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So, now that you've taken care of figuring out how many skill picks you've received, you need to figure out what those skill picks represemt.

Quite simply, each skill has a Base Value which was determined earlier.  For example, Brawling has a Basic Capability of Strength.  Therefore, if you had a Base Value of Strength as 5, then you modify that score dependant on the number of skill picks you put towards that skill.

Each skill pick put towards a skill adds to the overall skill score by a certain amount.  Please note that if you put two skill picks into a skill, you only increase the skill score by 5, not by 8(the amount of the first pick + the second pick).

The Special category has only two different skills in it, Avoid and Perception.  These can only be increased by your Free skills that you have gained through your backgrounds.  The increase of the value by skill picks is different, and that is on the chart as well.
 
 

Skill Picks Table
# of Skill Picks Bonus Special Bonus
1 +3 +1
2 +5 +2
3 +7 +3
4 +8 +4
5 +9 +4
6 +10 +5
7 +11 +5
8 +12 +6

One other thing before we innudate you with the skills that are on the application.  Please understand that you can't have a skill value no higher than the Basic Capability that the skill is based on.  If you have an Intelligence of 12, all skills based on Intelligence can only go as high as 12.
 
 
Combat Skills
Name of Skill Missle Weapons Brawling Wrestling Thrown Weapons Melee Weapons Parrying Martial Arts
Basic Capability COR STR COR COR STR COR (Str+Cor)/2
Short Description This deals with bows, crossbows, blowguns Your ability to fight without weapons Grappling, wrestling, and immobolizing oppenents is covered by this skill Ability to throw grenades, throwing knives, and the like Hand-to-hand weapons, such as staffs, two-handed swords and the like This is used to parry and block all melee attacks This is the sometimes elegant hand-to-hand combat.  Various types, but basically the same as it comes to this skill

 
Firearms Skills
Name of Skill Handguns Rifles Light Automatics Heavy Automatics Shoulder Launched Weapons Grenade Launchers Incinerators Vehicular Weapons
Basic CApability COR COR STR STR INT COR COR INT
Short Description This covers the use of all firearms that you can use with one hand Your ability to use firearms that require two hands This covers automatic attacks with one handed weapons This covers automatic attacks with two handed weapons This skill allows you to operate and maintain shoulder launched weapons, like anti-tank rifles, etc. Used when firing grenade launchers Used when firing various types of flamethrowers This covers the firing of weapons on vehicles that must be manned to be use.

Commmunications Skills
Name of Skill Administration Oratory Dealing Etiquette Interrogation Intimidation Conning Lingustics Tactics Gambling
Basic Capability INT PER INT PER PER PER PER INT INT (Int+Mst)/2
Short Description The art of dealing with bureucracy Your ability to make public speechs and to bring people to follow you.  Good for commanders The ability to bargain and make deals with others The ability to know how to act in certain situations The ability to extract information, from drugs to torture to a normal conversation The ability to force people to back down.  This may be physical in nature or manuplative The ability to lie and get away with it The ability to speak foreign languages You have an understanding of military tactics.  You must state which type of tactics do you know: Infantry, Vehicular, Unconventional The ability to play games of chance, and even know how to cheat and try to get away with it
Movement Skills - Part 1
Name of Skill Sleight of Hand Stealth Agility Climbing Swimming  Skiing Parachuting
Basic Capability COR COR COR STR STR COR COR
Short Description Your ability to pick pockets, disarm traps and do simple lockpicking Your ability to hide in shadows and to follow those who might be a target Basic acrobatics and movements of quickness Your ability to climb ropes, ladders, walls Your ability to swim Your ability to ski in artic conditions The ability to jump out of an airplane and not crash
Movement Skills -  Part 2
Name of Skill Drive Automobiles Drive Tracked Vehicle Drive Motorcycle Boating Pilot Helicopter Pilot Fighter Jet
Basic Capability COR INT COR COR INT INT
Short Desription Your ability to drive cars and trucks Mostly used to tanks, but also snowmobiles etc. Ability to drive two wheeled vehicles Your ability to drive boats: Much choose specialty: Hovercraft, Naval, Submersible, or normal Boat Ability to pilot all types of rotary craft Ability to pilot fixed wing craft
Technical Skills
Name of Skill Demolitions Security Systems Weapon Systems Computers Electronics Medicine Mechanics Survival
Basic Capability INT INT INT INT INT INT INT INT
Short Description Ability to build, disarm and examine types of explosives Knowledge of security systems as well as the ability to figure out security procedures The ability to use and modify various types of weapon systems.  Used for weapons that need not be manned to operate Your ability to build, modify, and use various types of Computer systems Your ability to use, modify and repair various types of electronic devices Your knowledge of First Aid, human anatomy etc. Your ability to modify, build and use various types of mechanical equipment The ability to survive in hostile environments.  Must choose which environment: Arctic, Jungle, Mountains, Urban, Wilderness, Desert
Special Skills
Name of Skill Avoid Perception
Basic Capability DB PB
Short Description Ability to avoid gunfire and get out of the way of falling objects etc. Your ability to notice things that are out of the ordinary

So what the hell is DB and IB?  Next step will tell you what those mean.

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