
Once you have joined the guild and politely gotten your dorm key from the gate keeper in the northwest part of the courtyard, you should pay a visit to your dorm. Dorms are located 2 south, 4 east, up, west then south from outside the gates on Filigree St. When you get there type info and you will see what an assassins primary skills are. Before you attempt the run ALL of them MUST be maxed or you will die on the run. As a new assassin you should firstly work on fighting/pierce and other.heath (which isn't a primary), as this will allow you to kill things for experience. Before you graduate you can advance your primaries to 75 in the guild. There are some non-primaries that you need to advance, other.health, which gives you your hit points, and other.perception that lets you see those nasty feefs hiding. You can only advance them to a low level in the guild, so once you have done that, learn them off another player whose bonus is double yours. Also some crafts can come in handy too.
Once you have visited your dorm go pay a visit to the training rooms, Maelin's map will show you where they are. Ask them nicely if they can teach you and if your skills are good enough they will. You can also get in a bit of practice in the class rooms. Also there are lots of commands you can get off senior players if your skills are right. If you have graduated then you should avoid loitering at the drum as it's a feefs favourite haunt, but it is possible to learn while in sneak mode. After seeing the teachers go visit the guild shops, there you can buy the sexy black gear we are famous for. A cloak and trousers come in very handy as they have pockets to put things into, just make sure you keep an eye on their condition and fix them regularly at Gapps temple, or with a needle and thread (which can be obtained in the guild if you look around). You can also buy backpacks in our guild that are excellent for carrying things, make sure you wear it and keep it closed, as feefs find it very difficult to steal from a closed container now. Once finished with the shop pay a visit to the library where we have our bible, the CORDAT. It's the only book in the library and all assassins MUST know it off by heart. If you have some climbing skills then a trip to the climbing wall is a good idea to practice your skills. Also we have guilds in OC, KLK, Sto Lat, CWC and Sheepridge that you can visit and advance your skills.
Once you have finished in the guild its time to go out and quest and kill things for xp and money. Make sure you make plenty of trips back to the guild to use this xp. At the moment, the best pierce weapon to use are javelins, which the soldiers and mercenaries of KLK carry. Therefore ask nicely on the assassins' channel if someone can get you a couple, and hopefully someone can. To get the channel, type talker Assassins (note the cap), then you can talk to your fellow assassins by using assassins (no cap) instead of chat. Once you are happy that you want to be an assassin then you should rearrange your stats. There is great debate on what is a good arrangement, I personally like 16dex 15str 11con 15int and 8 wis. You will of-course find everyones opinion varies depending on which direction you want your character to go, but I think that that's a good overall assassin rearrange, but don't be in a great hurry to rearrange as 13 all is adequate for a while.
When you have maxed ALL of your primaries it is time to start thinking about the run, which is an often-fatal test of an assassins skills. Once you have done it, you receive the inhume command, become pk and can advance your primaries to level 300 in the guild, so its well worth doing. But there is no reason to rush, as there are several skills you can spend your xp on asides from primaries that come in very handy. You can never have enough ot.he (hit points), especially as a good pks' special attack, such as crush, will do at least 1500 hp damage, so you want more hit points than that. Also when you are pk, feefs treat you as a walking bank, therefore having other.perception allows you to see them hiding and stealing. Another way to screw those nasty feefs is to get your gear warded. A ward is a special priests ritual that they cast on an item, and when that item is stolen it explodes and does damage to the feef and usually makes them drop the item. If your quick this will allow you to get your item back and leg it, but if nothing else it warns you that a feef is active and minimises your loss. There are also wards that tell you who stole your stuff, which is of course useful. Several types of priests will ward stuff for you, though don't overwork them, and just get important stuff done such as your weps, backpack, cloak and trousers. Also get a distinctly coloured tea bottle warded, then when it is empty you can pour more into it from another bottle. One thing to be careful of is that you can slip a warded item safely, but palming them will set them off.
When you are ready to do the run go to a vault and put in all your gear except for a stiletto/knife, lockpick and yellow stone ring. DO NOT leave your stuff in the dorm or take it on the run with you. Then you need to make your way onto the roof where an instructor is waiting. You then tell him you want to do the run and he will ask you some questions to see if you have studied hard. When you answer them all correctly you will then be told what to do next. The secret to doing the run is to take your time and examine EVERYTHING carefully. Read the room description and look at everything, no matter how insignificant it seems. Not every room has a trap or puzzle, so once you are satisfied you have looked at everything move on to the next room. If you find a trap you will know what to do to disarm it. If you die on the run, you must leave the roof and go get a resurrection, then start again from scratch. When you reach the end of your run you will be asked to prove your mettle as an assassin, and give you the inhume command. Just be careful once you finish, as the run area is still active and the traps can still kill you.
To find out whom you can inhume, go south, west, south from the top ten table and type view book. There are two sections to the book, the top section shows npc, and the bottom section players who have been paid and who you can try to inhume. There is a recent change where you cant carry out contracts against players till you are guild level 175, therefore you will be carrying out npc contracts for a while. Luckily they are also adding a wider range of npc contracts with the ability for players to request them. Generally, the more a contract is worth, the harder it is to do. Some of the npc contracts you can do are Albert who is Deaths butler, Ned Simmel the blacksmith in Dinky, Harley Skiller the barman of the pub in OC, Millie the witch in Slice, Stavic the dwarf in the flats off Short Street in AM, Jack Straw in Sto Lat, Mum Blithestone in Sto Lat, Dhublah in the Oasis and Bohp in KLK (just shout once and he will come to you). Make sure you have an alias made for inhume eg: alias ih inhume $*$ with weapon 1, as time is of the essence. You then need a weapon to inhume with; at the moment there are three, throwing knives, crossbow bolts and darts from a blowpipe. You will probably use throwing knives as a new assassin as they are the easiest. They can be obtained in any guild shop, also its worth buying a knife belt and knife boots, as you should have a good supply of knives on you at all time. The next step is to find your intended target, with the npc's that is fairly simple as most of them are in the same spot all the time. Then you need to sneak in on your intended target while holding your knives, then inhume them. Some things to look out for is that your not wearing a light source such as a yellow stone ring, and also make sure if there is a door that you open it before sneaking in. If your target sees you trying to inhume them then it will initiate combat. You do not want to get into a fight, as killing them the normal way doesn't count, so it may pay to turn you wimpy up before starting an inhume, and don't forget to type stop before going back for another go. Also be aware that for some reason pk players tend to take offence at you trying to inhume them, and tend to try and belt you with blunt objects if they see you and they could chase you to get you before you get them. Therefore if trying to inhume players make sure your skills are up to it. You need good stealth, fi.co.th.ra/fi depending on the wep used, and co.it.we for inhume.
Being a playerkiller isn't as bad as it may sound, as unless you are an annoying git or are trying to inhume someone then people will generally not bother you. There are of course exceptions to this, and you can ask senior assassins for help if you are having trouble with someone. Your main problem as a pk are feefs, you should already have your stuff warded which is a big help, and you should also avoid idling for long periods, especially in front of the drum. Make use of the banks and vaults, don't have much money on you or valuables your not using. Feefs are not supposed to steal unique quest items such as feefs daggers, wyrm swords, and crystal balls, if they do immediately contact one of the assassin masters or one of the feefs guild leaders. Unfortunately corpse looting can occur, and the best way to avoid this is to get a resurrection as soon as possible, and if someone does grab your corpse then tell a senior assassin immediately. Also remember that these things work both ways, you shouldn't run around trying to kill players for the hell of it, or touch peoples corpses.
The assassins guild does have some rules, for which the penalty for breaking can be being inhumed or thrown out of the guild. The rules are in the charter that you can read via your certificate or in the guild, but below is a short summary of the important ones.
1) Assassins shall not kill assassins except via inhume.
If you have any questions or problems about being an assassin then don't hesitate to use the assassins channel on the talker and someone should be able to help you. Good Hunting!
2) Assassins do not tell people what's in the book.
3) Assassins do not arrange inhumes with people.
4) Assassins are not corpse looting scum, if its not yours then leave it alone.
5) Assassins will not buy/give people poison from our shops.
6) Assassins will show respect to each other on the talker and in the game in general.
