The Rectangle tool is used to make rectangular
objects. Simply select the tool and drag on the Stage to draw a rectangle that
spans between the start and end points.
You can press the Shift key while dragging to constrain
proportions for the rectangle, to ensure your rectangle is a perfect square.
You can specify the rounding of the corners with the "Round
Rectangle Options" at the bottom of the toolbox.
When you draw a rectangle, Flash actually creates two
objects: the fill and the outline. This may cause problems if you want to move
your rectangle to a new position, because if you fail to select both objects,
only the one selected will be moved. To avoid this it's often a good idea to "group" the
outline with the fill, thus locking them together as if they were a single
object.
1: Make sure both the fill and the outline are selected.
(You can do this in two ways: 1) Select the Arrow tool in the toolbox, and while
holding down the SHIFT key click on both the fill and the outline. 2) Select
the Arrow tool in the toolbox, and drag a rectangle outside your rectangle)
2: Press Ctrl+G to group the selected objects.
(If at a later point you want to "break" apart the grouped objects, you can
do it by selecting the grouped object then pressing Ctrl+B).
Before skewing a rectangle make sure it has been grouped.
You can skew the rectangle in two ways.
To skew an object by dragging:
1. Select the object with the Arrow tool.
2. Click the Rotate button in the toolbox options.
3. Drag one of the centered handles.
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To skew an object using the Transform panel:
1. Select the object.
2. Choose Window > Panels> Transform.
3. Click Skew.
4. Enter angles for the horizontal and vertical values.

You can position the Rectangle perfectly using the info
panel.
Info Panel : Window > Panels > Info

The "square" connected to the line where it says "Click
this square" is used to set the origin for coordinates - either at top left
or center of the stage.
Fields for X and Y are used to enter the position
of the selected object.
Fields for W and H are used to enter the width and height
of the selected object.
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