 | Awaken:
awaken a creature when danger is present
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 | Bash:
add a +1 bonus to bludgeon items
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 | Befriend
Animal: cause an animal to feel friendship toward the caster
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 | Breeze:
create a rush of air
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 | Brew
Potion: create a magical potion
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 | Calm:
decrease anger or fear
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 | Climb:
scale any surface, cling to a ceiling
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 | Clone:
create a viable copy of an animal or plant
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 | Confuse:
cause a creature to be puzzled over something it normally understands,
and be unable to decide what action to take next
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 | Darkness
Vision: permits night vision to 100’
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 | Dead
Eye: add a +1 bonus to ranged weapons
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 | Detect
Magic: cause imbued items or areas to faintly glow
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 | Disarm:
cause an armed combatant to drop his weapon
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 | Domesticate:
tame a creature
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 | Downpour:
create a drenching rainfall
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 | Entangle:
cause plants to entrap a creature or object
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 | Espy:
magically enhance eye acuity, see invisible items or creatures,
identify illusions
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 | Evaporate:
cause liquid to vaporize
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 | Exterminate:
kill a swarm
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 | Extinguish:
put a fire out
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 | Find:
locate a creature or item
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 | Fireproof:
make a creature or item resistant to fire
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 | Float:
cause a creature or item to float on liquid
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 | Flood:
flood an area with water
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 | Fog:
create a cloud of mist
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 | Gills:
create gills and breathe water like a fishlide:
fly 100’ in one direction
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 | Glow:
cause an item or creature to glow
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 | Grow:
cause a creature or item to increase size
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 | Guard:
command a creature to protect a creature or object
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 | Hasten:
increase speed
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 | Heal:
restore health points, repair damaged tissue
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 | Hover:
cause a creature or item to float in the air
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 | Identify
Magic: determine one magic power an item has each casting
|
 | Ignite:
start a fire
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 | Illuminate:
add light to an area
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 | Imbue:
add a physical or magic attribute to an item or creature
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 | Immunize:
make a creature immune to a poison or disease
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 | Insulate:
protection from electric, fire or ice damage
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 | Jump:
jump in any direction 30’
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 | Liberate:
undo restraints, loosen bonds, and escape entanglements
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 | Mesmerize:
hypnotize an animal
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 | Mire:
cause an area to become gummy, muddy or slimy
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 | Misty
Aura: target receives a +1 bonus to magic resistance
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 | Nourish:
sustain a creature without food or water
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 | Navigate:
find a lost path
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 | Net:
create a magic net that can entangle
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 | Pit:
create a pit trap
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 | Purify:
neutralize poison
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 | Pounce:
gain a bonus to initiative and +1 in Hand-to-Hand Attacks
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 | Scribe
Scroll: the caster can create magic scrolls that contain spells he
already knows
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 | Shapechange:
a creature can change into the form of an animal of medium size or
smaller
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 | Sharpen:
add +1 damage to items with points or edges
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 | Shelter:
creates a magic tent that protects from the elements
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 | Shrink:
cause a creature or item to reduce its size
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 | Silence:
create a silence effect in an area
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 | Sleep:
cause a creature to fall asleep
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 | Smoke:
create a cloud of smoke
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 | Snare:
lay a magical trap that restrains a creature
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 | Sound:
create a noise of any kind desired
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 | Speak
with Creature: communicate with a creature
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 | Spook:
cause a creature to run in fear
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 | Sprout:
cause plants to spring up from any surface
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 | Talk:
cause a creature to move impossibly silent
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 | Summon
Animal: summon a medium sized creature or smaller
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 | Summon
Swarm: summon a school of fish, flock of birds, or swarm of rodents or
insects
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 | Thaw:
unfreeze an area
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