upon landing at terra tower you find a record of FATE (fortunately...), so you can return to your
regular fighting party. equip all three party members with your most powerful weapons and armor (armor must be no less than prism), so if you haven't gotten prism armor yet, i *highly* suggest you go out and use summons on various creatures to get those shiny materials. here's a tip on how to do so. now, enter the tower.
THE OCHRE LANDS HAVE DRIED UP AND WITHERED... IS IT YOUR WILL TO CHOOSE DESTRUCTION?
you are immediately confronted with a big, floating yellow ball... awww, it's all big and floaty and yellow... ... don't be too sure about that...
terrator: innate yellow, techs: OmegaYellow, WaveOfFear, SpiritsUp
these aren't as hard to beat as you might think... especially if you have a good fighting team (i preffer serge, glenn, and grobyc), good armor (prism mail), and good weapons (spectral swallow is better than the mastermune... no matter what anybody else has you believe..., + the 2einlanzers, spectral weapons, etc., etc., etc....). just hit it hard, and it'll go down soon enough. watch your HP, though, because omegayellow takes off a lot of HP, especially on green innate characters. once these "dolls" start using healing elem.'s on themselves, you know they're pretty much done for...
you recieve yellowfield. if you have norris, or another yellow-innate, in your party, equip this on whichever character has a turn before them.
MANY HAVE BLED, SUFFERED AND PERISHED... IT IS YOUR TURN TO DIE.
continue into the next area. knock over the pillar on the left, and go all the way around on the right to get the nostrum out of the chest. go back around and over the pillar, avoiding those annoying terra terrors. if you have to fight one, don't use inferno or deluge, or other all-enemy blue or red elem.'s, cause you'll heal the cyto + ectoplasms. go all the way down the flights of stairs + use the waterfall to get down. head towards the very bottom of the screen and climb onto the branch on the right. follow it all the way up to get the nostrum out of the chest. head down and left + out the hole. climb down the branches, dodging the myxomycetes (whoever comes up with these names... must be very cracked out...). climb back up the other side, doing the same. go up and around to the left. see the chest? well, now you don't... head up to the left, and... it's a talking face! don't worry, you don't have to fight this thing, just keep going. head all the way up the branches, then down and left, then farther down and right, then up a little. go through the hole, and it's the chest you tried to get before. it's a pack of lies. equip this on sneff, or whoever, if they'r in your party. return to the previous area, + go left. edge past the waterfall, + there's a different-colored chest. recieve defender plus! go up and right to exit this area. climb down into the water, + up the branch. dodge the terra terror and get the rainbow shell out of the chest. stay in the little cave thing until the terra terror passes. repeat with the above levels. on the top level, head right + slide down the wall to the hole. get the beta carrotene out of the chest, and equip it on janice if she's in your party. slide down, and get back up to the top level again. climb up the branch to the ledge and exit right. head around, and knock down both pillars (yesss! break stuff!!!). use the 2nd pillar to get down, and use the 1rst pillar to get to the 2nd part of the circle. climb up the stairs and head out the door. head right, dodging the cupoids. head all the way to the back and around to get the healplus out of the chest. allocate this to any green innate char. go back to the floating red thing...
pyrotor: innate red, techs: omegared, sadnesswave
power-up as high as you can, and hit it with deluge. 3 or 4 should do the trick...
recieve redfield! exit the area
RETURN OUR TREES... GIVE BACK OUR GREEN FORESTS...
up the ladder, around, to the left, up the ladder, up the other ladder, to the right + down the ladder, get the rainbow shell out of the chest, back up the ladder, around to the right, up the ladder, up the other really long ladder, down the little ladder, to the left, up the ladder, down the other ladder, around, down the other ladder, get the spectral glove and equip it on grobyc, or whoever else is in your party, and go back up to the top platform. climb up the branch.
head over to the far right staircase + climb it to the 3rd level. head left + down the middle staircase to the second level and head left to get the holyhealing out of the chest. allocate this to serge, or any other white innate char. go back up the middle staircase and take the right staircase all the way up to recieve another rainbow shell... head back to level three and take the left staircase to level four, then the middle to the top level and exit stage left.
what the...?! look familiar? don't worry, it gets even wierder... ummm... (...) talk to the prophet of time... a.k.a. belthasar?! (ct veterans, i know how you feel... apparently, he's not a nu anymore, ne?) (i hate inconsistencies... anyways... on with the show!) the kids from ct are back, and yes, belthasar, the guru of reason, as well, who explains a lot of stuff to you that i'm not gonna put in here, you lazy-asses... go read it yourself ^~_*^ they explain that the chrono cross uses the elements to produce a harmony... pay attention! now, head upstairs + flip the switch. climb the ladder, + get blackhole out of the chest. exit the psedo-library. now, that exit is sealed off, and another one has been opened. enter. enter to find a bunch of crystals floating in the air, and playing a melody. cross the bridge, but don't exit this area just yet. on the left side of the doorway, next to the pillar, is an area that should be blocked off, but isn't. walk around the ledge and down the stairs. get onto the other ledge + run around the top to get a ultranova out of the chest. go back, and exit.
anemotor: innate green, tech: omegagreen
use a coupla earthquakes, or whatever, and he should be toast
you get greenfield. use the teleporter to move on.
when you arrive, your party notices some sealing devices blocking the way. save. head left first. dodge the cupoids to reach the teleporter. use it, and you encounter some weird thingy...
gravitor: innate black, tech: omegablack,
flying arrow + dive and drive should do the trick.
after the battle, the first sealing thing is destroyed. use the teleporter to get back, dodge the cupoids again, + enter the right area this time...
time to play dodge the cupoids again!!! (but this time there are terra terrors involved, and a strong wind blowing you in random directions, as well). while the wind is blowing, press the opposite directional button than the direction the wind is blowing. when the wind dies down, run. use the teleporter, and your confronted by another weird thingy...
luxator: innate white, tech: omegawhite
use black elements freely, + he should go down quickly. the second seal is destroyed. use the teleporter 2 get back, + dodge the cupoids again... (ugh)
DISRESPECTING THE ORIGINS OF LIFE... MOTHER SEA SUFFERS... YOU MUST PAT THE PRICE.
enter the door in the back and walk up to the blue bubble
aquator: innate blue, tech: omegablue
this guy'll cast vigora, + then you'd better watch it. he'll cast deluge, iceberg, and omegablue right after eachother, as well.
pay attention to the order in which the circles light up (better write this down)... head up the stairs + use the teleporter.
step forward. the wall lowers. recognize anything? climb the steps... and be prepared to share the burden... approach the middle of the dias. the frozen flame appears, and so does the time devourer
time devourer: innate changing, techs: omegayellow, omegared, omegagreen, omegablack, omegawhite, omegablue
use this time to power up. after a certain amount of damage, the time devourer will teleport your party to the earth dragon's lair, which takes off HP. he is also most vulnerable to green elements at this time. use em. she'll counterattack with level one elem.'s. use greenfield and hit the time devourer with *genie or *sonja. soon after, you'll be transported to the fire dragon's lair. use blue elements, or follow the same pattern w/ bluefield + a blue summons. she'll counter with level 2's. then, on to the green dragon's island. after that, it's time for the water dragon's home. onwards to marbule and the black dragon's lair. another trick to use is use magnify right at the start of your turn and then use a high-level element. then back to terra tower, where it doesn't take too much time to destroy her.
you recieve the earring of hope!
terra tower shows it's true form, and kid becomes philosophical. return to opassa beach.
back to part IV
back to part III
back to part II
back to part I
BACK TO THE CHRONO PAIGES