 Sacha A.
Howells CheckOut.com Los Angeles,
CA
Who doesn't want to
play a Star Wars MMRPG? |
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What Does It Mean? Licenses usually mean a much wider audience,
which brings a game more attention, reaches more people and convinces
the company that it's worth keeping up; but they also bring in all
the Yahoos and the k3wld00dz, who may bring more annoyance than
character to the games' communities.
A bigger problem is that games based on movie and TV licenses
almost always suck (cough -- Wild Wild West -- cough).
Developers tend to rush shoddy games out the door, figuring they'll
sell on the box cover alone; and unfortunately, they're right. But
while a one-off game like Tomorrow Never Dies suckers you in
with Pierce Brosnan on the box and then stinks to high heaven, at
least it's over -- MMRPGs expect you to keep on paying month after
month. I think we can expect to see a few really bad games bomb as
ill-conceived licenses clutter the phone lines.
On the other hand, who doesn't want to play a Star Wars
MMRPG?
Plot? We Don't Need No Stinkin' Plot
One of the drawbacks of a completely open-ended game with thousands
of simultaneous users is that, in some ways, nothing happens
beyond short quests. It's difficult to tell a story, because every
user will approach the game differently and play at different times.
We've already seen companies introducing "events" into their game
worlds to spice up the game for players, which have been invaluable
tools in keeping interest levels high.
Funcom's Anarchy Online (due by the end of the year) has a
unique take on the MMRPG that I hope we'll see more of. Rather than
an open-ended, repetitive grind broken up by occasional special
events, AO actually has a beginning and an end, a four-year
story arc with an overall plot involving world-changing events that
will affect every player. The Anarchy Online approach also
nicely follows the technology curve -- updates, patches and add-ons
aside, after four years any engine will be due for a total
overhaul.
Next page: MMRPGs hit the consoles ... but is that good
or bad?
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