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Ultra DBZ RPG
RPG
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Attack moves

These are the moves that cause damage to your opponent. You may only know 15 attacks at a time not including ones you created yourself.
Move Descriptions Damage Ki cost
Ashide Blast A KI Blast fired from the foot. 8% 20
Akumaitokosen When used on someone who is evil, this attack expands the evil in their heart, and the heart will explode instantly killing them. The only problem is you must be stronger than your opponent. Instant Death 166
Bakuhatsuha By raising two fingers, the user of this attack can create a large explosion that will totally decimate the surrounding area or the ground under an opponent. 10% all 48
Bakurikimahan The ultimate ki attack, this is is an extremely powerful ki blast shot from one hand, the other gripping the shooting hand's wrist for support. 17% 90
Big Bang The user points his hand to his side and positions it at a 90 degree angle and fires a huge ki. What happens when the attack hits? I think the name is fairly self-explanatory. 25% 160
Burning attack A very flashy attack that is mainly used as a diversion technique. Not exactly powerful, but it works. 7% 22
Chikyuuhou Kai Noichi Geki Buu's planet destroying attack. The attack is designed to hit anything, drill to the center and explode from within. Very painful if used on an opponent. 110% 450
Chou Kamehameha The "Ultimate" Kamehameha. 10% 36
Chobakuretsumaha Done when you power up the blast between the palms of your hands in front of your chest; then releasing the blast. 5% 6
Chonoryoku A very unique technique done when both hands, or a single hand, are put forward which can manipulate the bodily movements of your opponent to an extent, providing that the opponent is not too powerful. The person can stop someone's movements or cause internal pain with this technique. 5% per turn 72
Crasher Ball A large ball produced from the palm of the user 14% 63
Daichiretsuzan With a swipe of the hand with two fingers extended, it creates an invisible cutting beam that goes a long way. 12% 60
Death Ball A small ball of energy that explodes violently when it touches something. 16% 60
Dengeki Ha The ability to shoot electricity at your opponent. Most used during Movie 2 by one of Dr. Wheelo's creations. 9% 25
Destructive Wave The user creates a wave of KI with a single swipe of his arm that will destroy anything in it's path. 15% 65
Destructive Hammer The user clasps both hands together and hits their opponent over the head. This attack also uses a bit of KI so when the attack hits, there is usually an explosion. 9% 18
Dodonpa A blast shot from one finger, which explodes upon impact. 15% 80
Double Tsuihikidan It shoots a Kamehameha-like blast from each hand, and can be guided towards the enemy 11% 34
Dragon Fist An attack that powers a blast with the power of the eternal dragon. Extremely powerful but also very draining. 90% 370
Ekishyou Ka A MAJIN will liquify themselves and force themselves down their opponents throat. They will then expand resulting in a very messy death for the victim. Instant Death 164
Eraser Cannon A large blast shot out of the user's mouth. 19% 120
Final Flash The user puts both hands outward and yells "Final Flash!" and fires a massive beam of energy. 30% 200
Final Kamehameha Gogeta's most powerful attack. You launch a KI Ball in front of you. You then place both hands on the ball which releases a great attack. 41% 275
Finish Buster Trunks' most powerful attack where he gathers a huge KI blast above his head and launches forward with both hands. 12% 42
Flush Bomber An attack powered up in one hand raised over the head and then thrown at the target. 13% 54
Frieza Beam Much like the Dodonpa attack except the Frieza Beam does not explode on contact. Instead, the attack pierces and slices the target. 17% 84
Furu Pawa Shou Geki Ha A blast shot from both arms that consumes quite a bit of energy. It is extremely powerful. 37% 225
Gallet Gun The user makes a gun with his/her hand a fires a very small but very powerful blast. 18% 100
Galatica Donut An attack that traps your opponent with a strong ring that squeezes them. 4% per turn 90
Genocide Attack Buu's ultimate attack that destroyed the Humans. Shoots powerful beams into the air which rain down and explode. Takes 3 turns to charge. 65% 300
Gekiretsukodan A small spherical ball that was first used by Piccolo. Not exactly powerful but it still gets the job done. 10% 32
Gekito Buu Buu VolleyBall A unique move that requires two partners working together (only one has to know this move). You and your partner simply smack your opponent back and forth then spike them into the ground. 15% None
Giga Blast An extremely powerful blast for ANDROIDs only. The blast is programmed by the Android's internal computer that has the information of every fighter. Therefore, this blast is extremely difficult to dodge. 22% 172
GuruGuru Gum The user spits out a gob of something and traps their opponent in it. If the opponent tries to move, the gum tightens and inflicts pain. Lasts 1 turn. 5% if they move 3
Haikyuken The user practically treats their opponent like a volleyball and smacks them around. 6% None
Hankokubikurisho This attack shoots a large electrical field around your opponent which traps them and cause damage if they try to attack. They cannot be attacked while in the sphere. Perfect for stopping a charged attack. 3% if they attack 10
Haretsu no Maho A powerful attack that causes your opponent to swell up and explode. Doesn't work on people with a PL higher than 1,500,000 or higher than you. Instant Death 216
Hasshuken The user moves their arms so fast there appears to be 8 arms. This allows you to get an easy hit. 6% None
Haymaker Pull back your arm, and let loose so that you smack the ugly off your opponent's face. Nothing but ol' fashioned whoop ass here. 6% None
Hell's Flash An attack exclusive to ANDROIDS. They simply take off their hands, and release several powerful blasts. 18% 120
Hitsu Satsu Ken A sword attack used for cutting off limbs. Hardly works but can be effective. 5% None
Hokaku Kon Dan This is an unique attack used by Frieza. He traps his opponent in a large energy ball and sends it plummeting to the ground. When it hits the ground, the ball explodes, usually killing the person trapped inside. 28% 195
Honoo This attack spews a large cloud of fire at your opponent that causes burns. These burns cause 10% damage every time they attack. 100 per turn 1
Hyper Tornado Attack The user quickly spins and creates a tornado that sucks up an opponent. This attack continually causes great amounts of damage until it can be dispersed by the victim. 8% per turn 120
Iai Giri Basic sword attack. Simple slash either horizontally or vertically. 7% None
Isa o Hasahusa Tobatsu The breath attack Frieza uses while on Namek. This attack can use your own breath to cut or simply blow away your opponent. 15% 82
Jankuara The attack that Zangya and the rest of Bojack's team use fairly often. Uses one's mind power to create small threads that can hold a target in place and cause pain. Lasts 1 turn. 5% 45
Kaifuku This is the classic round-trip attack. The attack is shot at the opponent and made to miss on purpose to give the opponent a false sense of security. When the opponent has their guard all the way down, the user turns the attack back around and hits the opponent in the back. 12% 50
Kai Ichigeki The small green ball of energy that was developed by Brolly. The user has full control of this ball and if it misses, they can redirect it back at the target. 14% 72
Kakusandan The user fires 8 blasts into the air, all of which rain down on a different target. None of the attacks can hit the same target. Best used on a group. 4% per target 16
Kakusanyudokodan The user fires many KI blasts that surround the opponent and hit them at random. 15% 75
Kamehameha It is a ki blast, which to start is charged up, held behind the firer in cupped hands. Then brought forward to release a large blast of energy. 8% 12
Kamehameha x10 A very powerful mix between Chou-Kamehameha and Kamehameha. 23% 156
Kanashibari no Jutsu This attack is a counter to Bukujutsu. If your opponent has an advantage over you while using Bukujutsu, you can use this to grab their leg and basically throw them into the ground. 6% None
Kankosusen A red circle shot from the palm, used by both Turles and the Saiyan from the Spirit Room. Upon contact, the blast explodes or pierces to damage the opponent. 10% 34
Ki Aigan An attack used by Kaioshin. By simply looking at his opponent, he can create a KI wave from his eyes. 11% 43
Kiaiho An invisible force attack that knocks one's opponent back. It can be shot either from an open palm or from the eyes. 9% 20
KI Blast A normal blast that requires no KI. Usually realeased from two outstretched hands. 5% None
Kienzan It is a flat, disc-shaped ki blast, which can be used to slice through its target with deadly accuracy. 11% 50
Kikoho You put the tips of your fingers of both hands together, forming an "O" between your fingers and thumbs. Then you shoot a very powerful Ki blast through the "O" at your opponent. Can be very devastating and usually hurts yourself. 30% 215
Ki No Tsurugi A ki beam that shoots out somewhat as an extention of the hand and can be swung and stabbed to cut or pierce enemies. 13% 52
Kizuato no Chiyu A move used by Vegetto where he fires a Dodonpa blast from all five fingers. 20% 115
Koukyuu Gata This is basically the same thing as a Barrier, except offensive. You expand the Barrier until it touches your target and the Barrier explodes on contact. 17% 87
Kuchi Kara no Kaen This attack was used by Hildengarn. The user opens their mouth as wide as they can and a large KI blast composed of flames engulfs everything in the area. 22% 122
Kuukanteni Punch This appears to be a normal punch at first but when the punch lands, the user fires a KI blast from their fist that will usually launch their opponent back. 10% 36
Kyoken The user distracts their opponent and quickly jumps behind them to land an attack with little effort. 6% None
Mafuba A blast that can trap an opponent in a bottle. If this attack misses or you have no bottle to store them in, this attack will backfire and injure, or possible kill you. None 10
Makankosappo A penatrating blast shot from two fingers. It is actually two blasts, one going straight ahead and the other coiling around the first for drilling power. This attack drills through everything it hits, and eventually blows up when it hits something big enough. 17% 96
Makosen It gathers ki into both of your arms, then fires a blast from each one after the other for a total of 4 blasts. 7% 12
Mara Fyutsu The user pulls his arms and legs back behind his body and when they move their limbs to the front, it unleashes a strong KI attack. 11% 40
Masenko It powers up a blast over your head with both of your hands, one palm behind the other, then you bring your hands down in front of you to fire the blast. 10% 40
Mystic Attack Allows NAMEKS to stretch out their arms and legs to long lengths. Somewhat stronger than Punches and Kicks. 8% None
Power Blitz The user flys around their target at a fast speed. The whole time the user is constantly punching, kicking, biting, or whatever to cause damage. 12% None
Renzoku Energy Dan This is an attack which Vegeta is notorious for. You gather KI in your arms and unloaded hundreds of small balls on your opponent. 7% 8
Renzoku Shine This is Gotenks adaptation to the Renzoku Energy Dan and a lot more powerful. 10% 25
Ring Jyuo no Energy Ball This is the attack Majin Vegeta used on Goku during their duel. After pinning your opponent against a surface, you can fire 5 rings, one pinning down their neck, two pinning down the arms, and the last two pinning down their legs. After this attack, you get one free attack turn. 5% 55
Rogafufuken Preparing yourself in a special stance, you attack with many "claw-like" punches and kicks, finishing off with a double-fisted "claw-punch." This move takes a whole turn but 6 attacks in all. 2% per hit None
Saikitsuku The basic eye beam. Nothing real fancy, just a tricky way to do a weak KI attack. 11% 38
Saiko no Kogeki A large explosion caused by extreme concentration by the user. The explosion is aimed to hit directly on the target so it can usually leave quite a dent. 14% 55
Sekikatsuba Turns people to stone using your own spit. This allows you to escape, and the opponent cannot be harmed. None 12
Self-Destruct You sacrifice yourself to inflict a large amount of damage to your opponent. You must first charge it up for 3 turns, and may be hit by only Physical Attacks. 100% 72
Scatter Shot This attack is simply a few KI blasts shot out in a wide radius. Can attack multiple people. 7% 15
Shogekiha Is an invisible blast shot from the eyes or hand. It cannot miss. 9% 24
Sokidan This is a round energy ball shot from the palm of the hand. 12% 46
SS Deadly Bomb The attack used by Android 13 in an attempt to kill Goku. Extremely powerful. 22% 140
Spirit Bomb A large ball of energy gathered from nature, humans, etc., which lend you their energy. Must be charged for 2 turns. 50% 100
Super Ghost Kamikaze It spits out a ghost-like form closely resembling the person. The ghost-like form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast. 17% 110
Super Skill You freeze your opponent for one turn, keeping them from dodging or attacking. Not effective on people stronger than you. None 5
Tail Attack Only if your character has a tail (Saiyans and Chills). You can use it in any way to trip them up, beat them up, or hold them down (damage is the same either way). 5% None
Tasai Na Waza No Kazukazu The basic anger attack. You randomly lash out at your opponent with up to 6 attacks. 7% None
Telekinesis The ability to move things with your mind. If you're considerably more powerful than your opponent, you can slam them against the ground, walls, and other such things. It's also a good chick impressor. 6% None
Tenkubekejiken The user of this technique jumps high in the air, then on the way down, faces forward with his arms in an "X" position, then landing on his opponent with the arm in an "X" position. 6% None
Thunder Flash The user power-ups and puts their fist together. This unleashes a powerful attack that devastates the victim. 14% 64
Totsugeki The user flies into the air and drops as fast as they can onto their target. 8% None
Tsu no Beam An attack for NAMEKs and MAJINs only. This simply a blast from the users antennae. 7% 10
Udebunrikogeki A very unique technique for MAJINS only. They simply tear off a part of themselves and throw it at their opponent, which traps them and squeezes them until they can break free. 3% per turn 25
Yokaieki The ability to shoot acid at the opponent. The acid can be shot from the mouth or in the case of Saibamen, from the head. 9% 24
Yubisaki Kara no Shyougeki Ha The attack Frieza used on Piccolo. By simply pointing at your target, you cause a small explosion. Several of these are very effective. 10% 40
Kick Kicks the opponent 5% None
Punch Punch the opponent 3% None

Defense Moves

Defensive moves are used after your opponents attack to dodge or block it. You can only know 6 defensive moves at a time. You may only use a Defensive Move two times in a battle unless the description says differently.

Move
Descriptions
KI cost
Barrier This purely defensive technique forms a ki-shield around the body that protects the user from KI attacks, but inflicts pain if hit with a physical attack. It lasts for 2 moves. During that time, the user is immune to most attacks but he cannot attack with KI. 35
Disintegration The ability to disappear and instant reappear somewhere else. Completely undetectable because it is so instant. 22
Hana Gaeshi Kame Ha Tenshinhan's ability to block Ki attacks by putting his hands together in front of his chest. Blocks one Ki attack. Same as KI cost of move blocked
Ikoukan o Hatsusei This technique makes is a small portal infront of the user and absorbs the attackers move. This move also can redirect the opponent's attack after 2 turns. 55 and 1/2 KI cost of move blocked to send back
Invisible Jumping This techinique allows you to jump around fast enough so that you cannot be seen. This allows you to dodge an attack and get behind your opponent. 8
Kiai This technique is used simply by yelling really loud which disperses weaker ki attacks. It gets rid of all ki attacks from a person who's KI is lower than yours for 2 turns. 18
Kikou Ha An energy wave that can dispell most KI attacks 15
Mind Read The best way to dodge an attack is to know before hand right? Use this in advance (select when you want it to take affect, 1-5 turns). The move that takes place then is automatically dodged. 15
Saruken A distract and avoid technique. Allows you to dodge any attack. 8
Shishin No Ken Allows the user to split into 4 different forms of themselves. All the clones have 1/4 your stats, but this allows you to attack multiple times. 15
Shukandio The user places his/her pointer finger and middle finger on their forehead and can teleport to anywhere they have prevoiusly been or to anyone they have met. 50
Suiken A very strange move that confuses your opponent. The reason why?...You act like a drunk. The opponent cannot use physical attacks for 1 turn. 6
Taiyoken The user puts his hands in front of his face, says "Taiyoken," and it lights up very bright, so much that he blinds his opponent. Makes your opponent lose a turn. Can only be used once per battle. 5
Time Stop This is an attack when used freezes time for your opponents so that they are frozen in whatever position they were in. Makes the enmey lose a turn, and it lets you dodge any attack. 15
Zanzoken The user can move so fast he leaves an after-image, while attacking from another standpoint. It allows you to get behind the enemy. 20

Power-ups

You're only allowed to know 5 power-ups at a time. They usually help make yourself more powerful than you can usually become.

Move Description KI Cost
Absorb Allows an ANDROID to absorb another fallen android. Can only be used if your fellow android is knocked out, not dead. Adds their stats to yours and multiplies them by 2. 56
Bebi Possession Not exactly a power-up you may want to earn. You do become 2x stronger and can reach the next level of SSJ, but you have no control over your character until Bebi switches bodies or you are killed. It's only possible to learn this from another person under Possession or Bebi himself. 40
Body Change For MUTANTS only. This allows you to change bodies with a person for an entire battle (you get their stats). You can only use moves of theirs that you knew in your old body. 38
Bukujutsu Allows you to move 50% faster inside a battle. Also allows you to get to Kame's Lookout easily. 1 per turn
Energy Koshoku Allows an Android to absorb energy from incoming KI Attacks. They still recieve 70% damage while the remaining 30% restores KI to the Android and increases maximum power. 23
Fusion When two people from the same race use this, they are bound together for 3 minutes in a battle. And for everyone who will try this, you can't leave for three minutes or talk fo three minutes so the fusion wears off, you must battle! Adds the users' stats together then multiplied by 2 (the stronger of the two controls him/her and names him/her) 95
Heal Allows someone to revive a KOed ally with increased power (temporary). This ability does drain a lot of power from the user, and they cannot react in battle for 2 rounds. Since it requires so much energy, it can only be used once a battle. 18
KaioKen Raises KI and Speed by the number of the KaioKen. Does damage when used, though, and if you use a number higher than what you can withstand you will probably kill yourself. Max Level is 20. 20 per Level
Ki Sense Allows you to get a decent idea of what your enemy's fighting power and remaining HP. This way you save money for scouters and can still compare PL levels and HP levels somewhat closely. The downside is that this doesn't detect Android's power and can't be used for DBs. 2
Ki Transfer Allows you to loan your own Ki to a partner or fellow fighter so that they can pull of a mega attack. Just make sure not to loan too much, because when you loan energy, you cannot gain it back for the rest of the battle. You can also kill someone by overloading their body. However much you pick
Koshoku The ability for a MAJIN to eat their opponent and absorb their looks, attacks, and adds their stats to yours then they are multiplied by 2. Only lasts 1 week. Can only be used if you are battling more than one person, unless you have a partner, then you can eat him. 20
Kyodaika Allows a NAMEK to increase their size which also increases Max HP 10% 21
Majin Power-Up Once used you cannot control yourself until you lose but your character automatically reaches the next level of Super Saiyan. 35
Mystical Power-Up Once learned, you cannot use any other power-ups or the combined power of the power-ups will destroy the planet. This power-up is just as strong as the SS4 power up. 336
Oozaru Ball Once used, a SAIYAN is an Oozaru which is out of control for the rest of the battle. 36
Power-Down Allows you to control your KI level so that you can train with weaker people. None
Regeneration When a NAMEK uses this, they regain any lost KI and regain half of their MAX HP. Can only be used once every 5 turns. If you don't have any KI left, you cannot use this move. 60
Rage When a HUMAN uses this, they can double their KI and regain all lost HP. Must have enough KI left to use this. 36
Shiyokan Allows the user to grow another set of arms. Increases damage of all punches 1%. 20
Super Saiyan (can be used by other races too) The user simply uses all their gathered strength and anger to become an ultimate fighting machine. Look at the page!
Transformation Once a CHILL reaches a certain level, they can transform and double their KI. The max Transformations is 5. Same as SSJ