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Gee Bee (all related games)

Gee Bee

Manufacturer: Namco, 1978

Designer: Toru Iwatani

Description:
A combination of pinball and Breakout, this was also the first video game published by Namco. When Iwatani first joined them, he wanted to make pachinko (pinball) machines but soon became inspired by the burgeoning video game market. This gave him the opportunity to work on both forms of games. He'd soon become even more famous for creating Pac-Man.

Scoring tips:
Pop Bumpers: 10 or 100 points.
Spinner: 10 or 100 points.
1st row of drops: 20 points.
2nd row of drops: 50 points.
3rd row of drops: 100 points.
Namco bumpers: 50 points.

Finishing the side drop target banks puts in a barrier to the side drain and increases the pop bumper points on the side you've cleared.
Finishing the top drop targets increases the spinner awards.
Lighting all Namco bumpers increases bonus multiplier to double the amount.

Bomb Bee

Manufacturer: Namco, 1979

Designer: Toru Iwatani

Description:
This sequel features more colors for the bricks you need to break.

Scoring tips:
Pop Bumpers: 10 or 100 points
Spinner: 10 or 100 points
Green Drops: 10 points
Blue drops: 20, 40, 60 or 80 points
1st row of drops: 10 points
Namco bumpers: 50 points
Big Pop: 1,000 points

Finishing red-yellow side drop targets bank puts in barrier to the side drain and increases the pop bumper points on the side you've cleared.
Finishing blue top drop targets gives you a big 1,000 pop bumper which you have a limited number of hits you can give it before it explodes and gets replaced by another bank of blue drop targets.
Lighting all Namco bumpers increases bonus multiplier to double the amount.

Note:
Occasionally the ball will get stuck in a very long loop (this usually happens with the pop bumpers). Just sit back and relax while the points rack up, but eventually the game will figure out the ball is stuck and shoot it out in some other direction.

Cutie Q

Manufacturer: Namco, 1979

Designer: Toru Iwatani

Description:
The third entry features bricks with ghost images, possibly a precursor to the ghost adversaries popular in Pac-Man.

Scoring tips:
EXTRA rollovers: 100 points.
Drop Targets: 10 points.
Faces: 50 points.
Spinner: 10 points.
Side Traps: X amount of points, in 100 point increments.
Ghosts in middle roll-through: number of points listed above targets.

Finishing all drop targets in an area brings up a ghost. Hit it, and you get a certain number of points (shown near the ghost) multiplied by a number which changes quickly. If the ghost is hit (or if it makes it to the edge of the area), the drop targets return with an extra row of two drops to work on each time.
Make all faces into smiley faces increases bonus multiplier up to triple the amount.
Light up 'EXTRA' on either side will give you a shot in one of the side drains for an extra ball. Once gotten, the 'Extra' rollovers will disappear.

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