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of links for chats for
Q2 IRC channels,
forums, and more.
COMING SOON!
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Console codes and Cheats for Quake II
These cheats may also help you out in multiplayer. But those kind are
not cheats, they just help with the way Quake II runs so you can play it
more comfortably. As for the cheats such as "god" "give
all" etc. they don't work in Multiplayer, so don't even try.
Console Commands List (use ~ key to open console)
Needed Cheats:
God - God mode
give all - Gives you EVERYTHING
give (ammo - type in the name of ammo, grenades, shells, slugs, etc.)
99999 - By using five 9's will give you infinite ammo - almost.
------Codes below are useful for multiplayer------
cl_maxfps - this is to help either with lag or reduce lag.
Better to set it at cl_maxfps 90 which is the default.
rate - This is like cl_maxfps, but it deals with how many packets
are sent. Best to use a rate of 8000 or 10000.
cl_blend 0 - This is only useful for those who use software mode.
This will make it easy to see through water and reduces lag.
gl_modulate 3.0 - This is only useful for those who have open GL,
brightens up the other players to make it easier to see.
--------------------------------------------------
- +attack
- Type: Action
- Description: When active the player is firing
the current weapon.
-
- +back
- Type: Action
- Description: When active the player is moving
backwards.
-
- +forward
- Type: Action
- Description: When active the player is moving
forwards.
-
- +klook
- Type: Action
- Description: When active the keyboard keys
bound to
+forward and +back
serve as +lookup and +lookdown .
-
- +left
- Type: Action
- Description: When active the player is turning
left.
-
- +lookdown
- Type: Action
- Description: When active the player is looking
down.
-
- +lookup
- Type: Action
- Description: When active the player is looking
up.
-
- +mlook
- Type: Action
- Description: When active the mouse movement
forward serves as
+lookup and mouse
movement backward as +lookdown .
- Note: The function of the forward and backward
movement of the mouse can be reversed with a negative value in the
m_pitch
variable.
-
- +movedown
- Type: Action
- Description: When active the player is moving
downward in liquids, on a ladder, or is crouching on ground.
-
- +moveleft
- Type: Action
- Description: When active the player is strafe
moving, side stepping to the left.
-
- +moveright
- Type: Action
- Description: When active the player is strafe
moving, side stepping to the right.
-
- +moveup
- Type: Action
- Description: When active the player is moving
up in liquids, on a ladder, or jumping.
-
- +right
- Type: Action
- Description: When active the player is turning
right.
-
- +speed
- Type: Action
- Description: When active the player is
running.
-
- +strafe
- Type: Action
- Description: When active the
+left
and +right functions are changed to
+moveleft and +moveright .
- +use
- Type: Action
- Description: Unused.
- Note: This command has been left intact but
still unused to allow future additions to the game engine where a key
press will be needed to active objects in the world, instead of just
walking or pushing them. Similar to other games where you have to
press a key to open a door or activate a switch.
-
- adr0
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr1
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr2
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr3
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr4
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr5
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr6
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr7
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- adr8
- Type: String
- Default:
(none)
- Description: The server address for the entry
in the address book.
-
- alias
- Type: Function
- Syntax:
alias
alias (name) "(commands)"
- Description: Used to create a reference to a
command or list of commands.
- Note: When used without parameters, it will
display all current aliases. To create an alias which executes
multiple commands, it is necessary to surround the commands with
double-quotes and separate each command with a semicolon. An alias
works like a command function since it cannot accept any parameters.
Also, aliases are executed as if they were commands.
- Example:
alias sayhi "say Hi foo!"
alias jumpshot "+moveup;+attack;wait;-attack;-moveup"
-
- allow_download
- Type: Toggle
- Default:
0
- Description: Toggle the automatic downloading
of game files.
- Note: This command can be used by both, the
client and the server individually to prevent the automatic
downloading of game files.
-
- allow_download_maps
- Type: Toggle
- Default:
1
- Description: Toggle the automatic downloading
of map files to the client from the server.
- Note: This command can be used by both, the
client and the server individually to prevent the automatic
downloading of game files. Maps which are contained in
.pak
files will not be available for download because of copyright issues
associated with the distribution of commercial addons.
-
- allow_download_models
- Type: Toggle
- Default:
1
- Description: Toggle the automatic downloading
of model files.
- Note: This command can be used by both, the
client and the server individually to prevent the automatic
downloading of game files.
-
- allow_download_players
- Type: Toggle
- Default:
1
- Description: Toggle the automatic downloading
of player skin files.
- Note: This command can be used by both, the
client and the server individually to prevent the automatic
downloading of game files.
-
- allow_download_sounds
- Type: Toggle
- Default:
1
- Description: Toggle the automatic downloading
of sound files.
- Note: This command can be used by both, the
client and the server individually to prevent the automatic
downloading of game files.
-
- basedir
- Type: Command Line Parameter
- Default:
.
- Description: The location of the directory
where
baseq2/ directory resides.
- Note: This variable might be used if the data
files for Quake 2 are stored in a totally different directory, for
example on a read-only mounted drive.
-
- bind
- Type: Function
- Syntax:
bind (key)
bind (key) "(commands)"
- Description: Assign a command or a set of
commands to a key.
- Note: When the command is used with just the
key name and without assigning any commands to it, it will display the
command which is currently assigned to that key. To bind multiple
commands to a key, enclose the commands in double-quotes and separate
them with semi-colons. To bind to non-printable keys, use the key
name. The
escape , and ~
(tilde) keys can only be bound from an external configuration file.
- Key Name List:
ESCAPE ,
F1-F12, PAUSE,
BACKSPACE, TAB,
SEMICOLON, ENTER,
SHIFT, CTRL,
ALT, SPACE,
INS, HOME,
PGUP, DEL,
END, PGDN,
UPARROW, DOWNARROW,
LEFTARROW, RIGHTARROW,
KP_SLASH, KP_MINUS,
KP_PLUS, KP_ENTER,
KP_5, KP_UPARROW,
KP_LEFTARROW, KP_RIGHTARROW,
KP_DOWNARROW, KP_HOME,
KP_END, KP_PGUP,
KP_PGDN, KP_INS,
KP_DEL, MOUSE1-MOUSE3,
AUX1-AUX32, JOY1-JOY4,
MWHEELUP, MWHEELDOWN.
- Example:
bind h "say Hi Foo!"
bind mouse1 "+attack;+moveup;wait;-moveup;-attack;echo
Foo!"
-
- bindlist
- Type: Operation
- Description: Displays all key and button
bindings.
-
- bob_pitch
- Type: Register
- Default:
0.002
- Description: The amount of movment that the
player's screen moves up and down while in motion.
-
- bob_roll
- Type: Register
- Default:
0.002
- Description: The amount of movment that the
player's screen moves left and right while in motion.
-
- bob_up
- Type: Register
- Default:
0.005
- Description: The amount of time before the
player's screen starts moving.
-
- cd
- Type: Function
- Syntax:
cd (command)
cd (command) (parameter)
- Description: Control the functions of playing
CD music.
- List:
close - Close the CD-ROM drive
door.
eject - Eject the CD from the
drive.
info - Display the number of music
tracks on the CD and the current status.
loop (track) - Play the
same track over and over.
off - Disable CD music.
on - Enable CD music.
pause - Pause the current playback.
play (track) - Play the
track.
remap - Display the remapped order
of tracks.
remap (track) (track)
... (track) - Change the playback order of tracks.
reset - Reset the CD functions.
resume - Resume play after a pause .
stop - Stop the current playback.
- Note: For the command to be available the
CD-ROM drive has to be idle at the time that Quake 2 starts, or else
this command will be disabled.
- Example:
cd info
cd play 3
cd remap 4 5 1 2 7 8
cd remap
-
- cd_loopcount
- Type: Register
- Default:
4
- Description: The number of times that the
looping track will play.
-
- cd_looptrack
- Type: Register
- Default:
11
- Description: The number of the music track
designated to loop.
-
- cd_nocd
- Type: Toggle
- Default:
0
- Description: Toggle the use of CD music.
-
- cddir
- Type: Command Line Parameter
- Default:
z:\install\data
- Description: The location of the game files on
the CD-ROM.
- Note: The game will detect the CD-ROM drive
letter automatically and will append the appropriate path by itself.
If it happens that the computer has more than one CD-ROM drive and the
game detects the wrong drive this variable might be set to direct the
game to the right CD-ROM drive and path.
-
- centerview
- Type: Operation
- Description: Center the player's view.
-
- changing
- Type: Operation
- Description: Informs the client of an upcoming
map change.
- Note: This is an internal command used between
the client and server.
-
- cheats
- Type: Toggle
- Default:
0
- Description: Toggle the use of cheat codes.
-
- cl_anglespeedkey
- Type: Register
- Default:
1.5
- Description: The multiplier value for the yaw
and roll axes.
- Note: While the
+speed
command is enabled or the cl_run
toggle is enabled the values of cl_forwardspeed ,
cl_sidespeed , and cl_upspeed
are multiplied by this value.
-
- cl_autoskins
- Type: Toggle
- Default:
0
- Description: * Disabled.
-
- cl_blend
- Type: Toggle
- Default:
1
- Description: Toggle the use of palette
blending effects.
- Note: The palette blending effect is used
while being injured, using a powerup, or under water. It might be
beneficial to disable this effect to see clearly in water, but then if
the player is being injured he won't know it.
-
- cl_entities
- Type: Toggle
- Default:
1
- Description: Toggle the display of entities.
-
- cl_footsteps
- Type: Toggle
- Default:
1
- Description: Toggle the footstep sounds.
-
- cl_forwardspeed
- Type: Register
- Default:
200
- Description: The maximum forward and backward
movement speed.
-
- cl_gun
- Type: Toggle
- Default:
1
- Description: Toggle the display of the gun.
-
- cl_lights
- Type: Toggle
- Default:
1
- Description: Toggle the display of dynamic
lighting.
-
- cl_maxfps
- Type: Register
- Default:
90
- Description: The maximum number of
packets-per-second the server should send to the client to cap the
frames-per-second rate.
-
- cl_nodelta
- Type: Toggle
- Default:
0
- Description: Toggle the use of delta network
packet compression.
-
- cl_noskins
- Type: Toggle
- Default:
0
- Description: Toggle the display of custom
skins on other players.
- Values:
0 - Enable the use of skins.
1 - Disable the use of skins.
2 - Enable the use of skins but do
not download new skins from the server.
-
- cl_particles
- Type: Toggle
- Default:
1
- Description: Toggle the display of partices.
-
- cl_pitchspeed
- Type: Register
- Default:
150
- Description: The constant movement speed for
the up and down axis.
- Note: This variable determines the speed at
which the player's screen moves up and down while using the keyboard
keys. The reason for this is that the keyboard does not have
sensetivity states only an off and on state.
-
- cl_predict
- Type: Toggle
- Default:
1
- Description: Toggle prediction of entities
between network packets.
-
- cl_run
- Type: Toggle
- Default:
0
- Description: Toggle automatic running.
-
- cl_showmiss
- Type: Toggle
- Default:
0
- Description: Toggle the display of missed
predictions.
-
- cl_shownet
- Type: Toggle
- Default:
0
- Description: Toggle the display of latency
information for network packets.
-
- cl_sidespeed
- Type: Register
- Default:
200
- Description: The maximum left and right
movement speed.
-
- cl_stats
- Type: Toggle
- Default:
0
- Description: Toggle the display of information
for map statistics.
-
- cl_stereo
- Type: Toggle
- Default:
0
- Description: Toggle the use of stereoscopic
display mode.
-
- cl_stereo_separation
- Type: Register
- Default:
0.4
- Description: The seperation value between the
left and right images in stereoscoptic mode.
-
- cl_testblend
- Type: Toggle
- Default:
0
- Description: Toggle the display of test for
pallet blending.
-
- cl_testentities
- Type: Toggle
- Default:
0
- Description: Toggle the display of a test for
entities.
-
- cl_testlights
- Type: Toggle
- Default:
0
- Description: Toggle the display of a test for
dynamic lighting.
-
- cl_testparticles
- Type: Toggle
- Default:
0
- Description: Toggle the display of a test for
particles.
-
- cl_timeout
- Type: Register
- Default:
120
- Description: The maximum time in seconds that
the client will wait for a network packet before disconnecting.
-
- cl_upspeed
- Type: Register
- Default:
200
- Description: The maximum speed for up and down
movment.
-
- cl_vwep
- Type: Toggle
- Default:
1
- Description: Toggle the use of Visual Weapons
on players.
-
- cl_yawspeed
- Type: Register
- Default:
140
- Description: The speed at which the player
will turn while using a keyboard.
- Note: This variable determines the speed at
which the player's screen moves left and right while using the
keyboard keys. The reason for this is that the keyboard does not have
sensetivity states only an off and on state.
-
- clear
- Type: Operation
- Description: Clear the console of all text.
-
- clientport
- Type: Register
- Default:
27901
- Description: The port that the client uses for
receiving message from the server.
-
- cmd
- Type: Function
- Syntax:
cmd (command)
cmd (command) (parameters)
- Description: Send the command and/or
parameters to the server.
- List:
baselines (random number)
(value) - Set up the initial values for spawning the player
on the map.
begin (random number) -
Spawn the player on the map.
configstrings (random number)
(value) - Set up the initial configuration for connecting
the client to the server.
disconnect - Disconnect the client
from the server.
download (filename) -
*Disabled. Download a file from the server.
drop (item) - Drop an
item from the inventory.
fov (value)- Set the
field-of-vision.
gameversion - Display the date
version of the game.
give (item)- Give an
item to the player.
god - Toggle God mode.
help - Display the score screen.
info - Display server information.
invdrop - Drop the currently
selected item in the inventory.
inven - Display the inventory
screen.
invnext - Select the next item in
the inventory.
invprev - Select the previous item
in the inventory.
invuse - Use the currently selected
item from the inventory.
kill - Make the player commit
suicide.
nextdl - *Unknown.
noclip - Toggle the ability of the
player to walk though walls and objects.
notarget - Toggle the ability of
the monsters to detect the player.
putaway - Putaway any menu screen
or inventory window.
say (message) - Send a
message to all the players on the server.
say_team (message) -
Send a message to all the players on the server who are on your team.
use - Use an item which is in the
player's inventory.
wave (type)- Make the
player character display a hand gesture to other players on the
server.
weapnext - Switch to the next
weapon in the player's inventory.
weapprev - Switch to the previous
weapon in the player's inventory.
- Note: Some commands that the client uses do
not need to be prefixed with
cmd
before sending them to the server. The function on this command is to
allow the client to perform actions which require information from the
server. This command is basically an interface between the client and
the server, where the client asks the server if it can perform an
action, and the server performs the action or rejects the request.
This command is automatically used by the client internally, so it is
never necessary to call this command unless performing some type of
debugging.
- Example:
cmd god
cmd give all
-
- cmdlist
- Type: Operation
- Description: Display a list of all available
commands.
-
- con_notifytime
- Type: Register
- Default:
3
- Description: The delay before console messages
disappear from the screen.
-
- condump
- Type: Function
- Syntax:
condump
(filename)
- Description: Dump the console text to a text
file.
- Note: It is not necessary to specify an
extension to the (filename) since a
.txt
extension as appended automatically.
- Example:
condump context
-
- connect
- Type: Function
- Syntax:
connect (IP address)
connect (IP address):(port)
- Description: Connect the client to a server.
- Note: It is usually not necessary to specify a
(port) unless the server is running on a different port
than
29710 , which is the default
port.
- Example:
connect 123.123.123.123
connect 123.123.123.123:27911
-
- coop
- Type: Toggle
- Default:
0
- Description: Toggle cooperative play.
- Note: In cooperative mode, the
dmflags
variable is disabled. Weapons will remain for all players to retrieve
whereas other items will disappear when picked up.
-
- crosshair
- Type: Toggle
- Default:
1
- Description: Toggle the use of the crosshair.
- Values:
0 - Crosshair disabled.
1 - X crosshair enabled.
2 - Dot crosshair enabled.
3 - Angle crosshair enabled.
-
- cvarlist
- Type: Operation
- Description: Display a list of all variables,
their flags, and their values.
- Note: Each varaiable has a value and a state
flag. If a variable has the value of
"" ,
then that variable is empty.
- List:
* - Saved setting, will save
changes to this variable between games by writing it in the config.cfg
file.
U - User variable, will show up in
the output from the userinfo
command or dumpuser command..
S - Server variable, will show up
in the output from the serverinfo
command.
L - Delayed function, will take
action after a map change.
- - Write protected, only changable
upon launching of the game with a command line parameter.
-
- deathmatch
- Type: Toggle
- Default:
0
- Description: Toggle the deathmatch game mode.
-
- debuggraph
- Type: Toggle
- Default:
0
- Description: Toggle the display of the debug
graph.
-
- dedicated
- Type: Command Line Parameter
- Default:
0
- Description: Set the game into dedicated
server mode.
- Note: This variable will determine if the game
will load with a graphical interface used for single-player game or
for the client mode use for gaming. When the variable is set to 1 the
game will load with a text-only interface with server functions only.
This is beneficial because a dedicated server is more efficient than a
listen server.
-
- demomap
- Type: Function
- Syntax:
demomap
(filename)
- Description: Plays back a demo.
- Note: The extension
.bsp
is appended to any (filename) which does not contain an
extension. The default extension of a demo is .dm2 .
If any key is pressed during the playback of a demo the main menu is
displayed.
- Example:
demomap demo1.dm2
-
- developer
- Type: Toggle
- Default:
0
- Description: Toggle the display of developer
information.
- Note: There are a lot of game message which
are not displayed, this variable will allow for a game developer to
read all of the internal messages that the game displays. A lot of
this information is necessary for debugging the game or just watching
the internal processes that the game goes through.
-
- dir
- Type: Function
- Syntax:
dir
dir (relative path)/(filename
mask)
- Description: Display a directory listing.
- Note: This command will display the files and
directories of any directory on the hard disk. It is necessary to
specify the location of the directory to be displayed using a relative
path format. In a relative path the character
.
means current path, .. means parent
path, and / or \
separates directories. It is also necessary to specify a filename mask
which will determine what files are displayed. In a filemask the
character ? substitutes for any
single character, * substitutes for
any number of characters. If the command is executed without
parameters it will display the contents of the quake2/baseq2/
directory.
- Example:
dir
dir *.cfg
dir ../*.*
dir ..\*.*
-
- disconnect
- Type: Operation
- Description: Disconnects the client from the
server.
-
- dmflags
- Type: Bitmap
- Default:
16
- Description: The options which determine
deathmatch game settings.
- Values:
1 - No Health.
2 - No Powerups.
4 - Weapons Stay.
8 - No Falling Damage.
16 - Instant Powerups.
32 - Same Map.
64 - Teams by Skin.
128 - Teams by Model.
256 - No Friendly Fire.
512 - Spawn Farthest.
1024 - Force Respawn.
2048 - No Armor.
4096 - Allow Exit.
8192 - Infinite Ammo.
16384 - Quad Drop.
32768 - Fixed FOV.
-
- download
- Type: Function
- Syntax:
download
(filename)
- Description: This command will download any
specified filename from the server.
- Example:
download players/male/grunt.pcx
-
- drop
- Type: Function
- Syntax:
drop
(item)
- Description: Drop an item from the inventory.
- List:
adrenaline - Adrenaline.
airstrike marker - Airstrike
Marker.
ammo pack - Ammo Pack.
ancient head - Ancient Head.
bandolier - Bandoleer.
bfg10k - BFG10K.
blue key - Blue Key.
bullets - 50 Bullets.
chaingun - Chaingun.
cells - 50 cells.
commander's head - Commander's
Head.
data cd - Data CD.
data spinner - Data Spinner.
environment suit - Environment
Suit.
grenade launcher - Grenade
Launcher.
grenades - 5 Grenades.
hyperblaster - HyperBlaster.
invulnerability - Invulnerability.
machinegun - Machinegun.
power cube - Power Cube.
power screen - Power Screen.
power shield - Power Shield.
pyramid key - Pyramid Key.
quad damage - Quad Damage.
railgun - Railgun.
rebreather - Rebreather.
red key - Red Key.
rocket launcher - Rocket Launcher.
rockets - 5 Rockets.
security pass - Security Pass.
shells - 10 Shells.
shotgun - Shotgun.
silencer - Silencer.
slugs - 10 Slugs.
super shotgun - Super Shotgun.
- Note: This only works in multiplayer games
where instant powerups are disabled. Also, dropped items only stay on
the map for 30-seconds, after that time they just disappear.
- Example:
drop shotgun
drop quad damage
-
- dumpuser
- Type: Function
- Syntax:
dumpuser
(userid)
- Description: Display user information.
- Note: This command will display all variables
flagged with the
U (user) flag, and
their values.
- Example:
dumpuser 0
-
- echo
- Type: Function
- Syntax:
echo
(text)
- Description: Display text to the console.
- Example:
echo Hey Foo!
-
- error
- Type: Function
- Syntax:
error
"(text)"
- Description: Quit the game with an error
message.
- Example:
error "The Foo
Overflowed"
-
- exec
- Type: Function
- Syntax:
exec
(filename)
- Description: Execute a console script file.
- Note: This is a very helpful command because
it allows for the execution of multiple commands which are stored in
text files and are used to setup the client or a server. The default
extension for a console script is
.cfg ,
but an extension of .rc is also in
common use especially for player configuration scripts. The .rc
extension was derived from Unix shell scripts which also share the
same extension.
- Example:
exec foo.rc
-
- filterban
- Type: Toggle
- Default:
1
- Description: Toggle the usage of the banlist.
- Values:
0 - Allow only the addresses in the
banlist to join the server.
1 - Ban the addresses in the
banlist from joining the server.
-
- fixedtime
- Type: Toggle
- Default:
0
- Description: Toggle display of all game
frames.
- Note: If this variable is enabled the game
will display all game frames thus slowing down the game in order to
allow for the display of every frame. Normally the game will skip
frames to keep the speed of the game constant.
-
- flood_msgs
- Type: Register
- Default:
4
- Description: The number of messages that a
client has to send in order to be considered a flood.
-
- flood_persecond
- Type: Register
- Default:
4
- Description: The time in seconds in which the
messages are send in order to be considered a flood.
-
- flood_waitdelay
- Type: Register
- Default:
10
- Description: The time in seconds that a client
will not be able to send any more message to the server because of the
flood.
-
- flushmap
- Type: Toggle
- Default:
0
- Description: Toggle the flushing of map during
map changes.
-
- fov
- Type: Register
- Default:
90
- Description: The size of the player's
peripheral vision.
-
- fraglimit
- Type: Register
- Default:
0
- Description: The score that is necessary for
changing of maps.
-
- freelook
- Type: Toggle
- Default:
0
- Description: Toggle the use of the forward and
down movements into look up and look down.
-
- g_select_empty
- Type: Toggle
- Default:
0
- Description: Toggle the ability of players to
select weapons without ammo.
-
- game
- Type: String
- Default:
(none)
- Description: The alternative location for the
baseq2/
directory.
- Note: This variable is used to inform Quake 2
to look for additional game information in the directory provided.
This variable is used while playing different game modifications.
-
- gamedate
- Type: String
- Default:
May 27 1998
- Description: The internal date of game
.dll
file.
-
- gamedir
- Type: String
- Default:
none
- Description: The directory name where the game
files are located when the server is running a custom game
configuration.
-
- gamemap
- Type: Function
- Syntax:
gamemap
(filename)
- Description: Start the server with a new map.
- Note: The extension
.bsp
is appended to the (filename) when it does not include an
extension.
- Example:
gamemap base1
-
- gamename
- Type: String
- Default:
baseq2
- Description: The internal name of the game
.dll
file.
-
- gameversion
- Type: Operation
- Description: *Disabled.
- Note: This command used to display the date
version of the game.
-
- gender
- Type: String
- Default:
male
- Description: The gender of the player.
- Note: This variable is necessary in order to
display the proper death messages which might be gender related.
- Values:
male - Male death messages
displayed.
female - Female death messages
displayed.
none - Neutral death messages
displayed.
-
- gender_auto
- Type: Toggle
- Default:
1
- Description: Toggle the use of automatic
gender detection based on the player's model.
-
- give
- Type: Function
- Syntax:
give (item)
give (item) (amount)
- Description: Give an item to the player.
- Note: The amount parameter is only available
when giving ammo and does not work for grenades. It is possible to
take away items by giving a negative amount of an item.
- List:
all - All items.
ammo - Full ammo.
armor - Full armor.
health - Full health.
weapons - All weapons.
shells - 10 Shells.
bullets - 50 Bullets.
grenades - 5 Grenades.
rockets - 5 Rockets.
slugs - 10 Slugs.
cells - 50 Cells.
combat armor - 1 unit of Combat
Armor.
jacket armor - 1 unit of Jacket
Armor.
armor shard - Armor Shard.
power screen - Power Screen.
power shield - Power Shield.
shotgun - Shotgun.
super shotgun - Super Shotgun.
machinegun - Machinegun.
chaingun - Chaingun.
grenade launcher - Grenade
Launcher.
rocket launcher - Rocket Launcher.
hyperblaster - HyperBlaster.
railgun - Railgun.
bfg10k - BFG10K.
adrenaline - Adrenaline.
ammo pack - Ammo Pack.
bandolier - Bandoleer.
environment suit - Environment
Suit.
invulnerability - Invulnerability.
quad damage - Quad Damage.
rebreather - Rebreather.
silencer - Silencer.
airstrike marker - Airstrike
Marker.
ancient head - Ancient Head.
blue key - Blue Key.
commander's head - Commander's
Head.
data cd - Data CD.
data spinner - Data Spinner.
power cube - Power Cube.
pyramid key - Pyramid Key.
red key - Red Key.
security pass - Security Pass.
- Example:
give all
give rocket launcher
give shells
give rockets 100
-
- gl_3dlabs_broken
- Type: Toggle
- Default:
1
- Description: Toggle the use of alternative
code for 3D Labs video drivers.
- Note: The drivers that 3D Labs release have
some problems so this variable was developed to overcome those
problems. Once the drivers are fixed this variable can be disabled.
-
- gl_allow_software
- Type: Toggle
- Default:
0
- Description: Toggle the emulation of missing
OpenGL functions by the game software.
-
- gl_bitdepth
- Type: Toggle
- Default:
0
- Description: Toggle the use of 16-bit
textures.
-
- gl_clear
- Type: Toggle
- Default:
0
- Description: Toggle the clearing of the screen
between frames.
- Note: This is only necessary when developing a
map and it is necessary to clear extraneous screen information when
floating outside of the map for example. This is also helpful when
using the
gl_lockpvs command.
-
- gl_cull
- Type: Toggle
- Default:
1
- Description: Toggle the use of OpenGL culling
functions.
- Note: The culling functions are used to remove
certain map information which would not be rendered because it is
covered by another object.
-
- gl_drawbuffer
- Type: String
- Default:
GL_BACK
- Description: The name of the buffer that
display information should be written to.
-
- gl_driver
- Type: String
- Default:
3dfxgl
- Description: The filename of the OpenGL
.dll
driver.
-
- gl_dynamic
- Type: Toggle
- Default:
1
- Description: Toggle the use of dynamic
lighting.
-
- gl_ext_compiled_vertex_array
- Type: Toggle
- Default:
1
- Description: Toggle the use of a compiled
vertex array.
-
- gl_ext_multitexture
- Type: Toggle
- Default:
1
- Description: Toggle the use of multiple
texture processors.
-
- gl_ext_palettedtexture
- Type: Toggle
- Default:
1
- Description: Toggle the use of textures with
their own color pallets.
-
- gl_ext_pointparameters
- Type: Toggle
- Default:
1
- Description: Toggle the use of point parameter
files.
-
- gl_ext_swapinterval
- Type: Toggle
- Default:
1
- Description: Toggle the use of the swap
interval between frames.
-
- gl_finish
- Type: Toggle
- Default:
0
- Description: Toggle the use of
gl_finish()
function after each frame.
- Note: If this toggle is enabled the video card
driver will send out a
gl_finish()
call at the end of each frame for proper timing.
-
- gl_flashblend
- Type: Toggle
- Default:
0
- Description: Toggle the blending of lights
onto the environment.
- Note: If this toggle is enabled the lights
will blend into a translucent ball of light.
-
- gl_lightmap
- Type: Toggle
- Default:
0
- Description: Toggle the display of light map
used for testing static lighting.
- Note: If this toggle is enabled all of the
textures will be removed from the display and only the static lights
will be shown.
-
- gl_lockpvs
- Type: Toggle
- Default:
0
- Description: Toggle the locking of the current
PVS table.
- Note: If this toggle is enabled the game will
lock the PVS table in the memory for the current location that the
player is in and it will not let it be updated by the player's
movement. The PVS table determines what parts of the map can be seen
by the player and if they should be rendered. This variable is used by
map makers to lock the PVS from a certain location and then move
around to see what parts the game will render from that location and
then determine where hint brushes should be placed to limit the
rendering. It is helpful to enable the
gl_clear
command to avoid the hall of mirrors effect on the unrendered parts of
the level.
-
- gl_log
- Type: Toggle
- Default:
0
- Description: Toggle the logging of all the
OpenGL commands.
- Note: If this toggle is enabled a file called
gl.log
is produced with all of the OpenGL commands which were used by the
game. Be careful about using this command since the size of the log
file can grow quite large quick quickly.
-
- gl_mode
- Type: Toggle
- Default:
3
- Description: Toggle the screen resolution
mode.
- Values:
0 - 320 x 200
1 - 400 x 300
2 - 512 x 384
3 - 640 x 480
4 - 800 x 600
5 - 960 x 720
6 - 1024 x 768
7 - 1152 x 864
8 - 1280 x 960
9 - 1600 x 1200
-
- gl_modulate
- Type: Register
- Default:
1
- Description: The brightness of a texture while
it is being affected by dynamic lights.
- Note: If the value is less than
1
then the texture which on which the dynamic light is displayed will be
darker than it's normal color. If the value is more than 1
then the texture will be brighter. This variable is mostly used to
brighten up the lighting in the game without changing any gamma
information.
-
- gl_monolightmap
- Type: Toggle
- Default:
0
- Description: Toggle the display of a
monochromic light map to test dynamic lighting.
- Note: If this toggle is enabled the wall
textures will be removed from walls and replaced by a white texture.
Also, all effects of dynamic lighting on different parts of the map
will be displayed in a solid black color.
-
- gl_nobind
- Type: Toggle
- Default:
0
- Description: Toggle the binding of textures to
triangles.
-
- gl_nosubimage
- Type: Toggle
- Default:
0
- Description: Toggle the usage of subimages for
rendering.
-
- gl_particle_att_a
- Type: Register
- Default:
1
- Description: The value for the intensity of
the particle A attributes.
-
- gl_particle_att_b
- Type: Register
- Default:
1
- Description: The value for the intensity of
the particle B attributes.
-
- gl_particle_att_c
- Type: Register
- Default:
0
- Description: The value for the intensity of
the particle C attributes.
-
- gl_particle_max_size
- Type: Register
- Default:
4
- Description: The maximum size for a rendered
particle.
-
- gl_particle_min_size
- Type: Register
- Default:
1
- Description: The minimum size for a rendered
particle.
-
- gl_particle_size
- Type: Register
- Default:
4
- Description: The default size for a rendered
particle.
-
- gl_picmip
- Type: Register
- Default:
0
- Description: The dimensions of displayed
textures.
- Note: The value of this variable will
determine the dimensions of the textures which are displayed in the
game. The displayed textures are shrunk by the formula
2^x
where x is the value of this
register. Setting this to a value which is larger than zero might
provide performance increases on slow systems.
-
- gl_playermip
- Type: Toggle
- Default:
0
- Description: The dimensions of displayed
player skins.
- Note: The value of this variable will
determine the dimensions of the player skins which are displayed in
the game. The displayed skins are shrunk by the formula
2^x
where x is the value of this
register. Setting this to a value which is larger than zero might
provide performance increases on slow systems.
-
- gl_polyblend
- Type: Toggle
- Default:
1
- Description: Toggle pallet blending.
- Note: The pallet blending effect is used while
being injured, using a powerup, or under water. It might be beneficial
to disable this effect to see clearly in water, but then if the player
is being injured he won't know it.
-
- gl_round_down
- Type: Toggle
- Default:
1
- Description: Toggle the rounding of texture
sizes.
- Note: If this toggle is enabled textures which
are not sized to the power of 2 will be enlarged to the next higher
power of 2. Normally textures will be shrunk to the next lower power
of 2. Enabling this toggle will make some textures sharper such as
monster skins but will degrade performance.
-
- gl_saturatelighting
- Type: Toggle
- Default:
0
- Description: Toggle the saturation of all
lights.
-
- gl_shadows
- Type: Toggle
- Default:
0
- Description: Toggle entity shadows.
- Note: This function is far from perfect.
Shadows will all be cast in the same direction (angle 180 in reference
to
viewpos ) from all entities,
including ones that are emitting light.
-
- gl_showtris
- Type: Toggle
- Default:
0
- Description: This command toggles a map of the
triangles that the engine is drawing for the current view. The edges
of the triangles are shown in white and the faces are darkened.
- Note: This command is unable to be used on a
3Dfx card. You need to be using the default OpenGL driver.
-
- gl_skymip
- Type: Toggle
- Default:
0
- Description: Toggle the usage of mipmap
information for the sky graphics.
-
- gl_swapinterval
- Type: Register
- Default:
1
- Description: The delay between frame buffer
swaps.
-
- gl_texturealphamode
- Type: Toggle
- Default:
default
- Description: The color mode for alpha-blended
textures.
- Values:
default - The default mode.
GL_RGBA - Unknown.
GL_RGBA2 - Unknown.
GL_RGBA4 - Unknown.
GL_RGBA8 - Unknown.
GL_RGB5_A1 - Unknown.
-
- gl_texturemode
- Type: String
- Default:
GL_LINEAR_MIPMAP_NEAREST
- Description: The texture drawing mode.
- Values:
GL_NEAREST - This will enable
nearest neighbor interpolation and will therefore appear similar to
software Quake2 except with the added colored lighting.
GL_LINEAR - This will enable linear
interpolation and will appear to blend in objects that are closer than
the resolution that the textures are set as.
GL_NEAREST_MIPMAP_NEAREST - Nearest
neighbor interpolation with mipmapping for bilinear hardware.
Mipmapping will blend objects that are farther away than the
resolution that they are set as.
GL_LINEAR_MIPMAP_NEAREST - Linear
interpolation with mipmapping for bilinear hardware.
GL_NEAREST_MIPMAP_LINEAR - Nearest
neighbor interpolation with mipmapping for trilinear hardware.
GL_LINEAR_MIPMAP_LINEAR - Linear
interpolation with mipmapping for trilinear hardware.
-
- gl_texturesolidmode
- Type: Toggle
- Default:
default
- Description: The color mode for solid-blended
textures.
- Values:
default - The default mode.
GL_RGB - Unknown.
GL_RGB2 - Unknown.
GL_RGB4 - Unknown.
GL_RGB5 - Unknown.
GL_RGB8 - Unknown.
GL_R3_G3_B2 - Unknown.
-
- gl_triplebuffer
- Type: Toggle
- Default:
0
- Description: Toggle the usage of triple
buffering for OpenGL cards.
- Note: If you are using a 3Dfx Voodoo2 card
this toggle will automatically be set to
1
because these cards support triple buffering by default.
-
- gl_vertex_arrays
- Type: Toggle
- Default:
0
- Description: Toggle the use of vertex arrays.
-
- gl_ztrick
- Type: Toggle
- Default:
0
- Description: Toggle the clearing of the
z-buffer between frames.
- Note: If this toggle is enabled the game will
not clear the z-buffer between frames. This will result in increased
performance but might cause problems for some display hardware.
-
- god
- Type: Operation
- Description: Toggle god mode for the player.
- Note: When a player is in god mode he is
indestructible, except for the teleportation death (telefrag), or if
he issues the
kill command. Also,
players in god mode have a white aura effect around their character so
you always know who's using this command.
-
- graphheight
- Type: Register
- Default:
32
- Description: The height in pixels of graphs.
-
- graphscale
- Type: Register
- Default:
1
- Description: The vertical scale of displayed
information on graphs.
- Note: If this register is lower than
1
the data in the graphs will be shrunk, if higher than 1
the data will be enlarged.
-
- graphshift
- Type: Register
- Default:
0
- Description: The vertical shift of information
on graphs.
-
- gun_model
- Type: Function
- Syntax:
gun_model
gun_model (filename)
- Description: Display a weapon model.
- Note: This command is primarily used to test
the look of the weapon models and to allow the display of each frame
for a gun model. When this command is used without any parameters, it
will return the default gun model.
- Example:
gun_model
gun_model weapons/v_shotg
-
- gun_next
- Type: Operation
- Description: Displays the next frame for the
current weapon model and reports the frame number. The first frame
0
is the default frame where the gun animation takes place. If the frame
number is increased to anything above that frame, the gun model will
be frozen in that frame until the gun frame is returned to 0 .
-
- gun_prev
- Type: Operation
- Description: Displays the previous frame for
the current weapon model and reports the frame number. The first frame
0 is the default frame where the
gun animation takes place. If the frame number is increased to
anything above that frame, the gun model will be frozen in that frame
until the gun frame is returned to 0 .
-
NEXT
PAGE OF CONSOLE COMMANDS====>
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Download Sites:
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Polycount
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Quake
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reviews, features, demos, links, hints & tips , cheats, and tech ...
Telefragged.com
- Another good site for Quake stuff.
Modification
Websites:
Gloom
- Planetgloom.com, this website hosts the Mod, Gloom for Quake 2. Check it
out and download it!
TFQ
- Transformers Quake II, Transformer Models, info and more shit, check it
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Fan/Player Websites:
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