Adventure Games For Kids
Computer Game Hints
Computer Game Cheats
Computer Game Walkthroughs

Games that are enjoyable even to people who aren't fans of the classics
Games worth buying, or spending effort to get working
Games worth playing
Games that made their mark at the time, but are tough to get through now
Games that aren't really worth your time anymore
I can't believe I was actually once entertained by this stuff![]() | Ultima VII (Release Date: 1992) |
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Style: Party-based fantasy CRPG (Ultima series). Highlights: Vibrant and detailed cities, interesting characters, rich plot, many side quests. Hurdles: Awkward interface, low customizability, technical problems. Technical Difficulties: Not compatible with XP, Win2000, modern sound cards, or much of anything else either. Requires a DOS emulator like DOSBox to play. Nostalgia Factor: Moderate. The feel of this game is surprisingly modern. Replayability: Very good. There are many subplots and more than one way to complete some of them. |
Hints and Walkthrough
Buy This Game (Amazon affiliate link)![]() | Shadows Over Riva (Release Date: 1997) |
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Style: Six-person fantasy CRPG (Realms of Arkania series). Highlights: Original dungeons, quirky humor, detailed character development. Hurdles: Frustrating combat grid, slow movement, mundane inventory micromanagement. Technical Difficulties: Not compatible with XP, may not be compatible with modern sound cards. Nostalgia Factor: Moderate. The feel is actually relatively modern, in that early-3D kind of way. Replayability: Good. The game contains enough detail that you won't remember every step you took ten years ago. |
Hints and Walkthrough
Buy This Game (Amazon affiliate link)![]() | Myst (Release Date: 1993) |
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Style: First-person puzzle adventure. Highlights: Absorbing mood, compelling gameworld, clever puzzles. Hurdles: Awkward slideshow interface, repetitive gameplay, audio puzzles. Technical Difficulties: None with the DVD re-release. Older versions are crankier. Nostalgia Factor: Very high. This is one of the most evocative games I've ever played in terms of mood and setting. Replayability: So-so. Very linear, and you'll remember many of the puzzle solutions. The set design is detailed and the ambience is worth experiencing again, though. |
Hints and Walkthrough
Buy This Game (Amazon affiliate link)![]() | Star Trail (Release Date: 1994) |
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Style: Six-person fantasy CRPG (Realms of Arkania series). Highlights: Original dungeons, quirky humor, detailed character development. Hurdles: Frustrating combat grid, poor translation, annoying emphasis on mundane tasks like replacing worn-out boot soles. Technical Difficulties: Mouse malfunctions on newer systems, forcing you to use the keyboard for all tasks. Nostalgia Factor: High. Replaying it gave me flashbacks in a few places. Replayability: Good. Detail and flexibility in gameplay kept me interested a second time. |
Hints and Walkthrough
Buy This Game (Amazon affiliate link)![]() | Ultima 4, 5, and 6 (Release Date: 1985-1990) |
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Style: Party-based fantasy CRPG (Ultima series). Highlights: Excellent outside-the-box plots, detailed and immersive gameworld, interactive NPCs. Hurdles: Extremely time-consuming tactical combat, awkward interface, very dated graphics. Technical Difficulties: The recent CD collection works pretty well on XP, otherwise you'll need DOSBox. Nostalgia Factor: Very high. Parts of it still sent tingles up my spine. Replayability: So-so. The plot is linear and so compelling that I still remembered every twist and turn in it fifteen years later. |
Hints and Walkthrough
Buy This Game (Amazon affiliate link)![]() | Worlds of Xeen Trilogy (Release Date: 1994) |
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Style: Six-person fantasy CRPG (Might and Magic series). Highlights: Tons of quests, fun dungeons, smooth combat, you can build your own castle. Hurdles: Constantly repairing broken equipment, repetitive gameplay. Technical Difficulties: Music and voice don't work with most newer systems, otherwise fine. Nostalgia Factor: Very high. This is the definition of old-school gaming; chunky isometric graphics, lawnmown automap, and all. Replayability: Pretty good. The dungeons have a lot of little tricks, traps and details that you'll have forgotten by now. |
Hints and Walkthrough
Buy These Games (Amazon affiliate link)![]() | Wizardry VII/Wizardry Gold (Release Date: 1992/1996) |
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Style: Six-person fantasy CRPG (Wizardry series). Highlights: Smooth interface, good character development, interactive plot, customizable. Hurdles: Long, tedious combats with weak wandering monsters; super-cheesy. Technical Difficulties: Glitchy on XP; try this patch. Nostalgia Factor: High. Proudly promoting fighter to samurai is as satisfying as it was ten years ago. Replayability: Pretty good. There are a few forking paths in the plot, and you can choose a different ending this time around. |
Hints and Walkthrough
Buy This Game (Amazon affiliate link)![]() | Blade of Destiny (Release Date: 1993) |
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Style: Six-person fantasy CRPG (Realms of Arkania series). Highlights: Original dungeons, detailed character development. Hurdles: Frustrating combat grid, poor translation, aggravating interface, too much mundane gameplay micromanagement. Technical Difficulties: Mouse malfunctions on newer systems, forcing you to use the keyboard for all tasks. A couple of serious but avoidable bugs. Nostalgia Factor: High. Memories came flooding back to me as I played this one again. Replayability: Good. This is a very detailed game with lots of optional areas. I found some locations I'm pretty sure I completely missed last time I played. |
Hints and Walkthrough
Buy These Games (Amazon affiliate link)![]() | Riven (Release Date: 1997) |
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Style: First-person puzzle adventure (Myst series). Highlights: Original and very challenging puzzles, astonishingly detailed gameworld, pretty graphics Hurdles: Awkward slideshow interface, very slow pace, tedious gameplay. Technical Difficulties: None with the DVD re-release. Older versions may be crankier. Nostalgia Factor: Moderate. The gameworld is extremely detailed and evocative, the plot and characters totally forgettable. Replayability: Poor. If you've solved this game once, you probably won't want to go through it again. |
Hints and Walkthrough
Buy The Myst Trilogy (Amazon affiliate link)![]() | Phantasmagoria (Release Date: 1995) |
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Style: Third-person graphic adventure, horror genre. Highlights: Long and involved plot, adult themes, creepy setting. Hurdles: Slow pace, distracting graphics, more disgusting than scary, lousy realtime sequences. Technical Difficulties: A number of serious bugs, but the game developers put out a good patch. Nostalgia Factor: Low. I'm afraid the only memories replaying this brought back were of me and my friends making fun of the heroine. Replayability: Poor. The game is entirely linear, and knowing the plot twists in advance kills what little suspense there is. |
Buy This Game (Amazon affiliate link)![]() | 7th Guest (Release Date: 1993) |
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Style: First-person puzzle adventure. Highlights: Good variety of nifty puzzles. Hurdles: Clunky navigation, glaringly stupid plot. Technical Difficulties: Can be played on Windows XP, but it's not easy. DOSBox helps. Nostalgia Factor: Low. There really isn't anything in here but the puzzles. Replayability: Poor. This game is completely linear, and if you've solved it already, you probably won't have forgotten the solution. |
Buy This Game (Amazon affiliate link)![]() | Alone In The Dark (Release Date: 1992) |
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Style: Third-person graphic adventure, horror genre. Highlights: Spooky, suspenseful, can avoid monsters in more than one way. Hurdles: Poor movement controls, frequent reloads, very dated look. Technical Difficulties: Requires a DOS emulator like DOSBox to play. Nostalgia Factor: High. If you played this game when it first came out, you'll surely remember some of its scarier moments fondly. Replayability: Poor. This game is completely linear, and the gameplay is off-puttingly ancient. |
Buy This Game (Amazon affiliate link)![]() | Daggerfall (Release Date: 1996) |
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Style: First-person action CRPG. Highlights: Highly customizable character, cool wardrobe, open-ended play. Hurdles: Bugs, badly controlled realtime combat, long boring dungeons, very repetitive. Technical Difficulties: Oppressively, often critically buggy on any system. Nostalgia Factor: Moderate. The excessive computer-generation hurts the old-school feel slightly. Replayability: So-so. Daggerfall has very little plot in the first place (most of the game is computer-generated). If that didn't bore you the first time, it won't bore you this time either. |
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