
To join a guild you go to the guild and apply to join, the procedure is different for each guild, but its usually a secretary or someone near the entrance that you talk to, and signs that tell you what to do.
Once you have become a member you can type who <guild name> eg: who assassins to see who from your guild is online and what your rank in the guild is. You can also add your guild channel by typing talker <guild name>, with the first letter in capitals, then to use that channel you type your guild name (without the cap) instead of chat. You use this channel to ask questions specific to your guild and to just chat to your fellow guild members.
To advance in your guild you need to improve your skills. There will be a room or person where you can type advance <skill> to increase it. To advance skills you need to have the experience points (xp) the skill requires, plus advancing in the guild also costs money. To see how much xp a skill will cost to learn you can type cost all in the advancement area. All guilds have primary skills that are essential for you to learn to succeed in your chosen profession, so you can type cost primaries to see what they are, and its best to max the primaries before you learn other skills. You can also learn skills off other players, when doing so its best to learn off a senior player, though skills that you can learn in a guild are always cheaper. To see what skills you have you can just type skills. You can also learn certain commands in your guilds that are specific to your guild, again you just have to find the right person in the guild to teach them to you and ask them to do so. To see what commands you have type commands, and you can type help <command> to see what it does. How do you get xp? Well that's another story :-)
This is by far the Disc's sexiest guild, as you get to dress in black and slink around the place using the shadows as your friend. This guild exists to allow the citizens of the Disc to advance in their jobs or receive their rightful inheritance by taking out a contract on a person, whom the assassins will then inhume with great dignity and style. Be aware though that the assassins guild isn't just deadly to the citizens of the Disc, its members have a high mortality rate too, and not just from inhumees who take offence at having knives thrown at them from the shadows. To become a fully fledged assassin who can carry out inhumes, the trainee assassin has to carry out a test know as THE RUN (queue scary music). This is a test of an assassins skills that can quite easily kill an unwary assassins who isn't fully prepared in all of the assassins guilds primary skills, and who doesn't attempt it with the utmost care. Another drawback of being an assassin, is that once you have passed the run, you automatically become a Player Killer (PK). On the Disc you cannot kill or be killed by another player unless you are a PK, which you can become when you are two days and using the apply command. PK is not for the faint of heart, as it means you can be attacked and killed by another PK without warning, and that PK thieves can steal from you. All this may put you off being an assassin, but it can be a rewarding profession (he says rubbing his two fingers together in the time honoured greeting of an assassin), as inhuming people pays well.
Due to the amount of gods on the Disc, the priests guild is one of its largest. Which god you worship depends on your alignment, and the booklet you were given on arrival details the major ones whom you can serve. Priests are an wise bunch who can carry out all sorts of rituals by calling upon their god for help. Some priestly things are resurrection, passages, fancy burials, protective dust devils and lots of other cool stuff. They use such things as rods, rings and flails to help them carry out these deeds for which they will often be well paid. You can be a good priest and go round helping people, or an evil priest who concentrates on fighting or killing things, the choice is yours. So good, neutral or evil, there is a god somewhere you can serve for theirs and your good.
Do you like stealing candy from a baby, shoplifting, and bullying younger kids for their money??? Then the thieves guild is for you!! You are not allowed to steal in AM without being a member of the thieves guild, doing so will result in you being jumped on by the guild heavies and thrown into the nearest river. But if you cant keep your fingers out of other peoples pockets then its a simple matter to join the guild. Be aware though that once you have graduated you are given quotas to meet and the guild wants their cut. If your lucky you may see thieves lurking round the place wearing the mandatory black mask and carrying a satchel full of booty and a dagger in each hand, who you can kill to outfit yourself. Even with the quota and guilds cut, thieving can be a very profitable profession for those with dexterous fingers and no morals.
If you like thumping people with blunt objects, grunting "Ugh", and have an amount of brain cells that can be counted on the fingers of one hand (not by you of-course), then maybe you should become a warrior. You can follow in the footsteps of the great Cohen, (who many a new warrior has found to there dismay still has some life in him yet), and wear tons of armour and carry a veritable arsenal of weapons as you go around the Disc slaughtering as many things as possible without them returning the favour. This the simplest guild to get the hang of as there are no fancy spells or skills to learn, you just learn how to fight then go out and do it. There are some cool fighting moves you can learn latter on in life, but to start off with the only command you need to know is KILL. Also knowing how to drink and eat baked beans comes in handy for a Warrior, but you will find out all that when you visit their guild just near the drum.
Unless you want Nanny Ogg to give you a painful operation with a pair of shears its best you are female when you apply to be a witch. Although witches have been around for ages, they have only recently started a guild and therefore missed out on the prime spots for a guild hall. To join you have to go to Gennie Applegate's cottage on The Willows to the north east of the drum, from where you will transported to nannies cottage in Bad Ass. Witches don't have nothing to do with all that magic stuff, and instead practice common sense in the form of headology. They do of course fly round on their brooms, as the witch shaped holes in the ground of trainee witches will attest. They can also make a few dollars making healing teas and other potions which they can then sell directly or to the player shops. Like all guilds witches can go round killing people using such weapons as a flat iron or their trusty broom. Unlike the other guilds which have fancy titles to show what level you are, all witches are just called witch, but you can tell their seniority by counting their warts. So if you can ride side saddle on a broom then a trip to the cottage may be in order for you.
Wizards like wearing dresses (sorry robes), eating a lot, and as the famous song says, having a staff with a knob on the end. They are the Discs most famous guild and hang out in Unseen University just off Sator Sq. Their profession is of-course magic, which as any trainee magician can tell you takes a lot of patience and practice to learn. But perseverance can pay off, as a high level wizard is a strong character indeed, just ask some of the frogs hopping around the place :-) Like all guilds wizards can kill things and the high level ones can do it very well indeed, being in the same room as a wizard who casts a fireball spell makes you glad indeed that you didn't make fun of his dress (sorry robe). If you like a complex guild with lots of fiddly bits for you to play with then you can't go past the wizards' guild.