now, man!"

    • Ultimate Move: "Damn, that was a really bad acid trip..."

  • Character Strategy: Relies on the power of improbability to win fights. Will often try to trick his opponents into thinking he'll do something else. Uses drunken style quite often to phase out his opponents. Is fast, but not too smart, especially if he uses a taunt more than five times. He is powerful though, so when he does connect, he hits hard.

  • Attacks:

    • Launcher:
        Dude: Uppercuts the opponent into the air. (3%)

    • Throws:

      • Munchies: Grabs the opponent by the arm and spins them around. When he releases them, they fly off in an odd direction. (5%)

      • Bad Acid Trip: Shifts improbability so that the opponents perception of the ground changes. The opponent is then ten feet above where the ground actually is. (10%)

    • Specials:

      • Acid: Feng slashes upwards with his butterfly knife, peeling off a piece of improbability with it, creating a void that sucks the opponent in and spits the opponent out 30 feet off the ground. (13%)

      • XTC: Feng jumps onto a post in the corner of the ring and flips backwards, landing on the opponent's shoulders. He then jumps off backwards, kicks them in the head and catches them in the side with his other foot, before he lands on one hand and does a spiffy little break-dancing move before flipping off his hand and landing on the opponent's stomach. (15%)

      • Cannabis: Does a trippy little movement with his hands, and his hands begin to emit really spiffy colors. This hypnotizes the opponent, giving Feng the time to get in close and slam them onto his knee repeatedly, saying "Bitch! Bitch! Bitch!" as he does so. (13%)

      • Crack: Feng jumps up and does a spinning kick to the opponent's head, lands, then does a hurricane kick followed by another spinning kick. (14%)

      • Red Candy (or Beans): Feng pelts the opponent with an assortment of colorful explosive, made in the shape of everyone's favorite candy. (12%)

      • Crystal Meth: Feng unleashes a flurry of very, very, very, very, very fast kicks and punches, made this fast due to the power of improbability. (14%)

      • PCP: Feng creates a fireball in the palm of his hand, then throws it up and bats it at the opponent. (13%)

      • Heroin: Feng pulls out his Butterfly knives, and performs a combo, with three improbability holes, seven slashes, three intricate flourishes, four acrobatic moves, seven stabs, and three kicks.

    • Supers:

      • Mary-Jane's Mosh-Pit: Jumps onto the opponent and baps them until they fall to the floor, where he beats them senseless some more. (25%)

      • Mary-Jane's Death Cult: Feng 'accidentally' pushes the opponent through a hole in improbability, sending them to a void totally unlike ours. When the opponent lands, he/she is surrounded by chanting monks smoking joints. After a few moments of silence, the monks burn their fingers simultaneously, grab their prayer books, and start bashing the opponent with them. After a few moments of this, the monks get bored, and go off to find some more weed as the opponent falls back into this realm. (30%)

      • Mary-Jane's Suicide Booth: Feng spins around with his arms outstretched, his hands grasping the butterfly knives he's wielding. He then does a couple of butterfly kicks towards the opponent, and does a backflip, landing directly behind the person. Feng then cuts up their back, spins them around and gives them a cut on either side of their face before putting a bean in their hand, smiling, then backflipping, effectively kicking them in the face and launching them to the other side of the ring.

    • Desperation:

      • Phoenix Pinion: The stage goes dark as Feng holds his arms in front of his bowed head. Suddenly, he throws his arms to the side and screams, his scream mixing with the squawk from the phoenix that has appeared behind him. Feng floats up, controlling the phoenix's movements, setting up a ring of fire around the opponent. Everything is now in shades of red, orange, yellow, and black. Feng and his phoenix swoop down and pester the opponent, picking at him/her, doing anything to make him/her squirm or cause pain. When the phoenix gets tired of its games, it makes the fire around the opponent dome and fall in, causing many ouchies. (45-60%, varies with the mood of the phoenix)

    • Ultimate Attack:

      • Dance of the Quetzel and the Phoenix: The arena goes black, and a small silver pellet falls to the ground followed by a gold one, making a ripple in temporal reality. Suddenly, a green like shines from the silver ball, and out of the mists, a beautiful green bird appears (the Quetzel), and starts singing to the golden ball. The golden ball twitches and lights on fire, and out of the fire emerges a beautiful Phoenix. The two twirl about each other, and dive right in front of the opponent, ripping a hole through reality and making the improbability factor go through the roof. The arena goes white, then in a flash of fire, everything returns to normal, albeit the opponent is now damaged and temporarily insane. (55-60% Depending on opponent's current mental status)

    • Flash Finisher:

      • Fire out of Ice: Feng summons an Ice version of the phoenix, and disappears as the arena turns black. The ice phoenix raises its head and squawks, then blows a fine mist of ice over the opponent, freezing them in place. Squawking loudly, the Ice Phoenix summons the classical Phoenix, and the two entwirl in a dance of Ice, Fire, and Death. The two twist their tails together, turn their heads toward the opponent, and each spits out a stream of its partner's element (red phoenix spits ice, blue phoenix spits fire). Many ouchies ensue.

  • Glitches:

    • Vs. Zenith: As Feng is pretty much high on drugs all the time, Zenith's [Loco Project] will have a reverse effect on him; for ten seconds, he'll have a very clear head, and fight like a natural martial artist, with increased speed and power. However, his more esoteric moves will be harder to pull off.

  • Motivations:

    • To kick ass, sell drugs, and maybe get laid.

  • How Feng talks:

    Talks in a deep voice, but can rarely ever say anything mature or serious. Speaks with the same slang that Nemesis uses. Can change his voice a lot to signify different things. Enjoys being the entertainer.

  • How Feng acts:

    Likes to freak people out. Enjoys drugs. Very much so. He walks like a gangster, but acts like a 16 year old boy (he's actually 19). Will do just about anything if it guarantees a laugh.

The character "Feng" and all attributes thereof are TM and 2000 to Amanda Francis.

Throw a water tap to the mooses, and realize that ice cream in the elevator might not be so bad after all.