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etween working as a book editor and starting with an online commer-zine full-time, I worked on a number of freelance projects, from developing game concepts to writing manuals, mostly within the game industry. Since my stint at CheckOut, where I was writing up to five features and reviews a week, I've moved on to writing articles for magazines and collections. Here are some credits. |
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Forthcoming:
Wallflower Press "Playing a Movie, Watching a Game: When Media Collide," a paper applying film theory to the realm of videogames and interactive media. In ScreenPlay: Cinema/Videogames/Interface, Geoff King and Tanya Krzywinska, Eds. |
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5/02:
Gauntlet Magazine "Censors, Seditionists, and Smut Peddlers: Upton Sinclair," about the muckraker-turned-politico's First Amendment battles. |
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11/01:
Gauntlet Magazine "Censors, Seditionists, and Smut Peddlers: William H. Hays," the first in a series of biographical columns about the figures in the fight for free speech. |
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6/97-9/97:
Manual Writer, Heavy Gear I wrote a manual consistent with Dream Pod Nine's existing Heavy Gear universe for Activision Studios' robot simulation. |
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8/97-4/98:
Writer, PO I wrote two "seasons" of an episodic web soap based on the lives of Hollywood Post Office employees. Designed for the U.S. Postal Service web site, the idea was to humanize the institution. It combined my text with comic-book style art, and was reupped for a second "season" before the site decided to focus solely on services. |
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12/96-1/97:
Strategy Guide Writer, MechWarrior2 for PlayStation I wrote a strategy guide for the Sony Playstation version of the best-selling Activision title which was published in Electronic Gaming Monthly, Ultra Gameplayer and Diehard Game Fan, and as a stand-alone title. |
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11/96-1/97:
Manual Writer, Interstate '76 I wrote a manual that expanded the game's background story and presented necessary technical information in the voice of the game's universe. |
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7/96-9/96:
Additional Writer, Manual Writer: MechWarrior2: Mercenaries Working with the lead designer, I gave the game its voice, rewriting the existing game text and generating a significant amount of new material. I also conceived, designed and wrote the manual as part of the game's universe. |
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5/96-6/96:
Writer and Designer, The Frighteners Online I designed and wrote an on-line game based on Peter Jackson'sThe Frighteners to advertise and promote the film on the Internet. Named MSN Site of the Day for 8/5/96. |
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3/96-5/96:
Writer and Creative Developer, Apocalypse Based on an initial concept and genre, I developed a proposal for a PlayStation game to star Bruce Willis, working with the designers to come up with characters, a storyline and a game universe that both told a compelling story and accommodated their game-play ideas. |
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9/95-10/95:
Writer, MechWarrior2: Ghost Bear's Legacy Working with the lead designer, I incorporated design and game-play elements into an engaging story line, and wrote all of the game text. Ghost Bear's Legacy went on to become the industry's highest-selling CD-ROM add-on. |
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