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Ultra DBZ RPG
RPG
- Home
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MISC.
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STAFF
Webmaster:
Trunks
Co-Webmasters:
Cell
Updates:
Trunks & Cell

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Race

Saiya-jin: One of the more powerful races. They are built for fighting but lack intelligence. Losing a fight as a Saiya-jin offers a slightly higher stat boost than other races. They also gain a small boost when being fully healed after falling under 5% Max HP. Their low intelligence prevents them from creating their own moves while Meditating and lowers the rate the power of their attacks increases during Self-Training.

Human: Humans don't have any advantages when it comes to fighting, but they are fairly smart. They gain techniques during meditation and sparring an above average rate. The rate that the power of their attacks increases is also above average.

Half-Saiya-jin Not quite as strong as a full Saiya-jin, but they're also not as dumb. Like Saiya-jins, they gain slightly more for a loss, but not as much as a Saiya-jin. They also get a boost after being fully healed when under 5% Max HP, but it also is less than the bonus Saiya-jins receive. They can learn new attacks through meditation at a slightly below average rate.

Namekian: Nameks have several race-unique abilities. They are average fighters but have well developed minds. They gain concentration faster than every other race and begin with 10%. They learn created attacks during meditation at an average rate. Nameks also possess the natural ability of limb regeneration.

Android: Androids don't require KI to live, so using it all during battle won't kill them. They also possess several useful traits such as the ability to breathe in space, limb regeneration (takes two days instead of after battle like Namek and Majin regeneration), and a built-in scanner that allows them to know their enemy's HP at all times. Their fighting ability and intelligence are both average. When Androids learn Bukujutsu, they don't require KI to use it. Androids are unable to fuse, but do have absorb. In order to achieve their Super levels, they must first absorb another person.

Majin: Extremely durable. They require -30% of their HP instead of -25% to be killed. Like Nameks, they have several moves than only they can learn. Majins possess the abilities of breathing in space and limb regeneration. Like Androids, they cannot fuse and instead rely on absorbing. Their super levels also require them to absorb someone instead of gaining rage.

Chill: Chills use transformations instead of super levels. They are also great fighters and begin with 10% UBS and LBS. They possess the ability to breathe in space. Chills have an average intelligence.

Kaio: Kaios aren't really the best fighters in the world but they can teleport somewhere they've already been without Shukandio. Also, once during their life, they can teleport to the afterlife to receive any training. Kaios develop unique moves at a slightly above average rate. Kaios cannot be anything other than neutral or good.

Demon: Gain an extra 10% to their beginning stats, making them slightly more powerful to begin with. Demons have transformation levels like Chills. Demons gain UBS and LBS at a slightly faster rate than other races but cannot learn original moves during meditation. Demons cannot be anything other than neutral or evil.

Mutant: Mutants gain attack power naturally over time, which is their biggest advantage. They share transformation levels with the Chills and Demons. They cannot learn unique moves through meditation.

Kornack: Kornack's main advantage is they possess the strongest power-up in the game, even though it is extremely hard to obtain (no one has ever done it :P). They are fairly intelligent, and gain concentration slightly faster than everyone else. Kornacks are unable to fuse.