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Tales of EvenFall

Introduction 

Welcome Page
Home Page

Game Rules

Persona Sheet
Race
Archetypes
Persona Stats
Level Resistance Bonus
Archetype Level Advancement
Moral Reference
Equipment
Starting Equipment Packages
Select Spells
Combat
Magic
Magic Items
Bestiary
Bard Spells
Priest Spells
Ranger Spells
Wizard Spells
Master Spell List

Evenfall Campaign 

Campaign Setting
Players
Personas
Adventure Journal

Forgotten Realms 3E Campaign

Introduction
 

Wizard Spells

Acid: create a cloud of acid
Aerate: add constant fresh air to an area
Amplify: add a +1 bonus to magic attacks
Awaken: awaken a creature when danger is present
Backfire: cause a harmful spell to backfire on the attacker
Bash: add a +1 bonus to bludgeon items
Befriend Person: cause a person to feel friendship toward the caster
Breeze: create a rush of air
Brew Potion: create a magical potion
Cage: create a cage of energy
Calm: decrease anger or fear
Cast: hurl a lightweight item
Chill: make an area cool
Climb: scale any surface, cling to a ceiling
Cloud: create a poisonous cloud
Comprehend: understand a foreign language
Confess: cause to tell the truth
Confuse: cause a creature to be puzzled over something it normally understands, and be unable to decide what action to take next
Converse: speak a foreign language
Darkness: make an area dark
Darkness Vision: permits night vision to 100’
Daze: cause a person to stand by idle and daydream
Deflect: cause a projectile to bounce away harmlessly
Detect Magic: cause imbued items or areas to faintly glow
Downpour: create a drenching rainfall
Detonate: cause an existing flame to explode
Disarm: cause an armed combatant to drop his weapon
Eavesdrop: magically enhance hearing, hear noise through barriers
Electric Weapon: creates a magical weapon of casters choice that acts like a ranged weapon with electric energy.  Arrow, Axe, Dagger, Spear.
Electrify: add electricity affect to an item or area
Electrocute: harm a creature with a strong electric current
Enamor: cause target to feel romantic attraction
Enervate: cause a creature to become immobile and paralyzed
Encumber: cause a creature slow its movement
Espy: magically enhance eye acuity, see invisible items or creatures, identify illusions
Evanesce: disappear; make an item, area or creature invisible
Evaporate: cause liquid to vaporize
Extinguish: put a fire out
Exterminate: kill a swarm
Fatigue: add a penalty to attack and defense
Fetch: bring an item within line of sight through the air
Fetter: bind, entwine, shackle, manacle, and restrain a creature with magical chains, rope or cord
Fiery Weapon: creates a magical weapon of casters choice that acts like a ranged weapon with fire energy. Arrow, Axe, Dagger, Spear.
Find: locate a creature or item
Fireproof: make a creature or item resistant to fire
Fizzle: cause a spell to fail or end a spell that is already in effect
Flame: add a fire effect to an item or area
Float: cause a creature or item to float on liquid
Fog: create a cloud of mist
Flog: cause laceration damage to a creature
Flood: flood an area with water
Freeze: add an ice effect to an item or area
Gag: cause a creature to be unable to speak or make sound
Gas: create a cloud of poisonous gas
Glide: fly 100’ in one direction
Glitter: cause an item or creature to sparkle with magical energy
Glow: cause an item or creature to glow
Grow: cause a creature or item to increase size
Guard: command a creature to protect a creature or object
Hasten: increase speed
Hover: cause a creature or item to float in the air
Icy Weapon: creates a magical weapon of casters choice that acts like a ranged weapon with Ice energy: Arrow, Axe, Dagger, Spear.
Identify Magic: determine one magic power an item has each casting
Ignite: start a fire
Illusion: create an illusion of something known to the caster
Illuminate: add light to an area
Imbue: add a physical or magic attribute to an item or creature
Intoxicate: cause a creature to become drunk
Influence: impel a creature to an action
Invigorate: remove encumber and fatigue effects
Insulate: protection from electric, fire or ice damage
Jump: jump in any direction 30’
Liberate: undo restraints, loosen bonds, and escape entanglements
Mask: change facial features
Mesmerize: hypnotize an animal
Mire: cause an area to become gummy, muddy or slimy
Misty Aura: target receives a +1 bonus to magic resistance
Net: create a magic net that can entangle
Pit: create a pit trap
Purify: neutralize poison
Petrify: cause an item or creature to turn to stone
Poison: add poison to an item or substance or impregnate with poison
Pounce: gain a bonus to initiative and +1 in Hand-to-Hand Attacks
Protect: raise the armors and shield bonus to a maximum of +5
Pummel: magic ranged bludgeon attack that does non-lethal damage
Quickfreeze: cause an item or creature to become encased in ice
Reins: control a creature’s movement
Scribe Scroll: the caster can create magic scrolls that contain spells he already knows
Shapeshift: take the form of another person
Sharpen: add +1 damage to items with points or edges
Shelter: creates a magic tent that protects from the elements
Shield: create a transparent wall of magical force that acts as a barrier preventing physical objects, magical and non-magical attacks from passing through
Shrink: cause a creature or item to reduce its size
Sicken: cause a creature to become sick
Silence: create a silence effect in an area
Simulacrum: create a slight, unreal, or superficial likeness or semblance of self or other person
Slash: cause magic slashing harm to a creature or cut material
Sleep: cause a creature to fall asleep
Smoke: create a cloud of smoke
Smuggle: magically conceal an item until it is used
Snare: lay a magical trap that restrains a creature
Sound: create a noise of any kind desired
Speak with Creature: communicate with a creature
Spook: cause a creature to run in fear
Sprout: cause plants to spring up from any surface
Stalk: cause a creature to move impossibly silent
Steed: summon a magic horse
Summon Monster: summon a medium sized monster that has been encountered
Thaw: unfreeze an area
Thread: animate a rope, weave and knot it, secure the end of a rope to an object
Unlock: open a lock
Wave: cause water to swell and rise in a wave
Whirlwind: create a powerful wind effect
Whisper: communicate with target across any distance
Wings: create magical wings of energy that permit flight

 

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