| Ability |
Mana |
Description |
Level Aquired |
Syntax |
| Style |
mana |
de |
5 |
style [#] |
| Aura |
mana |
de |
5 |
aura of [type] |
| Send |
0 |
de |
5 |
send [message] |
| Dragon Punch |
12 (unaimed) 18 (aimed) |
This ability allows the monk to perform a devastating dragon punch against an
opponent. The punch can be aimed at a specific limb, but only if the monk is
at least level 13. Note that you can leave off only if you are
not attempting to aim the punch. is ok, as is
or , but not
. You receive a small bonus to hit with a dragon
punch when you are using it to initiate combat.
|
7 |
dragon punch [at] [target] |
| Flowing Wind |
10 |
This ability allows the monk to become elusive and very difficult to hit. While
the effect lasts, the monk will be harder to strike in combat, and more
effective at dodging blows. |
7 |
flowing wind |
| Iron Limbs |
15 |
This ability allows the monk to increase the damage caused by his punches
or kicks. |
9 |
iron [fists/feet] |
| Mandala of Mystery |
20 |
Refreshes viewers' mental energy. |
9 |
mandala of mystery |
| Bury Corpse |
0 |
Monks, upon reaching level 9, may bury the corpses of the fallen
for spiritual enlightenment. The ground must be suitable for this. |
9 |
bury corpse |
| Inner Strength |
20 |
This ability allows the monk to harness the power of his inner self and enhance
his physical strength for a short time. |
11 |
inner strength |
| Cyclone Kick |
20(unaimed) 35 (aimed) |
This ability allows the monk to perform a devastating cyclone kick against an
opponent. The kick can be aimed at a specific limb, but only if the monk is
at least level 19. Note that you can leave off only if you are
not attempting to aim the kick. is ok, as is
or , but not
. You receive a small bonus to hit when using a
cyclone kick to initiate combat. |
11 |
cyclone kick [at] [target] |
| Mandala of Truth |
10 |
Dispels illusions and reveals hidden beings. |
11 |
mandala of truth |
| True Vision |
0 |
Monks, upon reaching level 13, have an awareness power which lets them see
things that others might miss. In addition, they no longer are penalized for
fighting in the dark. |
13 |
none [automatic] |
| Custom Style |
mana |
de |
13 |
custom style [style] |
| Mandala of Widom |
30 |
Gives viewers spiritual enlightenment. |
13 |
mandala of wisdom |
| Body Equilibrium |
40 |
This allows the monk the power of mind over body. By concentrating on his body,
the monk prepares himself for battle, lowering the effect of wounds and
increasing his healing rate. This power requires intense concentration and
cannot be initiated during combat. |
15 |
body equilibrium |
| Mandala of defense |
30 |
Defends viewers against some non-physical attacks. |
15 |
mandala of defense |
| Falling Star |
40 |
The falling star throw is the monk's most devastating attack. Instead of
relying on his own force, the skilled monk turns the enemy's own force against him.
Therefore, this skill can only be used in combat. |
17 |
falling star [target] |
| Spirit Weapons |
35 |
This power allows the monk to channel spirit power into his limbs. This
increases their damage, as well as causing them to do mental, rather than
physical, damage. |
17 |
spirit weapons |
| Mandala of Inspiration |
35 |
Inspires viewers to fight with precision. |
17 |
mandala of inspiration |
| Mandala of Harmony |
40 |
Punishes the monk's unharmonious opponents. |
19 |
mandala of harmony |