Supplicium
As a character
becomes entangled in infernal intrigues, her soul becomes
tainted and weighed down with sin. This is indicated within
the chronicle by the character's growing reliance on demonic
aid for even simple tasks. Contact with the infernal, whether
directly or through the learning of corrupt powers, gradually
wears away a character's personality until there is very
little of the original person left when the demons finally
claim her. Indeed, an infernalist may welcome Final Death,
as it at least promises an end to life's constant struggle
and pain.
The idea
behind a Supplicium (which means both "entreaty"
and 'sacrifice) is that contact with infernal forces gradually
turns a character from her chosen Road toward the Via Diabolis.
The character's soul becomes a battleground between her
old Road and her growing infernal taint. Eventually, even
the most hardened and stoic individual succumbs to the temptations
offered by Hell and becomes irrevocably damned. A Supplicium
is a journey within the character's soul, directed by his
infernal tempter. The following section presents a system
by which one can measure a character's fall into damnation.
It is hoped that the process is roleplayed the only good
thing that can came out of dealing with the infernal powers
is the drama of a character's destruction - but this system
allows the descent to be quantified.
The Downward
Spiral
A character
falls into a Supplicium whenever he makes a pact with a
demon, increases his power in Dark Thaumaturgy, gains an
infernal investment or otherwise opens himself to the influence
of Hell and its minions. Another, as the tormenting demon,
runs a personal passion play for the victim of the Supplicium.
This play confronts the victim with his sins and forces
him into further damnation. This passion play should involve
a direct attack on the character's weaknesses. (Note: We
said the character's weaknesses. This should NEVER be an
attack on a player's personality. Supplicii are always roleplaying
experiences, never excuses for psychological bullying.)
When a
character is forced into a Supplicium, she becomes the center
of a perverse drama acted out by demons intent on breaking
her personality. Within the Supplicium, nightmare logic
rules. The character is confronted with past mistakes, previous
victims and personal failings. The character's reality becomes
warped by the demons: Objects appear and disappear people
turn into nightmarish versions of themselves, escape is
held up before the character and then snatched away. Often
the Supplicium revolves around a single event, probably
one that caused a degeneration check. For example, if the
character frenzied and killed an innocent in a previous
game session, the demon might appear as that innocent and
demand restitution for his death.
Whatever
form the Supplicium takes, it should urge the character
toward a previous poor or immoral decision. This choice
should revolve around a roleplaying event in which the tormented
character gets a chance to atone (the character in the previous
example could swear to find the bystander's family and help
them in some way). If the character fails to accept this
penance, the demon has won, and the character must accept
the Supplicium's consequences.
Consequences
If the
demon successfully enacts the Supplicium, the character
automatically loses a Viapoint. (There is no remorse roll
for this degeneration.) Should the character's Via rating
drop to zero, he automatically switches to the Via Diabolis
(rating of 1) rather than be overcome by his Beast. Once
on the Via Diabolis, the infernalist is unable to change
his destiny unless he decides to break entirely with the
forces of Hell. The consequences are slightly different
if the character is already on the Via Diabolis. The aim
of the Supplicium in this case is to reduce the infernalist's
control of himself by such a degree that the demon can take
possession of his body. An infernalist who fails a Supplicium
still loses a Via point, but if his Road rating reaches
zero, he is plunged into one final Supplicium for his very
existence. If he fails this last test, his soul is plunged
into the Pit and the demon takes up residence in the empty
shell of his body. Should the infernalist succeed, he regains
one point in the Via Diabolis, leaving him shaken and barely
in control of himself.
Shattering
the Chains of Insanity
As far
as a warlock is concerned, mortals walk in a soothing haze
that obscures the Abyss yawning at their feet. The Infernalist
refuses to remain blind, and he opens his eyes to Creations
Great and Secret Truth. The insight drives him insane by
human standards, but it frees him from petty considerations
like morality or remorse. Whenever
he invokes the adversary within, a diabolist enters a Supplicium
and plunges himself into the Void. In an ecstasy of torment,
he reaffirms his Path and sheds another level of that trifle
called humanity.
Roughly
translated, Supplicium means a sacrifice to the gods,
a punishment and torment. Its
all these things and more. During this self-inflicted torture,
an Infernalist voluntarily cuts away a portion of his consciousness
and sacrifices it to Hell in exchange for insight and power.
Its a dangerous thing, this demented Seeking; some
Infernalists snap completely and become gibbering Marauds.
Others focus on their inner hells and learn disturbing secrets
from the folds of madness; returning to a semblance of sanity,
they unlock Pandoras Boxes full of powers from the
Underworld within. If and when an Infernalist recovers from
the Supplicium, he commands a greater understanding of the
darker Mysteries and leaves another part of his old life
behind. The call of that Abyss has a way of shattering ones
mind. Confronted with the horrors behind Creations
comforting illusion, human consciousness fades and deeper
instincts take over. During Supplicium, an Infernalist becomes
a screaming lunatic or withdraws into catatonia. Locked
within her own nightmares, she suffers exquisite agonies
for the sake of enlightenment. Even after she "returns"
to sanity, a noticeable part of her old self remains behind
in the Void. The specter of Hell forever dances in her eyes.
In game
terms, a Supplicium is a particularly vile Seeking, often
directed by the Patronus, that throws the Infernalist into
a pit with her deepest terrors. In this nightmarish world,
she becomes the center of a savage shadow-play; tempter
spirits and demonic creatures drive the seeker back and
forth between vice and virtue. She might return to a painful
moment of her past, or confront a choice she had hoped never
to make. Naturally, the Infernalist is encouraged to choose
evil over goodness (goodness, after all, is for the weak),
and to renounce everything she once revered; love, gods,
even self-preservation. After she endures a series of debilitating
challenges, the seeker returns to the real world,
somewhat the worse for wear.
Two forms
of Supplicium exist: voluntary ritual and involuntary madness.
In the first, the seeker goes on a binge of perversion and
self-destruction; some folk drug themselves with savage
hallucinogens, others submit to appalling tortures, still
others embark on carnal excursions of exquisite degradation,
and many do all three at once. Calling upon her inner Darkness,
a supplicant essentially chains herself in Hell until some
revelation comes. The binge heralds a trance-state, and
in this trance the Supplicium begins.
An involuntary
Supplicium begins when the Patronus (or some other demonic
manifestation) rips through the questers sanity and
forces her to confront the primordial Void. Although this
often occurs during Investiture, such madness can also strike
when a person suddenly encounters the magnitude of Oblivion.
Many an Explorator or Celestial Master has Fallen when his
illusions of Reason have been blasted away by some alien
horror; in their wake, Infernal enlightenment takes hold
and begins to grow.... Night-folk have slightly different
views of this pilgrimage. To Cainite devil-worshippers,
hellish enlightenment translates to the Via Diabolis, the
Devils Road that provides a vampiric parallel to the
mystick Path of Screams. Worshippers of the primal Wyrm
call this journey dancing the Black Spiral,
and unseelie fae consider it a trip to the darkest corner
of the Dreaming. Even ghosts have their nightmare quests
or Harrowings that place a soul on the edge of the Abyss
and see which way it jumps. In game terms, the character
enters a Seeking until she either conquers her old morality
or drags her battered soul back from the brink of Hell.
In this case, acceptance means choosing evil over virtue,
and denial means holding onto humanity in spite of the Supplicium.
If the Infernalist forsakes the Light, her bond with Darkness
deepens and she gains some degree of mystical insight. If
she clings to some shred of virtue, she manages to drag
her soul back from the edge of the Abyss, at least for the
moment but does so at the cost of true revelation. Either
way, the diabolist suffers. Suffering, after all, is what
life is all about.