Mhelp

Ability Mana Description Level Aquired Syntax
Style mana de 5 style [#]
Aura mana de 5 aura of [type]
Send 0 de 5 send [message]
Dragon Punch 12 (unaimed) 18 (aimed) This ability allows the monk to perform a devastating dragon punch against an opponent. The punch can be aimed at a specific limb, but only if the monk is at least level 13. Note that you can leave off only if you are not attempting to aim the punch. is ok, as is or , but not . You receive a small bonus to hit with a dragon punch when you are using it to initiate combat. 7 dragon punch [at] [target]
Flowing Wind 10 This ability allows the monk to become elusive and very difficult to hit. While the effect lasts, the monk will be harder to strike in combat, and more effective at dodging blows. 7 flowing wind
Iron Limbs 15 This ability allows the monk to increase the damage caused by his punches or kicks. 9 iron [fists/feet]
Mandala of Mystery 20 Refreshes viewers' mental energy. 9 mandala of mystery
Bury Corpse 0 Monks, upon reaching level 9, may bury the corpses of the fallen for spiritual enlightenment. The ground must be suitable for this. 9 bury corpse
Inner Strength 20 This ability allows the monk to harness the power of his inner self and enhance his physical strength for a short time. 11 inner strength
Cyclone Kick 20(unaimed) 35 (aimed) This ability allows the monk to perform a devastating cyclone kick against an opponent. The kick can be aimed at a specific limb, but only if the monk is at least level 19. Note that you can leave off only if you are not attempting to aim the kick. is ok, as is or , but not . You receive a small bonus to hit when using a cyclone kick to initiate combat. 11 cyclone kick [at] [target]
Mandala of Truth 10 Dispels illusions and reveals hidden beings. 11 mandala of truth
True Vision 0 Monks, upon reaching level 13, have an awareness power which lets them see things that others might miss. In addition, they no longer are penalized for fighting in the dark. 13 none [automatic]
Custom Style mana de 13 custom style [style]
Mandala of Widom 30 Gives viewers spiritual enlightenment. 13 mandala of wisdom
Body Equilibrium 40 This allows the monk the power of mind over body. By concentrating on his body, the monk prepares himself for battle, lowering the effect of wounds and increasing his healing rate. This power requires intense concentration and cannot be initiated during combat. 15 body equilibrium
Mandala of defense 30 Defends viewers against some non-physical attacks. 15 mandala of defense
Falling Star 40 The falling star throw is the monk's most devastating attack. Instead of relying on his own force, the skilled monk turns the enemy's own force against him. Therefore, this skill can only be used in combat. 17 falling star [target]
Spirit Weapons 35 This power allows the monk to channel spirit power into his limbs. This increases their damage, as well as causing them to do mental, rather than physical, damage. 17 spirit weapons
Mandala of Inspiration 35 Inspires viewers to fight with precision. 17 mandala of inspiration
Mandala of Harmony 40 Punishes the monk's unharmonious opponents. 19 mandala of harmony

Stats to class

Dextarity: Way below average

Wisdom: Not so bad

Weapon Restrictions

Cannot use most weapons

Armor Restrictions

Can only use cloth

Other Restrictions

Monks sober slowly.

Fighter Barbarian Cleric Necromancer Mage Thief Druid Monk

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