Valerian (2nd level Human
Ranger/Fighter) The Party had just defeated the Green Gargoyles and Valerian
was almost taken up and dropped. He survived, but not for too long. The
valiant Ranger would soon meet his death. The party opened the door to the
crypt with the key they had found and were soon attacked by the black
skeleton... it screamed and most of the party ran with fear, as the evil
undead creature hacked Valerian down with two sword strikes. The
party when it got the balls, returned to see if Valerian survived, only to
find the Skeleton holding his liver... what was left of Valerian was
painted on the walls of the crypt. We were not amused. (Reported by:
Kraig)
9 August
Want to know what Clark & Bill look like?
Like to see some NG pics from GenCon 2001 ? Well you can here :)
Also new Graveyard Submissions ! Here they
are :
Kun-Chao, A monk who stayed alone in
the "Ogre room" at level 2 as his
group
tried to defeat them from the door, not noticing how badly Kun-Chao
was wounded, he was brought from 2 hp to -11 hp in one hard
stike of an ogre club... (Submitted by Torsten)
Cannon Fodder (Hastily made Male Elven
Fighter 3)- After his entire party
was
stunned by Filaar's Dust of sneezing and choking, Cannon took it upon himself
to try to save them all. A heroic act, and admirable self sacrifice, for
as he was frantically beating dire rats off of his half gnawed comrades, he
was slain by an arrow to the head from the vindictive wererat, Filaar, whom
he had gashed pretty good earlier with his +1longsword... (submitted by :
Gamecat)
Phadian Longreach (Male Half-elf
Sorcerer 3)- Having completely exhausted
his
spells on earlier encounters with a Gelatinous cube and a roving pack of ghouls,
Phadian was just suggesting a nice rest for the party to regain hitpoints
and spells when they were ambushed by Filaar and her band. He decided
to run forward and try to help the fighters when Filaar unleashed her magical
dust. The poor bastard was gnawed to death by dire rats nice and slow
like, hacking and coughing between his ragged screams....(submitted
by : Gamecat)
Silvermane (Male Dwarven Fighter4)-
This noble and humble dwarf met his
end
as many warriors would wish to... in the heat of battle. Stunned by Filaar's
wicked dust, Silvermane was thought to be an early loss as he was swarmed
by dire rats and wererats alike. But, no matter how much they stabbed
and bit, he would not fall. Even when he regained his senses and his comrades
fell all around him, he did not turn tail and flee. Instead he screamed
out his greatest war cry and leaped at the nearest wererat, severely wounding
it with his greataxe. Live or die, Silvermane would not leave his friends.
Unfortunately, endless bravery is not immune to cold hard steel The
wererats took advantage of his sudden attack to outflank him and pierce him
to the core with their swift and bloody rapiers. However, as the only survivor
of the party lived to tell, when Silvermane fell, blood streaming from
his lips... he was smiling. (submitted
by : Gamecat)
Next update will probably be next friday. CU
soon !
1 August
Sorry 'bout the late updat, but I've got a
little touble getting online for a while. Anyway, head over to www.necromancergames.com
for lots of Gen Con news.
I hope the next upate will be a bit sooner.
11 July
Want to see the cover art for the first instalment
of the Maze of Zayene series ? Well you can right here. It's another wonderful
work of art by John Masse. What are you waiting for ? Grab it now
..
Maze of Zayene 1: Prisoners of the Maze by
Rob Kuntz should be out at Gen Con 2001.
28 June 2001
News
Clark e-mailed me to say that "RA2"
and "Prisoners" are on schedule for their GenCon Release, and this
:
"Just to let you (and the fans) know,
I love how theysupport the site. I fully support the adventures they
write and that you post on the site. I think that is a great
idea.
In fact, I like it so much I have a little
tidbit for
you: I am
trying to make Bard's Gate as friendly for fan created
content as possible. The module willdetail the city and all the cool places, but
it wont detail every bar or building or NPC. I really want
to leave that open for fan development. Make a cool bar or
develop a cool NPC. I want to turn Bard's Gate over to the
fans."
Graveyard
Another graveyard submission
by Chris posted on the Graveyard page and here for your covenience :
Ivelios - Elf
Ftr3/Rge3. After several objections from the rest of the party, this curios
rogue decided to climb down Dungie's latrine and scoop up any treasure he might
find. Dungie sprang up from the muck, grappled Ivelios, and engulfed him all in
a matter of 2 rounds. A valiant attempt to save the poor sod almost resulted in
the rescuer being engulfed as well. The last thing the overly curious rogue saw
was his party members heading for the hills (with his dropped belongings no
less!).
19 June 2001
Well it's been a while since the last update,
but I'm back (in black).
News
As scooped on http://www.twentysides.com
: the first Rob Kuntz module in the Maze of Zayene series, titled
"Prisoners of the Maze." will be available on GenCon. There's also an
interview with Clark Peterson about RA2 there.
A preview of the cover from Rappan Athuk II has
been posted on the Necromancer
Games website. Here's the direct link : http://www.necromancergames.com/pdf/ra2_cover.pdf
Graveyard
One new update on the graveyard
. I'll post it here for your convenience. :
Ipswich
- Halfling Sorcerer. This brave little guy marched right up to the 90 ft. cliff
despite ominous growls coming from nearby. Within 12 seconds, he was pummeled to
death by the clawed tentacles of 3 displacer beasts, then ripped limb from limb.
(Reported by : Todd)
5 June 2001
Another new adventure on the Resources
page by Gabor Lux (Thanks !!).
The Release-schedule on the Sword & Sorcery
Page is updated : http://www.swordsorcery.com/ReleaseSchedule.html
Also a very interesting post on the Sword
& Sorcery Forums ; I'll copy it here (after A few day I'll put it
somewhere else 'cause it's quite a big chunk of text).
- OK-
It has been way too long since Demons and Devils. And I think you--our
devoted fans--deserve to hear what is up. So here it is, an update from
the horse's mouth: mine.
Obviously, working with Rob Kuntz and getting him in the fold and his
products into the production schedule has caused disruption of our core
Necromancer products. Sorry about that. But we felt getting our hands on
Rob was worth the ripple in the schedule.
Anyway, here is the status:
RA2: the cover is done. It is in layout now. The interior art is done. The
maps are done (with grids, you will be happy to know, thanks to your
input). So I say a few weeks in layout, four weeks at the printer and that
baby is ready. So those of you wanting more, it is almost there.
Here are some highlights: the cover is the best thing John has done for us
yet. Better than the Demons cover. It has a three headed abyssal hell
hound in front of what we call the gates to Hell. One head is breathing
fire and killing a cleric, another head is rearing back, the thrid head
has fully engulphed the upper torso of a pc. A paladin is cowering back
and his sword arm hangs useless at his side. I already mentioned the dead
cleric in flames. A fighter babe is trying to smack the hound with her
sword but her pitiful attempts are barely nicking the beast. All in all,
the PCs are having a rough go of it. And, some of you might be glad to
know, the cover illustration has blood--a rare thing in conventional game
covers. The paladin's arm is bleeding. The guy who is getting munched is a
mess.
Here is another announcement: Mike Mearls (who has written a few other d20
products) has finished a pruduct for us called the Siege of Durgam's
Folly. Here is the ad piece for that:
"Travel To A Distant Outpost
Durgam’s Folly sits at the edge of the kingdom, an embattled outpost
against the evil creatures of the wild. You travel with a caravan to that
distant fortress, transporting mysterious cargo. But as you approach your
destination, something is amiss. A local hamlet is in ruins. Strange
creatures patrol the land. Has the famed fortress finally been overthrown?
Battle An Unexpected Foe
The Siege of Durgam’s Folly includes maps of the fortress of Durgam’s
Folly and the chambers beneath. It details a strange new set of monsters
that will plague your campaign for years to come. Can your players learn
the dark secrets of this distant fortress? And in the end, will your party
discover who or what is truly behind the siege of Durgam’s Folly?"
I dont want to give away too much, but the ogres and the ogre mage that
have taken over the fortress are the least of the PCs problems...It is a
good roleplaying module too.
Plus, we are about to anounce another interesting module, called
"What Evil Lurks". This one scares me. All of you freelancers
take note: this submission appeared to us unsolicited. It was so good we
had to publish it. Here is some more about it:
"Sins of the Father
Sins of the father are revisited on his descendants. But only some of the
descendants fight back. Strange dreams and terrible nightmares grip the
common people of Leafton. Horrific images of burning flesh and unknown
terrors haunt the town. A child is taken, possibly by evil wolves that
prowl the forest. Many disappear, never to be seen again. And all this for
a father’s love. But at least the circus is in town…
Only True Heroes Can Stop the Lord of Shadows
What Evil Lurks is an outdoor and wilderness adventure designed for 4-6
characters of Levels 8-10 heavily focused on roleplaying. There are
puzzles and riddles galore, and information gathering to be done, all
culminating in the solution to a great mystery. This adventure pits the
wits and swords of your players against an evil wizard, intent on opening
a gate to the shadow plane. It includes numerous NPCs, nefarious monster
lairs, and a short dungeon. Can your players find out what is behind the
evil dreams and missing villagers? Will they have the brains and brawn to
solve the riddles and stop the curse? Can they halt the Soul Engine before
it unleashes darkness on the world?"
Plus, as if that werent enough, Rob Kuntz is finalizing the first
installment in his "Maze of Zayene Series" called
"Prisoners of the Maze. Not to mention his "City of Brass"
series.
All in all, we have done a major overhaul of the production schedule to
allow for all these exciting new products. Plus, we have been busy
bringing the Fiery Dragon boys aboard (which I am very proud of, by the
way).
So that is what Necromancer is up to...
Tomb of Abysthor has been delayed (obviously) and should be out in 4
months. Bards Gate 2 months after that, by the end of the year.
We have grown and expanded by leaps and bounds--far beyond my initial
vision. Which is great. That means there are lots of gamers that want
"first edition feel."
So thanks for hanging with us during the growing pains.
Clark Peterson
President
Necromancer Games
28 May 2001
Head over to http://www.fierydragon.com
they are now a member of the "Sword & Sorcery-family" :). Best of
luck Fiery people.
There's a new adventure posted on the Resources
page by Dave Biggins (Thanks Dave !!) "The Hilt of Reckoning". It's
very cool and should be of extra interest for people who have DM-ed "The
Crucible of Freya". Also a new graveyard
submission.
22 May 2001
There's a new section on the NG-website, The
Rob Kuntz-section ! You can also find an old tournament adventure he wrote
there.
Oh and a new entry in the graveyard
.
17 May 2001
Rob Kuntz to write for Necromancer
Games !
Don't know who Rob Kuntz is ? Check this
interview on Eric Noah's website. Here's a snippet of the press-release on
the Necromancer
Games website :
"Necromancer Games will
first publish Rob Kuntz’s Maze of Zayene series—a series of four modules
detailing a plot to assassinate the evil King Ovar and the machinations of his
treacherous wizard, Zayene. “These are not simple reprints. Mr. Kuntz is
reworking and updating them for the new edition of the rules. In addition, Mr.
Kuntz is writing a completely new fifth installment in the series, Hidden Realms
of Zayene, which extends the series with a plot twist befitting his brilliance
as an adventure writer,” says Clark Peterson. Next, Necromancer will publish
Mr. Kuntz’s City of Brass series—an epic set of adventures in the elemental
planes of fire and ice, revolving around the occupants of the fabled City of
Brass and embroiling the players in the struggles of the lords of the elemental
realms. Necromancer Games will also publish a revised and updated version of
Garden of the Plantmaster."
Crucible of Freya Download
The long awaited supplement for Crucible of
Freya is now available. Grab it at the NG product
support page , remember you'll need the password from the
module.
14 May 2001
It's been a while, but I'm back with a new
update. Two new entries for the graveyard.
I'll be back soon (this week) with another update.
4 May 2001
One new graveyard
entry, the counter is at 40 now ! Here it is :
Miranda:
level 4 Elven Bard-Her party having fallen victim to the Wererat ambush
in a textbook manner, the poor bard had bad luck on her Fort saves against
the Dust of Coughing & Sneezing. Having lost 12 Temporary Constitution
points to the Dust (and only having a 10 Con!) she died in a fit
of violent coughing and asphixiation. (Reported by : Chris)
2 May 2001
Necromancer Releases :
This is what I got from the Sword
& Sorcery Forums
Oh and 9 (!) new Graveyard
entries. The new entries are marked with this
graphic for your reading convenience. My game-log is delayed a bit but coming
soon...
1 May 2001
Computer-problems keep me from
doing an update (Even this cost >30 minutes). Check back
tomorrow.
27 April 2001
Just a quick note , the next update
will probably (if not it's going to be earlier) be next tuesday.
I'll be posting the first game-log from my new campaign (wich
features Necro-stuff heavily) and hopefully some new
Graveyard-submissions.
24 April
I've updated the Graveyard
with 6 new entries by Taylor. Also campaign-site www.blurred-vision.org
is updated with a new campaign-log incorporating (a modified version of) The
Crucible of Freya.
19 April
The
resources-page is updated with a new map (they are
pdf's now) and 4 new entries for the Graveyard
(look at the bottom of the graveyard-page).
17 April 2001
I've got from the Sword & Sorcery forums
that the web-supplement for "Crucible of Freya" should be ready within
a week or so.
Big update on the Graveyard today. I've
received 6 new entries and the body count is 20 at the moment. Also the
resources-page is updated with an adventure "A Little Bit of Hell" (by
Jonathan) and a list of Reaper Miniatures appropriate for use with the
"Crucible of Freya" (by Istolil) and I've fixed the broken links to
the maps that were posted earlier.
I've also added a link to the The EN World Site
, there you can find Resources, d20 Reviews and The Daemonforge world. They've
got an automated review system for almost every d20 product, so you might stop
by and rate or review a necromancer-module ...
12 April 2001
Just a quick note from me, I'll be cruelly deprived from my internet-connection for a few days. Check back early next week for a BIG update..
Oh and don't eat too many easter-eggs :)
11 April 2001
The Graveyard
is updated ! The "official" bodycount is 14 at the moment.
Also the resources-page is updated
(thank you for the maps Eric).
9 April 2001
The Demons & Devils download is
available ! Get it now at the product
support page . There's also some info about it on the Sword & Sorcery
forums.
Here's a teaser (contains spoilers) :
" It details the lengthy
overland treks that should accompany the three adventures in Demons
and Devils.
It takes you to Crane's Tower in the Sorcerer's Citadel, past an
ogre magess, phase spiders and a cryo-hydra !.... "
4 April 2001
Clark e-mailed me this bit of
info :
"The Demons and Devils
Wilderness Download (titled "Demons and Devils: Epic
Quests") should be available in a week or two."
That's probably before I can
get Demons & Devils in The Netherlands :).
2 April 2001
Big update in the Graveyard-section, 7
new entries. This quote from Joe's E-mail struck me as quite funny : "I
LOVE THIS DUNGEON. hehehehehehehehehehe ... and to think one of the players had
said only days before "Joe's too easy on us." Yeah, what ever."
(4 out of 7 pc's died that session).
I've also updated the links-section. I
added Scott Greene's Creature
Catalog , this is were the Orcus-stats came from. It's an awesome site.
31 March 2001
Clark (Peterson)just e-mailed me a very cool
freebie. Orcus-stats for 3E ! It won't appear on the official site
before monday, so you get it here as an exclusive preview ! Grab it here
!
28 March 2001
I've got some feedback about the
name of my website, and it wasn't very positive :), you can get the
full story in this
thread on the wonderful Eric
Noah boards. So I decided to change the name into Necropolis,
the new url is http://move.to/necropolis
although the old one will also be available for a while. I've also
added a new link in the links section, if
you want me to add your link just send me an e-mail.
Oh and you might have noticed the
new background....
27 March 2001
RA1 Wilderness Supplement is out now !
Head over to the product support page at the Necromancer page and grab it (remember you'll need the password from the RA1 module).
I've added a new entry in the Graveyard-section and fixed a misdirected link.
26 March 2001
Clark Peterson
e-mailed to tell me that the RA-wilderness download is done, it'll
be a 19-page pdf-file called: "Rappan Athuk : The Wilderness
Area". The download will (probably) be uploaded later today.
I've updated the Graveyard-section."
Necrolagnia" was kind enough to send in 3 (!) characters that
died in Rappan Athuk from his campaign.
23 March 2001
Finally it's here: Necrophilia, a fansite
dedicated to gaming the Necromancer
Games way. Here you'll find the latest Necromancer News and more...
One of the things you'll find is the
"Graveyard of Rappan Athuk" a gathering place of all the heroes that
died in RA. So if your PC died horribly in RA send me some some details (Name,
Class ,level, maybe a bit of background and most importantly HOW you died) and
get your PC on the graveyard. The coolest entries might even be
"promoted" as undead servants of Orcus :).
The resources section will be the place to
get fan-created stuff with "1st edition feel". I just added The lesser
Sunstaff, but I really need more so send in your stuff (ofcourse you'll get full
credit). Feel free to e-mail me at jeroen_reutelingsperger@hotmail.com.
Latest News
-
"Tomb (of Abysthor ) has
been delayed about two months to accomodate us getting RA2 out as soon as
possible." Clark Peterson on the Sword & Sorcery forums.
-
Demons & Devils has been unveiled at
the GAMA trade show. Click here
for a preview of the cover.