Strider 2
for PSX
rated 
I poured buckets of quarters
into the original Strider in the late '80s. Simple, addictive
action, a unique art style and creative level design made it one of the
era's classics. A port to the Sega Genesis brought Strider Hiryu into the
living room, but that was 10 long years ago. So when I heard that Capcom
was bringing a sequel to the PlayStation, I was happy. When I heard that
the sequel would come with a separate CD holding a complete conversion of
the original arcade game, I started to cry.
Unfortunately, actually playing Strider 2 also drove me to
tears, but not the joyous tears of teenage nostalgia, oh no: the bitter
tears of disappointment. And boredom.
The original game was a 2D sidescroller with an emphasis on fast action
and a limited amount of problem solving in the form of figuring out how to
beat a certain boss or get from one place to the next. The sequel gives
the game a rather ugly 3D conversion -- at least the backgrounds -- but
sticks with the two-dimensional gameplay. Hiryu has been given a few new
moves, like a double jump, a sprint and a powered attack, and there's a
second playable character, Strider Hien, who you unlock by finishing the
game.
What Have You Done to My Baby?
The action is basic and rather too easy to be much fun; hammering down
the attack button and jumping from time to time pretty much takes care
of everyone, even the strongest bosses. And unlimited continues that put
you back in exactly the same spot after dying -- not even making
you start over if you're in the middle of fighting a boss -- mean that
there's absolutely no punishment for dying, which means no urgency to
stay alive, which means … not really any reason to play.
One thing that gave Strider its flavor was the unmistakable Cold
War cast of its environments and bosses -- who can forget the Politburo
transforming into that hammer-and-sickle-carrying dragon thing? But where
Strider's levels were creatively designed and nice to look at,
the sequel is dull, featuring the usual blocky scifi cityscapes and medieval
castles, with one admittedly cool traffic-jumping sequence. Unfortunately,
you already played it in Apocalypse.
There are a few uninspired nods to the original, like a much more
boring Hong Kong-style dragon thing and a handful of recurring characters,
but Strider 2 has nothing of its predecessor's style. Explosions
and effects look nice, far better than the original game's, but the
character design is less creative and the environments are bland and
murky. While the original was so well-designed that there was never a
question of where you were supposed to go, Strider 2 has to provide
glaring red directional arrows throughout, further detracting from any
graphical sense of style.
No Robots? Are You Kidding Me? Most disappointing is that the
sequel doesn't involve the robot sidekicks that added so much to
Strider's gameplay. In the original game, airborne enemies dropped
metallic boxes that contained the usual powerups, along with some which
gave Hiryu a little robot help. Three different kinds of robot were
available: a standard droid, a bird and a tiger, and besides adding to the
strategy of the game, they were just … fun. But even though the item boxes
show up in Strider 2, for some inexplicable reason the designers
opted to sack the robots. Booo, Capcom.
And while the classic game gives you the standard two-player arcade
mode -- you go, then I go, then you go -- the sequel has no multiplayer
game at all, even though it follows the arcade convention of keeping track
of points. Another bizarre decision.
All of this aside, the single thing that makes Strider 2 my vote
for coaster of the year is that the very first time I sat down to play
it, I finished the game's five missions in less than 50 minutes.
I honestly thought that I had done something wrong, that there must be
another 15 missions hiding somewhere on the disk. Nope. Beating the game
once gives you the option to play as Strider Hien, who has a powerful
long-range attack and makes the game even easier; unfortunately, you just
run through the same old missions. All five. That only took 30 minutes,
and there are people out there a lot faster than I am.
At Least There's One Good Thing. Exactly One. Absolutely the
best thing about Strider 2 is the separate disc containing the
original game. It should be embarrassing to Capcom, but Strider
looks far, far better than its sequel. It's a 2D game, but the designers
and artists knew the hardware's limitations and pushed them to the limit
-- and besides, they had a little style. Finishing the first game
unlocks an additional level in Strider 2 (woo-hoo). A word to the
wise here. Opening up the packaging can be a little confusing, because it
appears that there are some printing errors, at least on my copy. The disc
that says it's Strider is actually Strider 2, and
vice versa; be careful, you don't want to throw away the wrong one.
Oh, the Humanity Even as a PlayStation launch title,
Strider 2's abysmal length and lack of gameplay would still have
made it a huge disappointment. But in an era when developers have figured
out how to squeeze Soul Reaver-quality graphics out of the aging
gray box, it's an embarrassment. The only thing that saves the game from
an even worse rating is the inclusion of Strider, which is truly a
classic, and well worth playing even after all these years. But be
forewarned; the sequel is the Caddyshack 2 of
videogames. ~ Sacha
A. Howells, CheckOut.com
| Game Quick Look |
overall score:
3 | GamePlay
 Graphics
 Sound
 Replayability
 Interface

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