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Tales of EvenFall

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Tower of Nature Lore

By Robert Halowell

 

This adventure should be used with the Lejendary Adventure Roleplaying Game System.  The Tower of Nature Lore could be used to start a new campaign or as a stand-alone adventure in an on-going campaign.  Once cleared out, the tower in the adventure could serve as a base of operations for the Avatars.  There is a magic gate in the tower that can teleport the Avatars one-way to a distant stone ring near a seacoast.  This would make the inclusion of sea-going adventures into the campaign setting a simple task.  A basic description of the Village of Lurkley is provided.  LM’s who want to flesh out the village further will find that a respectable portion of the work has been done for them with the map.  The adventure has a hook built in for a future adventure:  The daughter-heir, Tabatha, will be seeking help to reclaim her castle from the bandits.  Details of Castle Lurkley are not provided in this adventure.

 There is enough treasure in this adventure to allow 3 Avatars and Amavain to get a couple of useful extraordinary items, and enough money to pay for training to get a new Power if they already have an Extraordinary Ability.  

 

Acknowledgments:

Kim Halowell provided assistance with room descriptions.

This adventure was play-tested by Ed Frank and Jason Hullihen.

Rich Hook provided technical support.

Most of the maps were created with AutoRealm

 Entire adventure Package:
1 file, 685 Kb