
You have reached the final step in your application. Due to the senesitive nature of this step, I personally have come to oversee your finishing of the application.
First, you need to take the information that you've put together so far and make sure you've done everything right. At this point, you should have your Basic Capabilites, Fields of Expertise as well as your Backgrounds down. Correct? Good.
We need a few other miscellanous statistics that are rather important for our files. It deals with how quickly you can move and how many actions you might be able to take during combat.
Ready? Just read the chart and write the appropriate information
down.
| Movement Allowance(Meters/Minute) | Offensive Bonus | Actions Per Round | Defensive Bonus(DB) | Perception Bonus(PB) | Initative Bonus(IB) | |
| Basic Capability Total | COR + PHY | STR + PHY | COR + MST | COR + INT | INT + MST | COR + PER |
| 2-10 | 150 | -1 | 2 | +2 | +2 | +1 |
| 11-20 | 175 | 0 | 3 | +3 | +3 | +2 |
| 21-30 | 225 | +1 | 3 | +4 | +4 | +3 |
| 31-40 | 275 | +2 | 4 | +5 | +5 | +4 |
| 41-50 | 325 | +3 | 5 | +6 | +6 | +5 |
| 51-60 | 400 | +4 | 6 | +7 | +7 | +6 |
| 61-80 | 500 | +5 | 7 | +8 | +8 | +7 |
| +20 | +100 | +1 | +1 | +1 | +1 | +1 |
| PHY + MST | Head | Arm | Stomach | Leg | Chest |
| 2-10 | 2 | 4 | 4 | 5 | 5 |
| 11-20 | 3 | 5 | 5 | 6 | 6 |
| 21-34 | 3 | 6 | 6 | 7 | 7 |
| 35-40 | 4 | 7 | 7 | 8 | 8 |
| 41-50 | 4 | 8 | 8 | 9 | 9 |
| 51-60 | 5 | 9 | 9 | 10 | 10 |
| +10 | +0.5 | +1 | +1 | +1 | +1 |
Well, now that you have a list of statistics, what do they all mean?
- Movement Allowance - This is how fast you can move every minute.
In a round of combat, just divide by 10.
- Offensive Bonus - This is a base amount of damage that you with every
attack that deals with your hands and fists
- Actions Per Round - How many actions you can take during a round(if
this was a game that is).
- Defensive Bonus - Add this to your Avoid score that you figured out
in the Skills step.
- Perception Bonus - Add this to your Perception score that you figered
out in the Skills step.
- Initative Bonus - This is what is added to a die roll at the beginning
of a combat round to determine who goes first.
The statistical part of the process is done. Now we need to know about you.
How old are you, the applicant? What are your likes and dislikes? What drew you to Cobra? Where did you come from? Be sure to incorporate what you have genereated so far in your background. IF you have an unusual skill, to avoid our recruiter from asking you further questions, please give us some information on why you learned that skill before joining Cobra.
That's it. Now, you need to put all the information together and place it in an e-mail and send to the following address: The Skulz@aol.com. He is our local recruiter and he will be handling all communications between you and Cobra Command. Note that your application must be in the following formats: .txt, .rtf or .html
You will not be disappointed as you enter a new life as a Cobra Operative!!!!!!