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Character Sheet Help

Below I have listed step by step instructions for filling out your character sheet. If you are still having problems after following these instructions and looking at the VTM (3rd Edition) book, ask your storyteller to help you. If you are unable to contact your storyteller ask one of the other players or methyus (Aedryan Dark).

Follow these instructions along with the Characturge Character Creator Help page step by step while filling out your sheet and you shouldn't have any problems.

The first thing you must do (After downloading the Characturge Character Creator from the newsgroup) is decide whether you will be playing a sabbat character or a camarilla character, cuz the sabbat character sheet has totally different virtues and a path rating instead of a humanity rating.

Go ahead and fill out your name, characters name, (you can just put PER for chronicle) nature, demeanor, clan, haven and concept. These can all be found in Chapter 2 - "Character and Traits" of the VTM 3rd edition book.

STEP 1

Choosing your path

If you choose to give into the beast and no longer struggle to cling to your humanity you will choose a path to follow. (Your MAIN path takes the place of humanity) If this is what you wish to do, you must select one of the paths from the "Paths Of Enlightenment" to be your MAIN PATH (Refer to the Storytellers Guide To The Sabbat book) Essentially all this means is that you will follow a different "Hierarchy Of Sins".

STEP 2

* CLICK ON THE "STAGE" TAB AND MAKE SURE THERE IS A CHECK NEXT TO "INITIAL"

* At this point you need to open the VTM 3rd Edition book and take a look at your clans natural disciplines. You will find these in Chapter 2 - Clans And Sects. Find your clan and look at their disciplines and take a good look through Chapter 4 - Disciplines at what each of them do. Pay special attention to their systems, because it tells you what attributes and abilities you will need to have to use them. Make sure you try to put some dots next to all the attributes and abilities you will need before any of the other ones.

Formula's For Creating Your Character Sheet:

We use the standard formula's for character sheet creation and the formula's are as follows:

Attributes - 7/5/3

This means you may fill in 7 of the dots under Physical, 5 dots under Social and 3 dots under Mental.

Abilities - 13/9/5

This means you may fill in 13 of the dots under Talents, 9 dots under Skills and 5 dots under Knowledge.

STEP 3

Backgrounds - 5

This means that you may fill in 5 dots in the backgrounds that you chose for your character

Here are the basic backgrounds that you can choose to use for your character. Read the VTM (3rd Edition) book to learn about what they are.(The cost is only 1 point each at this point)

* There are others available in the VTM (3rd Edition) and Sabbat books at your storytellers discretion

Allies
Contacts
Fame
Generation (7th Gen. Max.)
Herd
Influence
Mentor
Resources
Retainers
Status

STEP 4

Virtues - 7

This means that you may fill in 7 dots in your virtues at 1 point each

STEP 5

* ONCE YOU ARE READY TO SPEND YOUR INITIAL 15 FREEBIE POINTS CLICK ON THE "STAGE" TAB AND PUT A CHECK NEXT TO "FREEBIES"

Freebies - 15

This means that you get 15 freebie points to add anywhere on your sheet you would like.

Freebie points MUST be spent by following the "Freebie Point Cost Chart" when you are spending them. THEY ARE NOT MERELY SPENT AS 1 POINT EACH! Follow the chart below when spending your freebies.

* NOTE: You may want to wait and spend your freebie points AFTER you select your flaws as described below in the merits and flaws section.

Willpower - 1 Per Dot (Costs 1 freebie to add 1 dot)
Humanity/Path - 1 Per Dot (Costs 1 freebie to add 1 dot)
Virtue - 2 Per Dot (Costs 2 freebies to add 1 dot)
Ability - 2 Per Dot (Costs 2 freebies to add 1 dot)
Attribute - 5 per dot (Costs 5 freebies to add 1 dot)
Discipline - 7 Per Dot (Costs 7 freebies to add 1 dot)

Example: Let's assume that on your character sheet you have 3 dots next to an attribute and you want to add to it when spending your freebie points. The freebie point cost for attributes is 5. This means that it will cost you 5 of your freebie points to add 1 dot to it.

* YOUR WILLPOWER RATING IS EQUAL TO YOUR ENDING COURAGE RATING (PLUS ANY FREEBIE POINTS YOU MAY HAVE SPENT ON RAISING IT) IF YOU ARE A CAMARILLA CHARACTER OR YOUR MORALE RATING IF YOU ARE PLAYING A SABBAT CHARACTER!

Merits & Flaws

If you wish to add some special touches to your character you may give him/her merits and flaws. It is optional, but encouraged. If you select any you must list them on your character sheet in the appropriate field. List its cost and whether it is a merit or flaw along with a BRIEF description of what it does. For example this is how each merit and flaw should look on your character sheet:

Enchanting Voice (2pt Merit)
Adds +2 Dice To All Leadership/
Intimidation/speaking type rolls

You may take up to 7 points worth of flaws for free. This, in turn, gives you 7 additionaly freebie points, thus giving you a total of 22 freebie points to spend anywhere you would like. These can then be spent on merits, attributes, abilities, backgrounds, virtues, willpower or whatever. If you only take 4 points worth of flaws, then you only get 4 extra freebies (19 Total), if you take 2 points worth of flaws, then you only receive 2 extra freebies (17 Total), etc.

* NOTE: We have put a limit of 8 dots maximum on willpower.

The merits and flaws and how they are purchased can be found in the VTM (3rd Edition) and The Storytellers Guide To The Sabbat books as well as here, on the PER site on the "Merits & Flaws" page.

"Path Disciplines"

Path disciplines are ENTIRELY different than your "Main Path" and they can be found in the books. Path disciplines are essentially special disciplines of research. For example: Hands of Destruction, Lure of Flames, Movement of the Mind, etc. At the bottom of your character sheet you will see "Paths". That is where you put these if you selected any.

Generation/Trait/Max Rating

By default, your character is 13th generation. The ONLY way you can raise it is to take the "Generations" background! Each dot you purchase with your freebie points lowers it by one generation. Let's assume that you purchased 3 dots in generation. YOur character would then be 10th generation.

No matter what generation of a vampire you are you have a trait/max rating. This means that can only have a certain amount of dots in a given trait.

Example:

Aedryan Dark is a 7th generation vampire, cuz I purchased 6 dots in the generations background. His trait/max rating is 6. This means he cannot have any more than 6 dots in a given trait in terms of attributes, abilities, disciplines, his main path, discipline paths, backgrounds or virtues. Willpower and bloodpool are exempt from the max/trait rating. Willpower can be raised as high as you can raise it by spending freebies and experience points on it. Your bloodpool is determined by your generation and thus, has a rating as well. My 7th generation characters rating is 20/4. This means that he has a total bloodpool capacity of 20 and he can spend up to 4 bloodpoints per turn on all physical actions, which adds 4 extra dice to his dicepool. To figure out your characters generations/trait/max ratings refer to the chart in the VTM 3rd Edition book.

NOTE: If you need to change your generation to 7th gen you will have to click on the "Change" tab at the top of your character sheet and select "Generation Override" in order to change your gen to 7th on your character sheet!

As you raise your generation, you will notice that more little squares appear beneath your bloodpool. Once your character sheet is printed out you MUST use a pencil to put a mark in each of then, cuz you will be erasing and filling them in constantly in the game. This goes for the little squares beneath your willpower rating as well.

NOTE: THE CHARACTURGE PROGRAM SEEMS TO HAVE A GLITCH IN ADDING THE CORRECT AMOUNT OF BLOODPOOL FOR 7TH GENERATION VAMPIRES IF YOU USED THE VAMPIRE ELDER TEMPLATE. SO SIMPLY USE A PEN OR A MARKER TO ADD ADDITIONAL BOXES AFTER YOU PRINT OUT YOUR SHEET. (If you are 7th generation you should have 20 little boxes under your bloodpool)

STEP 6

Select Your Armor

If you wish to have armor on your character refer to the armor charts in the VTM (3rd Edition) book. Take note that the better your armor is, the more you are penalized for all physical actions due to awkwardness, heaviness, etc. After you decide which armor your character will wear (if any) type it in the Equipment/Clothing field of your character sheet to list its name, its soak level and its dice penalty system. If you don't take time to do this, you cannot all the sudden say you have armor on in game. In other words if you don't put it on your sheet, you don't have armor!

Example of how it should look on your character sheet:

Class 2 (Armor T - Shirt) Rating + 2 Soak Penalty - 1

That's about it! Once you have filled out everything name the file, save it, print out a copy for yourself and be sure to send your characters .CGC file to your storyteller.

Show up for the games and have fun!

 



 

 

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