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Zuma


Manufacturer: Pop Cap games, 2003

Description:
In this color-matching game, you control a stone frog idol firing balls from its mouth, and the idea is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time by pressing the right button. As soon as one ball falls into the skull-shaped pit, the rest follow and the player loses a life. To prevent the balls reaching the skull, you can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.

It's also available in special deluxe format.

The game is similar in some ways to Mitchell Corporation's Puzz Loop.

Tips:
To strike coins appearing at key points of the screen for extra points, there needs to be a clear gap in which to fire between balls.

Zuma's Revenge

Manufacturer: Pop Cap games, 2009

Description:
In this sequel, there's more intense action, and even some stages on which you can control the stone frog idol to jump between at least two positions, not unlike how a real frog might jump across lily pads in a pond. The color palettes are even better than the first game, detailing the different colors of the balls perfectly.

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