World War II Skirmish Rules, section 1

MOVEMENT AND SEQUENCING

A "Deck" of index cards is prepared for the game. The deck is shuffled and the top card is drawn. The man or men listed on the card may move or perform some other activity.

EXAMPLE OF A CARD DECK AND FORCE ORGANIZATION

This is a sample deck for an imaginary American infantry force of 8 men, divided into two fire teams:

  1. Lt. Pitts (armed with M1 carbine) - part of fire team one
  2. Cpl. Whitfield (armed with M1 Rifle) - part of fire team one
  3. Pvt. Diamond (armed with M1 Rifle) - part of fire team one
  4. Pvt. Lee (armed with Thompson Sub Machine gun) - part of fire team one
  5. Sgt. Stevens (armed with Browning Automatic Rifle) - part of fire team two
  6. Pvt. Estes (armed with M1 Rifle) - part of fire team two
  7. Pvt. Taylor (armed with M1 Rifle) - part of fire team two
  8. Pvt. Thibodeaux (armed with Bazooka and .45 pistol) - part of fire team two

A similar German force of 7 men might be:

  1. Sgt. Schnieder (armed with machine pistol) - part of fire team one
  2. Pvt. Altmann (armed with Rifle) - part of fire team one
  3. Pvt. Fritz (armed with Rifle) - part of fire team one
  4. Pvt. Wieser (armed with Rifle) - part of fire team one
  5. Sgt. Wherkheiser (armed with Machine Pistol) - part of fire team two
  6. Pvt. Stahl (armed with MG42 Machine gun) - part of fire team two
  7. Pvt. Lindemann (armed with Rifle) - part of fire team two

The American cards would be:
AMERICAN
FIRE
TEAM
ONE
AMERICAN
FIRE
TEAM
ONE
AMERICAN
FIRE
TEAM
ONE
AMERICAN
FREE
MOVE
AMERICAN
FIRE
TEAM
TWO
AMERICAN
FIRE
TEAM
TWO
AMERICAN
FIRE
TEAM
TWO
AMERICAN
FREE
MOVE

And the German cards would be:
GERMAN
FIRE
TEAM
ONE
GERMAN
FIRE
TEAM
ONE
GERMAN
FIRE
TEAM
ONE
GERMAN
FREE
MOVE
GERMAN
FIRE
TEAM
TWO
GERMAN
FIRE
TEAM
TWO
GERMAN
FIRE
TEAM
TWO
GERMAN
FREE
MOVE

The cards of each side are shuffled together into one mixed deck. As each card is drawn, the figures listed can perform an activity. Note that on one card, the German 2nd fire team's members may perform an activity, and then on the next card, an American "Free move" card might let the members, of whichever fire team the American commander favored at that moment, perform an activity.

It IS possible for one side to have a "run" of cards and the other side must just sit and take it. Remember that "War is the Province of Uncertainly".

Normal activities might be:

This is only a partial list of activities. Many activities take more than one "card" of work. An example might be assembling a belt-fed machine gun on a tripod, which would take 4 "cards" of work by one man.

For small games of 6 or less figures on a side, each man on the table could have two cards in the deck while special men such as officers and sergeants might have three cards. For larger games, each card will have a 3-4 man squad or fire team of men listed on it. "Free Move" or "Commander's choice" cards can be added to the deck and the commanding officer will decide which squad or fire team may move when these cards are drawn.

MOVEMENT RATES

Figure Starts turn:Type of move:May end up:
ProneNormal - 2"Any stance
KneelingNormal -4"Any stance
StandingNormal - 6"Any stance
StandingAll out run - 8"Standing only

Movement Modifications

Click HERE to see a small sample game.

MOVEMENT SMALL ARMS
MACHINE GUNS
HAND GRENADES
H.E. SHELLS SPECIAL WEAPONS
AFV RULES
AFV DAMAGE
TANK AND A.T. GUNS INFANTRY AT WEAPONS
SMOKE
HAND TO HAND
MORALE WOUNDS AND DEATH INTRODUCTION OUTSTANDING SOLDIERS

DAMAGE CHART


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