HOW GOOD ARE YOU/WHAT DID YOU BRING

OUTSTANDING SOLDIERS

Some men have characteristics that make them stand out from the average soldier. to reflect this, roll a D10 for each man at the start of the game. if any unusual abilities show up, record them on the record sheet by that man's name. D10 Results:

1,2,3,4,4,5 = No outsatnding characteristics

7 = Speedy, may move 2" faster than normal at all times.

8 = Good arm, may throw grenade 2" farther than the normal man.

9 = Street fighter, adds +10 in hand to hand fighting.

10 = Sharpshooter, Adds +10 to chances of hitting with rifle or pistol. Does not apply to automatic weapons or crew served weapons.

NOTE: If a person rolls a characteristic that is not usable in his current assignment (Tank loader is a street fighter, for example) this is just another example of the Army's assigning a "Square peg" to fit a "round hole".

AMMUNITION ALLOTMENT TABLE

The game master can specify how much ammunition each player has. If you want to randomize this, use the tables below. Next to the appropriate weapon, test to see the amount of ammunition that is carried at the start of the game for each man.
UNITED STATES
WEAPONS D10 DIE ROLL
1,2 3,4,5 6,7,8 9,10
M-1 Rifle
(8-round clip)
5
6
7
8
B.A.R
(20-round mag.)
4
5
6
7
M-1/M-2 Carbine
(20-round mag.)
4
5
5
6
Thompson SMG
(20-round mag.)
5
6
6
7
same as above
(30-round mag.)
4
5
5
5
same as above
(50-round drum.)
3
3
4
4

Notes: For M-3 "Grease Gun" SMG, use Thompson 30-round magazine lie. A 30-round clip was developed late in the war for the M-1/M-2 carbine (M-2 could fire full automatic). Use Thompson 30-round magazine line for these 30-round magazines.

GERMANY
WEAPONS D10 DIE ROLL
1,2 3,4,5 6,7,8 9,10
98K Rifle
(5-round clip)
5
6
7
8
MP-44 Assault Rifle
(30-round mag.)
4
5
5
6
MP-38 SMG
(30-round mag.)
4
5
5
6
MP-34/42 MG
(50-round drum)
3
4
4
5
Loader for above
(50-round drum)
6
7
8
9

Notes: For FG-42 Assault riFle, use MP-44 line.

SOVIET UNION
WEAPONS D10 DIE ROLL
1,2 3,4,5 6,7,8 9,10
Moissin-Nagant Rifle
(5-round clip)
5
6
7
8
PPSh SMG
(71-round drum)
3
3
4
5
PPS 42/43 SMG
(35-round mag.)
4
5
5
6
DP MG
(47-round pan)
1
1
2
2
Loader for above
(47-round pan)
5
6
7
7

Notes: Tokarev and other Russian rifles use Moissin-Nagant line.

GREAT BRITAIN
WEAPONS D10 DIE ROLL
1,2 3,4,5 6,7,8 9,10
Enfield #4 Rifle
(10-round clip)
5
6
7
8
Sten SMG
(30-round mag.)
4
5
5
6
Bren MG
(30-round mag.)
1
2
2
3
Loader for above
(30-round mag)
6
6
7
8
Lewis MG
(47-round pan)
1
1
2
2
Loader for above
(47-round pan)
5
6
7
7

ALL NATIONS: For men armed with the automatic pistol, they each have 1 magazine in the weapon and 1 spare magazine, 7 or 9 rounds each. Revolvers only have 6 rounds and no reloads. The pistol is usually a secondary weapon and begins the game holstered.

GRENADES

Roll a D10 for each infantryman before the game starts and consult the following table to see how many grenades they have.

1 = 1 Grenade
2,3,4 = 2 Grenades
5,6,7 = 3 Grenades
8,9 = 4 Grenades
10 = Forgot to bring any Grenades!

Notes: Grenades may be transferred between men before the game starts. Crewmen usually do not have grenades.

MOVEMENT SMALL ARMS
MACHINE GUNS
HAND GRENADES
H.E. SHELLS SPECIAL WEAPONS
AFV RULES
AFV DAMAGE
TANK AND A.T. GUNS INFANTRY AT WEAPONS
SMOKE
HAND TO HAND
MORALE WOUNDS AND DEATH INTRODUCTION OUTSTANDING SOLDIERS

DAMAGE CHART


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