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Animal Crossing

 

Developer: Nintendo

Publisher: Nintendo EAD

Other:The game is almost like Harvest Moon, The Sims, and a classic game collection.

Genre: Simulation

Multiplayer: Yes up to 4 players

System:
Gamecube

Analysis: A mixture between Harvest Moon, The Sims, and a classic game collection, Animal Crossing arrived to GameCube. This game makes the dismal tasks of life from a mundane chore to a fun and entertaining game to play over and over again. On a scale to one to ten I have put the components. The graphics for this game are a five. The sound is about a four point five. The mechanics of this game are a three. In all, my opinion of this game was that it wasn't that great of a game. Though if you play this game for a couple of days, you'll get addicted. I do have to say, having freinds with a gamecube is good, that or a few friends that are willing to play this game with you.

Features and Gameplay:
- The game uses the gamecubes realtime clock that parallels the real 24/7 world.
- Has seasons, Spring, Summer, Fall, and Winter
- Make friends in the forest, help them run chores, and write them letters (a.k.a. Tom Sawyer)
- You can transfer your character(s) with your friend(s) to explore their towns.
- You can play classic NES games in various houses.
- Collect insects, fish, dig, chop down trees and more.
- Animal Crossing Memory Card (with special NES gift data) included.
- Link up with the Game Boy Advance for data trading, e-Reader connectivity, and mini-games
- A new password feature enables item trading over the Internet.

This game was the creation of Takashi Tezuka. The game was released to Japan early 2001-2002 on N64 as Animal Forest and later on GameCube as Animal Forest +, Animal Crossing. The game is an every-day life game set in a small forest community populated by talking animals. As the only human in the village (although your character looks more like a rag doll), you buy a small house and slowly start to figure out what Animal Crossing is all about. This game is not about exploring sprawling levels or pushing about blocks to open up doors. Animal Crossing lets you become part of a quiet little community, with all its relationships, daily chores, tons of collectible stuff, and occasional excitements. Animals will ask you to retrieve or deliver items for them, you will write letters to them via a simple typing interface, you'll dig for fossils and donate them to a local museum, you'll try to earn money by selling fish, insects, shells and pretty much everything else you can find in the town, which in turn you'll use to upgrade your house and decorate it with furniture.

 


Ocarina of Time Master Quest

 

Developer: Nintendo

Publisher: Nintendo

Re-Release Date(s):
1st Re-Release: In 1998, five years after its original release, a colour version version of the game was released.
2nd Re-Release: The new version, which featured some new additions to the gameplay (Colour Dungeon) was called "Link's Awakening DX".

Genre: Adventure

Multiplayer: No

System:
Gamecube

Analysis: Five point fiveish in The Legend of Zelda series, also was created by the Nintendo head Miyamotoさん. Since the game was free. "This game is worth every dollar you didn't spend on it." This is a harder version of the original. As I said exactly about OoT for N64 I will say for this, "This is possibly the best game there is in all of the Zelda Series so far! Link, starts the game as a young boy living in a magical forest village populated by elf-like children. But there is evil lurking in the world. Strange monsters are appearing, and the land is changing. It's up to Link to discover why, defeat the monsters, and stop the evil at its source. The game world's ever-changing environment looks like a fairy tale come to life. Majestic waterfalls, towering castles, and magical forests are a feast for the eyes and ears. Rivers flow, rain falls, the sun and moon rise and set. There's even an erupting volcano! Exploring this world is half the fun of the game. Along the way, you learn musical tunes that you can play on the flute-like Ocarina, a magical device that helps you teleport, alter the weather, even control time itself. Interaction in this game is necessary in order to gather clues. The fairy princesses, singing frogs, and dragons you'll meet can be cute, humorous, or somewhat terrifying. Sprinkled liberally throughout the game are hundreds of secret treasures and enjoyable minigames (one of which, the fishing game, would almost be worth buying by itself). Game controls are easy to learn. There's even an elaborate fight training course built right into the game. Controlling the hero quickly becomes instinctive, and you can concentrate on saving the world. To win the game, you'll have to use not only Link's sword, but your mind as well. This game's challenging and inventive puzzles really make you think.IF YOU DONT HAVE THIS GAME, GET IT! IT’S TOTALLY WORTH IT!"

Prologue:
The Creation of Hyrule is the begining part of the Prologue

In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link.

Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of mysterious castle. A rider on horseback, carrying a girl, would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.

"Oh Navi, thou hast returned!" said the deku tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorcerous energies, the evil one is searching for the Sacred Realm connected to Hyrule. For it is there that one will find the divine relic, the Triforce, that contains the essence of the gods. Whoever holds the Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the sacred Triforce. Thou must never suffer that man to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle. There, ye will surely mee the Princess of Destiny. Present this stone to the Princess. I have foreseen that she will understand everything".

The Great Deku Tree gave Link the Spiritual Stone of the forest. Before dying, the Deku Tree's last words were, "The future depends upon thee, Link. Thou art courageous."

 


Soulcalibur II

 

Developer: Namco Ltd.

Publisher: Namco Hometek,Inc.

Other:
Unlocking Stuff::
~Extra VS mode: Beat Extra Arcade with any character
~Extra Arcade mode: Beat Arcade mode with any character
~Extra VS mode: Beat Extra Arcade with any character
~Extra Survival mode: Beat Survival mode with at least ten victories
~Extra Practice mode: Beat the Weapon Master Mode
~Extra VS Team Battle: Finish Extra Team Battle Mode
~Opening Movie (Arcade version): Play Extra Time Attack (Extreme) Mode 5 times.
~Opening (Home version): Play Extra Survival (No Recovery) 5 times.

Genre: Fighting

Multiplayer: Yes 2 player

System:
Gamecube

Analysis: This game features seven game modes including Arcade, Time Attack, Survival Mode, Versus Mode, and Team Battle. Unlock and use over 200 different weapons and items in the updated Weapon Master Mode. Exclusive console-specific characters are in different versions of Soulcalibur II. In the PS2 version, it features Namco's Heihachi from Tekken, while the Xbox version contains Spawn, and the GameCube version boasts Nintendo's Link, of The Legend of Zelda series.

Prologue:
Countless legends surround a sword known as Soul Edge. Some claim it was the ultimate weapon. Others refer to it as the "Sword of Heroes." …A phantom sword with immeasurable power of the spirits…the key to eternal youth…treasure without equal…a panacea to cure all illness… There are even those who consider it the "Sword of Salvation."

Although no one could ever be certain of the sword's whereabouts or true identity, various rumors and folklore spread across the world. In reality, Soul Edge was comprised of twin blades that fed on human souls.

In the latter half of the 16th century, a warrior on a divine mission for the ancient god of forge successfully shattered one of the evil blades. Tragically, shattering the sword produced the opposite effect of what was intended. The balance of power between the swords was destroyed, and the evil of the blades spiraled out of control; its malevolent energy diffused into the sky in a form of eerie light. The phenomenon, which later became known as the Evil Seed, scarred the world with its evil legacy.

The remaining sword possessed the body of a man who took the evil blade into his hands and embarked on a killing spree throughout Europe. Macabre accounts of merciless killings spread fear throughout the entire continent.

Yet the massacres ceased after three years. Four more years passed, and the horrors became a distant memory and people felt safe once again.

…No one knew.

Four years before, a spirit sword named Soul Calibur appeared from the East, as if to answer the call of the raging Soul Edge. No one witnessed the final battle to the death where Soul Edge was shattered. No one knew that the spirit sword was left behind in the vortex of evil to stop the demon sword's powers.

Most people were oblivious to the fact that the peace that followed was the result of this battle, and the spirit sword's existence remained a mystery.

Unfortunately, the peace was merely a façade; the evil blade began spreading its influence, quietly yet surely, throughout the world once again. People unwittingly transported the sword to every corner of the world in the form of metal shards. These pieces of Soul Edge still embodied evil powers. With Soul Calibur lost in the void, it was only a matter of time before the evil sword's dark powers infected the entire world.

The following tales of swords and souls are of those who pursued Soul Edge for their own convictions and reasons...

 


Super Smash Bros. Melee

 

Developer: HAL Laboratory

Publisher: Nintendo

Genre: Fighting

Multiplayer: Yes, up to 4 players

System:
Gamecube

Analysis: Frantic multiplayer fighting returns with Super Smash Bros. Melee on the Nintendo GameCube. More than just a minor upgrade to the popular N64 game, the GameCube Smash Bros. is chock full of so many options and features it will make your head spin. Players can pummel each other with 25 classic Nintendo characters, and fight in 18 various game-themed arenas (not to mention an assortment of unlockable secret arenas).


 


Tetra's Trackers / Navi's Trackers

 

Developer: Nintendo

Publisher: Nintendo

Why it wasn't released to the U.S.: Because they thought it was cheesy and not worth selling on the shelves. They feared that it would not sell, and it would hurt Nintendo.

Genre: Action Adventure

Multiplayer: Yes, up to 4 players

System:
Gamecube

Analysis: A puzzle-based treasure hunt featuring Link and the leader of the Pirates from Wind Waker, Tetra. Tetra will serve as a guide to Link as he searches the land to find other pirates in a specific order.

Features:
- Experience a new level of connectivity between Nintendo GameCube and Game Boy Advance. Compete against one another to prove your skills as trackers.

- Control four different colored versions of Link, from the Legend of Zelda series, including characters from The Legend of Zelda: The Wind Waker. Tetra, the young leader of the pirates, guides you as you race to gather stamps from her pirate followers.

- Use the Game Boy Advance as a game screen and a controller, and race against up to three friends. Exclusive information appears on each player's screen, while Tetra guides the group along the way with cues that appear on Nintendo GameCube

 

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