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Episodes 1-20
#1 POKÉMON -- I CHOOSE YOU!
Now that Ash Ketchum is old enough to get his
Pokémon license, he can begin his journey to become a Pokémon Master.
Unfortunately, the night before he is to leave ,he stays up so late debating
which Pokémon he should choose that he oversleeps. By the time he reaches the
home of Professor Oak, the local man in charge of helping young trainers, all of
the 'good' Pokémon have already been chosen. The only one left is the electric
mouse Pikachu. At first, Ash is glad to just have any Pokémon, but Pikachu
proves to be very temperamental. He refuses to stay in a Pokéball and zaps the
boy whenever he feels threatened or angry.
Having made an uneasy truce with the cute
mouse, Ash begins his journey. Soon, he spots a wild Pidgey strolling through
the grass. According to Ash's Pokédex, trainers usually use their trained Pokémon
to battle wild Pokémon before capturing them. Since Pikachu won't help, Ash
attempts to catch the Pidgey by himself. He fails, of course, and ends up
angering nearly every Pokémon in the forest. Fleeing for his life, Ash must
learn to work with Pikachu if he hopes to become a Pokémon Master.
#2 POKÉMON EMERGENCY!
There's trouble in Viridian City. Someone has
been swiping Pokémon from local trainers. On the look-out for the most
nefarious of these thieves, Team Rocket, Officer Jenny instead catches Ash
running into town with an injured Pokémon. At first, she's suspicious of the
boy, thinking that he may have stolen Pikachu. But once Ash explains that
Pikachu just finished fighting a flock of angry Spearows, she offers to ride the
duo to the Emergency Room of the Viridian City Pokémon Center.
Nurse Joy, the woman in charge of the Pokémon
Center, is appalled at Pikachu's condition. As she takes the poor electric mouse
to be treated, she accuses Ash of being an unfit trainer. This, of course, makes
Ash feel rotten. After telephoning his mother, he receives a call from Professor
Oak, who relates how well his grandson Gary is doing with his Pokémon trainer.
As if this isn't enough bad news, Misty appears, carrying the charred remains of
the bicycle which Ash and Pikachu borrowed from her. Although she begins yelling
at Ash, she quickly offers her sympathy when she learns how hurt Pikachu is.
Eventually, Nurse Joy wheels out Pikachu on a
hospital gurney. Provided that he remains undisturbed, he should fully recover.
This proves unlikely, though, as Jesse, James, and Meowth, the three members of
Team Rocket, burst into the Emergency Room and announce their plan to steal all
of the Center's unique and rare Pokémon.
#3 ASH CATCHES A POKÉMON
In the Viridian Forest, Ash easily captures a
cute, bug Pokémon known as a Caterpie. Misty is less than thrilled because she
finds all insects disgusting. Matters are made worse when Caterpie becomes
infatuated with Misty. He nuzzles against her leg and falls asleep next to her.
Since Ash plans to keep the Caterpie, Ash suggests that he and Misty part
company. But, Misty still holds Ash responsible for destroying her bike.
Although she obviously would love to get as far away from Caterpie as possible,
she continues to be Ash's traveling companion.
Ash's luck as a Pokémon trainer continues as
he skillfully battles and captures a Pidgeotto. His joy over the event is
short-lived, though, because Team Rocket makes one of its annoying intrusions.
Jesse and James remark on how impressive Pikachu's fighting prowess was at the
Viridian City Pokémon Center. Since their goal is to collect all rare and
unusual Pokémon, they've targeted Ash's Pikachu as their next acquisition. They
send out their Pokémon to battle Ash. Koffing quickly slimes Pikachu and Ekans
terrorizes Pidgeotto. Unfortunately, Ash must rely on his meek Caterpie to save
the day. .
#4 CHALLENGE OF THE SAMURAI
Misty jumps for cover when she spies a new
insect in the forest. It's a rather inoffensive looking Weedil. Ash, of course,
wants to capture it. Since Pikachu is too tired to fight, he sends Pidgeotto out
to battle.
Determined to get away from all insects, Misty
sets off on her own. She soon runs into a boy decked out in Samurai garb. He
wants to know if she's the new Pokémon trainer from Pallet Town. (Later, we
find out that he's already battled and lost to the three other Pallet Town
trainers, including Gary Oak.) Misty realizes that he must be looking for Ash.
Pidgeotto is still fighting the Weedle when the
Samurai challenges Ash to a Pokémon Battle. This interruption allows the Weedil
to escape and contact a swarm of very bad-tempered Beedrills. Soon, our heroes
and the Samurai our fleeing from the poisonous stingers of these terrible flying
insects. In the melee, one Beedrill snatches Ash's Metapod. How is the young
trainer going to free his trapped Pokémon without getting stung?
#5 SHOWDOWN IN PEWTER CITY
On the road to Pewter City, Ash and Misty meet
a strange old man named Flint selling rocks. He offers to take them to the
Pewter City Pokémon Center. Nurse Joy gladly greets the travelers. Although she
may appear to be the exact same Nurse Joy they met in Viridian City, she's
actually that Nurse Joy's older sister. (As Ash crosses the countryside, he'll
encounter a succession of different, though physically identical Nurse Joys and
Officer Jennys.) She takes all of Ash's Pokémon to be revitalized.
Misty notices a poster on the wall. It invites
all eligible trainers to compete in the Pokémon League Regional Championships.
To qualify, a trainer has to earn seven badges by beating seven different Pokémon
Gym Leaders. Once his Pokémon are revitalized, Ash heads for the local Gym with
the intent of winning his first badge.
Gym Leader Brock is the master of Rock Pokémon.
His snake-like Onix easily out-muscles Pikachu and forces Ash to concede defeat.
Dejected, the young trainer wanders out into the woods until he once again meets
Flint. The old man is sorry to hear of Ash's loss then offers to help
'super-charge' Pikachu. Setting out to complete this plan, Flint tells Ash about
Brock's secret past. The more the young trainer listens, the more he wonders
whether he has the heart to defeat Brock.
#6 CLEFAIRY AND THE MOON STONE
Legend has it that in prehistoric times a giant
meteor crashed into Mount Moon. Fragments of that huge stone created the Moon
Stones, small rocks that can increase the power of certain types of Pokémon. To
take advantage of this power, many unscrupulous people, like Jesse and James,
for example, have searched the entire mountain for the large, hidden core of the
meteor.
Ash, Misty, and Brock only know about a few of
the mysteries that surround Mount Moon. Arriving at its base, though, the meet
someone who knows a whole lot more. Seymour the Scientist believes that the
ancient meteor was actually a spaceship in which the Pokémon came to Earth. He
hopes that by finding it, he can help them return to their homeworld.
The caves of Mount Moon are populated with a
very rare type of Pokémon known as the Clefairy. Ash tries to capture one, but
Seymour stops him. He believes that since the Clefairy exist no where else on
the Earth that they should not be removed from their natural habitat. They soon
discover that these unique Pokémon play a key role in the mystery of the Moon
Stone.
#7 THE WATER FLOWERS OF CERULEAN CITY
For some strange reason, Misty doesn't want to
go to Cerulean City. She tells Ash and Brock that all the Pokémon there are
monsters and that Viridian City is much nicer. Ash won't listen, because he
wants to earn his second Pokémon Badge by challenging the Cerulean City Gym
Leader. When he and Brock finally arrive at their destination, Misty is nowhere
to be seen.
The Cerulean City Gym is unlike any that Ash
has ever encountered. The fighting area is really an Olympic-sized swimming pool
surrounded by a huge arena. On the day that Ash visits, the stands are filled
with fans watching the Cerulean City Synchronized Sisters, three beautiful girls
performing water ballet.
After the show, Ash wanders around the gym,
gazing at the endless aquariums filled with fish and water Pokémon. Eventually,
he runs into the three performers and learns that they really are the Gym
Leaders. He challenges them, but because none of their Pokémon are fit to fight
(and they're more interested in performing) they give Ash a Water Badge. The
young trainer hesitates. He'd much rather earn the badge. He gets his wish
though, when the fourth Cerulean City Sister, Misty, challenges him to a Pokémon
battle.
#8 THE PATH TO THE POKÉMON LEAGUE
With two Pokémon badges and 10 victories under
his belt, Ash is feeling pretty good about himself. The latest victim of his
fighting prowess, a boy with a Rattata, tells Ash that he should take on A.J., a
local, undefeated trainer. Ash is confident that A.J. will be his 11th victim.
It soon becomes clear that that victory might
not come so easily. Outside of A.J.'s gym is a sign proclaiming that trainer's
98 victories and zero defeats. Ash and his friends are impressed (and a little
intimidated) by the gym which Ash built. Still, Ash challenges the rough-natured
A.J. and the two battle. A.J.'s Sandshrew easily outpowers Ash's Pidgeotto and
Butterfree. Reluctantly, Ash is forced to admit defeat.
Now that the match is over, Ash visits the
training area of the gym and is appalled by what he finds. A.J. is using a whip
and a special harness to make his Sandshrew exercise in a pool. Usually, Earth
Pokémon are weakened by water. When Ash accuses A.J. of being cruel to his Pokémon,
the other trainer claims that his techniques have made Sandshrew stronger than
normal. Ash disagrees and decides to rescue the wild Pokémon from their
heartless trainer.
#9 THE SCHOOL OF HARD KNOCKS
To break up an argument between Ash and Misty,
Brock offers to prepare some tea and crepes for the travelers. First, though, he
needs some firewood. While Misty volunteers to stay and keep Brock company, Ash
agrees to search the woods for something to burn. A short time later, he comes
upon a group of youths quizzing a boy about Pokémon. While answering questions,
the boy jogs on an automatic treadmill. For every wrong answer he gives, the
testers increase the speed of the treadmill.
Ash steps forward and tries to stop what's
going on. Surprisingly, he learns that the boy, who's name is Joe, is a willing
participant in this cruel ritual. All of the children are members of the Pokémon
Technical Institute, an exclusive school for rich young trainers. Joe says that
the other students were just helping him study. Ash thinks that this type of
hazing is wrong and vows to stop it.
Following Joe to the school, Ash, Misty, and
Brock meet Giselle, the top student in the Beginners Class. She's conceited,
arrogant, and beautiful. This last quality especially interests Ash and Brock.
Misty, on the other hand, can't tolerate Giselle's insults. She challenges the
raven-haired girl to a duel.
Nearby, the two Pokémon Tech drop-outs with
the lowest exam scores, Jesse and James, prepare to seek revenge on their alma
mater.
#10 BULBASAUR AND THE HIDDEN VILLAGE
Having wandered away from the main path, Ash
and his friends are hopelessly lost in the woods. Things begin to look up,
though, when Misty and Ash spy a wild Oddish. They attempt to capture the
creature, but, from out of nowhere, a Bulbasaur appears to protect it. This
strong Pokémon, which is a cross between a flower bulb and a lizard, easily
defeats the surprised trainers.
Nearby, Team Rocket is searching the woods for
a hidden village that's supposed to contain many defenseless Pokémon. They
anticipate an easy haul if they can just find the village.
Continuing on through the woods, Ash, Misty,
and Brock use a rope-bridge to cross a deep gorge. Someone has cut part-way
through one of the ropes so that the bridge breaks under our heroes' feet. Ash
and Misty are able to climb out, but Brock falls into the raging river below.
Eventually, he is saved by Melanie, a kind girl who takes care of injured and
abandoned Pokémon at her cabin in the woods. This is the village of supposedly
defenseless Pokémon that Team Rocket has been looking for. Actually, Melanie's
charges are very well protected by a very large and loyal Bulbasaur.
#11 CHARMANDER -- THE STRAY POKÉMON
Still trying to find their way to Vermilion
City, Ash and his companions discover a stray Charmander sitting on a rock. At
first, Ash tries to catch it, but the weak Pokémon bats his Pokéball away.
Pikachu talks to the Charmander and learns that he is waiting for someone. The
young trainers decide to continue on to the next Pokémon Center, trusting that
whomever the Charmander is waiting for will soon arrive.
That evening at the Pokémon Center, our heroes
meet Damian, the Charmander's selfish trainer. He admits that he left the Pokémon
in the woods because it was too weak to use in battle. Damian's attitude angers
Ash, Misty, and Brock. Outside, a storm is raging. If Charmander's tail flame
gets blown out, he could die. Ash and Brock rescue the injured Pokémon from the
storm and bring him back to the Pokémon Center.
In the morning, Charmander returns to the rock
to wait for Damian. Ash and his friends want the Pokémon to come with them, but
know that he is still loyal to his trainer.
Meanwhile, Team Rocket waits in ambush with an
Anti-Pikachu Rubber Balloon Bazooka!
#12 HERE COMES THE SQUIRTLE SQUAD
Ash is feeling pretty good about himself.
Having already captured a Bulbasaur and Charmander, his future as a Pokémon
trainer seems bright. His positive attitude quickly vanishes, though, when he,
Misty, and Brock, accidentally fall into a deep pit that someone has dug in the
middle of the road. The culprits are the Squirtle Squad, a gang of Pokémon
delinquents who take pleasure in playing pranks on humans. According to Officer
Jenny, these turtles turned bad because they were abandoned by their trainers.
Now they roam the countryside causing mischief.
Even Team Rocket isn't immune from the Squirtle
Squad's pranks. Jesse and James are ambushed and have their picnic basket
snatched by the joking turtles. Worse yet, Meowth makes friends with the
Squirtle squad and convinces them to help Team Rocket capture Pikachu. It
doesn't take much effort for these water Pokémon to short-circuit Pikachu and
tie-up Ash, Misty, and Brock.
#13 MYSTERY AT THE LIGHTHOUSE
Ash is surprised when the new Pokémon he
catches, a Krabby, suddenly vanishes. Brock explains that although trainers may
catch 20 or more Pokémon, they can only carry six at a time. The extras are
automatically transported to the Pokémon Center where a trainer originally got
his or her Pokédex. Wanting to make sure his Krabby is okay, Ash convinces his
friends to visit a nearby lighthouse so that he can use the telephone to contact
Prof. Oak.
Coincidentally, the lighthouse is operated by
Bill, the foremost Pokémon researcher in the land. He spends his time studying
rare Pokémon. When Ash, Misty, and Brock first meet him, he's wearing a costume
of the extinct Kabuto. This allows Bill to "get inside the head" of
the Pokémon that lived millions of year ago.
Ash calls Prof. Oak and learns that his Krabby
is fine. He encourages Ash and his friends to learn all they can from Bill about
rare Pokémon.
Bill gladly tells our heroes about his favorite
Pokémon, especially a giant one which he has only seen once. At the time, he
was lucky to record the creature's haunting song. He plays the sad, wailing
melody for Ash and his friends, then broadcasts it from the lighthouse's outdoor
speakers. Bill hopes that this sound will attract the rarest of all Pokémon for
his guests.
#14 ELECTRIC SHOCK SHOWDOWN
After two weeks of wandering, Ash, Pikachu,
Misty, and Brock finally arrive in Vermilion City. They are all tired and
hungry, but Pikachu is in the worst shape. The young trainers take the exhausted
Pokémon to the local Pokémon Center for some quick healing. While there, they
encounter 15 other trainers who are nursing their own battered Pokémon. They
are all recovering from their battles with the local Pokémon Gym Leader, Lt.
Surge. Ash is determined earn a Thunder Badge by beating Surge. Once Pikachu is
well, the pair visit the Gym and challenge the blond-haired Surge to a Pokémon
battle. At this point, Surge reveals his champion Pokémon: Raichu. This large,
electric-powered monster is an evolved form of a Pikachu. Surge boasts that all
young trainers who want to be Pokémon Masters should evolve their Pokémon as
soon as they get them. He and Ash pit their electric creatures against each
other. Unfortunately, Raichu's Thundershock proves too powerful for Pikachu and
Ash is forced to concede the contest to Surge.
Back at the hospital, the nurse offers Ash a
Thunder Rock, which will allow Pikachu to evolve into a Raichu. Misty reminds
her companion that once a Pokémon evolves, it can never change back. Uncertain
about what to do, but wanting still to beat Surge, Ash allows Pikachu to choose
whether or not he wants to evolve.
#15 BATTLE ABOARD THE ST. ANNE
After defeating Lt. Surge, Ash and friends
wander down to the docks of Vermilion City. Two very odd girls bounce up and
offer them free tickets to a special luxury cruise for Pokémon Trainers. Happy
for a chance to unwind, the trio board the St. Anne as it prepares to depart.
Of course, the two girls turn out to be Jesse
and James in disguise. The Trainer-only cruise is really an insidious plot by
the mysterious leader of Team Rocket to steal all of the passengers' Pokémon.
Jesse, James, and Meowth sneak on the ship and wait for the right moment to
strike.
Ash discovers that the Grand Ballroom is packed
with fellow Trainers. He challenges a man in a top hat to a Pokémon battle.
Using his Butterfree, Ash nearly defeats the man's Raticate. The man is so
impressed with Ash's Butterfree that he offers to trade his Raticate for it.
After some thought, Ash agrees to the trade. Soon, though, he has second
thoughts. Before he has a chance to get Butterfree back, Team Rocket attacks.
Not only do the trapped Trainers have to deal with an onslaught of thieves, they
must face a storm that threatens to swamp the ship.
#16 POKÉMON SHIPWRECK
The sunken St. Anne teeters up-side down on the
edge of an underwater chasm. Trapped inside, Ash, Misty, and Brock must find a
way to escape before all the air disappears from the capsized cruise ship.
Meanwhile, the three members of Team Rocket fail to swim their way out of the
doomed vessel and have to be saved by Misty's Goldeen. At first, the rescued bad
guys want to battle their rescuers, but both groups realize that they must
co-operate if they hope to escape the St. Anne alive. Should they try to swim
out the submerged deck or climb up to the hull ála The Poseidon Adventure?
Fortunately, Misty's water Pokémon come to the rescue as does James' formerly
useless Magikarp. Just when our heroes (and villains) think that they're free,
Magikarp evolves into a deadly Gyarados. Have they beaten the sea only to be
destroyed by an enraged sea monster?
#17 ISLAND OF THE GIANT POKÉMON
Caught in a whirlwind created by Gyarados, Ash,
Misty, and Brock are tossed onto the beach of a deserted island. When they
wake-up, Ash discovers that not only is Pikachu missing but he only has two Pokéballs
left. Gyarados' cyclone also deposited Jesse and James on the opposite side of
the island. They can't find Meowth or any of their Pokéballs either. They do
locate a telephone booth. But, since they don't have any change, they can't call
anyone for help.
While wandering through the woods, Pikachu
comes across his master's three missing Pokéballs. Freeing Charmander, Squirtle,
and Bublasaur, Pikachu leads them on a quest to rejoin Ash and his friends.
Suddenly, they're ambushed by Team Rocket's missing Pokémon. To everyone's
surprise, Ekans and Koffing refuse follow Meowth's orders to attack Pikachu and
his friends. After all, Meowth is not their master. Instead, they tie-up the
bossy cat and join Pikachu's caravan.
As night falls, all of the lost Pokémon and
humans discover that the island is full of dangerous creatures, including *gasp*
a giant Pikachu.
#18 Not Available
#19 TENTACOOL & TENTACRUEL
Ash and his traveling companions wait at the
docks of Puerta Vista for a ship to ferry them to the mainland. Much to Misty's
delight, she sees a cute Horsea bobbing in the water. She tries to talk to it,
but the seahorse-shaped Pokémon seems distressed. Spitting out ink, the
creature tries to draw a picture that the humans can understand. Suddenly, there
is a great explosion in the harbor and a large ship begins to sink. Misty sends
her Goldeen, Starmie, and Staryu out to rescue the crew. When everyone is safe,
the ship's grateful owner Nastina offers to show Misty, Ash, and Brock the new
resort hotel she is building on the coral reef in the harbor. She complains
loudly about how a huge colony of jellyfish Pokémon known as Tentacool are
disrupting her construction crews. She even offers Ash and friends $1,000,000 to
get rid of the nasty creatures. Because Misty loves all water Pokémon, she
vehemently refuses to help. She believes that Nastina's resort is the real cause
of all the trouble. Of course, Team Rocket has no such objections. They plan to
exterminate the Tentacool with a barrel of Super Secret Stun Sauce. Instead of
killing them, though, the toxic material forces one Tentacool to evolve into a
giant Tentacruel which threatens to destroy all of Puerta Vista.
#20 THE GHOST OF MAIDEN'S PEAK
Returning to the mainland, Ash and his
companions arrive at the port of Maiden's Peak just in time for the end of
summer festival. Brock is depressed. With summer over, he has missed his chance
to meet a beautiful, bikini-clad girl and fall in love. His spirits rise,
though, when he sees a raven-haired beauty standing on the pier. James is also
bewitched by the mysterious woman. Hardly able to control themselves, they try
to talk to her, but she vanishes.
On the outskirts of town, Ash, Misty, and Brock
attend a special ceremony at the Shrine of the Maiden. The festival honors the
memory of a beautiful woman whose true love died in a faraway war. Each day, she
would stand on the cliffs, look out to sea, and wait for his return. She waited
so long that she eventually turned into a stone statue. The shrine's holy man
reveals a painting of the long-dead woman. It looks exactly like the woman that
Brock and James saw on the pier!
While Ash and Misty return to town, Brock stays
behind to gaze longingly at the statue. Night soon falls and a ghostly shape
arises from the cold stone.
In the morning, Ash and Misty rush to the
shrine. They find Brock and James babbling incoherently. With Jesse's help, the
two trainers must break the unearthly spell that controls their lovesick
companions.

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