7th CFC-Youth for Christ National Leaders Conference
July 27-29, 2001
Dallas, Texas
days 'til the YFC CONFERENCE IN DALLAS!
From: Conference Events Planning Committee To: All Couple Coordinators and YFC Cluster Head / Leaders Re: Exciting activities and events for all YFC to participate in.
Greetings in the name of the Lord,
Hope this memo finds you well. It seems just like yesterday we were all in Seattle for the 2000 YFC-Conference. What an amazing time and experience for everyone who attended. This year seeks to provide the same feeling, if not even more.
Without a doubt, God has blessed us with wonderful gifts and talents to share with one another. Ways to build up brotherhood and sisterhood among all of us. With this in mind, we hope to bridge all aspects of a youths life in a more exciting way through the special events planned for this years conference. CFC-YFC recognizes all talents the Lord has given us. He has called us to excel in all we do, whether it be through sports, music or academics. We offer all these things for His greater honor and glory.
With the conference just a few months away, there are several items we would like to inform you about. This memo will contain all the important information you will need to know in regards to all the games, events and activities that will take place during the conference.
The Events Planning Committee has been preparing many fun and eventful activities for everyone to participate in. Here is what your YFC should prepare for before going down to Dallas, Texas.
Special Events (Saturday, July 28)
Sportsfest
(9am 4pm)
Bandfest
(2 4 pm)
Academic Triathlon
(12 2 pm)
Following, will be the overall descriptions of each event and the
activities that will take place during them. We look forward to enhancing the skills,
gifts and talents that God has blessed us with, through these special events.
POINT
PERSONS
So y'alls know who to blame... I mean... forward your questions to!
SPORTSFEST 2001 CFC-Youth for Christ Conference 2001
As part of our exciting CFC-YFC North America
Leaders Conference at the University of Texas at Arlington, we will host the 2nd
annual Sportsfest on July 28, 2001. This is an event and opportunity to unite the
delegations in the atmosphere of sport athletics. Many youth have been blessed with God
given talents in the different sports they excel in. The Conference Sportsfest allows the
youth to express their talents among other brothers and sisters around the country.
There were only 2 main sports at last years conference in
Seattle: Girls Flag Football and Boys Basketball. With the success of last years
Sportsfest, Dallas plans on hosting a big and exciting event with more sports and
activities presented.
There will be a variety of added sports / games for this year. It
will definitely be an exciting time for everyone. Plus, it will encourage participation
among all the youth. Theres an event for everyone to join.
LIST OF GAMES AND TENTATIVE TIMES: SATURDAY-JULY, 28
SPORTS
Girls Flag Football (minimum of 7 on a team) 9am-1pm
Boys Basketball (5 on 5 Tournament)12pm-4pm
Co-Ed Volleyball9am-1pm
Bowling1-4pm
Billiards (9ball/ 8ball)2-4pm
Please register all teams (names and number of participants in
each event) to Charles Aguiling: c_aguiling@yahoo.com
by July 7, 2001. This will allow for a structured and well organized Sportsfest.
WOMENS FLAG FOOTBALL
General Overview of Flag Football Rules:
- Playing Field:
A. The playing field will be 65 yards long and 40 yards wide with
lines or cones dividing into three equal zones of 15 yards.
B. The end zones will be 10 yards deep and 40 yards wide.
(modifications may be made to accommodate the number of playing fields)
- Games will use 12 minute halves with running time. Clock stops
the last 2 minutes of the second half for the following situations:
A. incomplete pass
B. ball carrier goes out of bounds
C. first downs until the official has placed the ball for the
next play
D. after touchdowns and PAT's on changes of possession
E. penalties
F. time-outs
G. the 25 second will be watched by the officials
-(HALF-TIME=5 minutes)
- Unlimited substitutions permitted.
- Two time-outs per half and per team are permitted. The clock
does not stop for the first half and the first ten minutes of the second half except for
time-outs and extreme emergencies.
- All players on offense shall be eligible to receive a forward
pass.
- A player shall be "downed" when their flag is seized
and pulled free or if one knee touches the ground. If the flag is inadvertently lost, or a
player has no flags, he/she will be "downed" by a one-handed touch.
- No knots will be tied in the flags to capitalize or gain
advantage. If purposely done, the player may be ejected from the game.
- Four downs will be allowed for each team to cross one of the
first down zone lines, or to score, depending on the location of the ball on the first
down. The first down will be declared when a team moves the ball across any of the zone
lines.
- A player is out of bounds when he/she steps on or outside the
boundary line.
- THERE ARE NO DIRECT RUNS BY THE QUARTERBACK.
- Once the offense is set, the offensive players cannot move
until the ball is snapped, except while a player is in motion.
- On offense, there must be at least 4 players on the line
of scrimmage.
- 25 second rule: offense has 25 seconds to put the ball
in play after the ball has been marked by the referee on all plays. (P.A.T.'s and
kickoffs)
- A safety is scored when the ball is downed in the players
possession behind their goal line or if the offense fumbles the ball in their own end
zone. After a safety, the defensive team is awarded 2 points, and the ball is put in play
by a free kick on the 10-yard line.
- Point After Touchdown (P.A.T's) 1 point conversion attempt made
from the 3-yard line. 2 point conversion attempt made from the 5 yard line.
- FORFEIT TIME - 10 minute Grace Period. NO EXECPTIONS!!!
Player Eligibilities and Requirements:
A. Seven players shall constitute a team. A game may be played
with a minimum of six players.
B. Regulation gym shoes, tennis shoes, molded "soccer
type" cleats are recommended. Players are prohibited from wearing any metal or
detachable cleats. No protective equipment except for athletic supporters, mouth guards,
and soft foam arm or knee pads are permitted.
C. Flags will be provided by the host, "Dallas-YFC"
D. Each team must have a jersey or shirt with numbers and must be
the same color.
E. (SPECIAL NOTE FOR WOMEN'S - Women teams do not necessarily
need to have an "official sized" ball, just as long as it is reasonable. Meaning
no "nerf" balls, kid sized balls. If there are any discrepancies, the officials
of the game will make the final decision of whether or not a teams ball is acceptable.)
F. Each team is responsible for furnishing a scorekeeper, a
timer, and a football for each game.
Actual Game-play Rules:
· The game shall be started by a coin flip for the choices
"Defer/Kick/Defend" or "Goal/Defend."
KICK-OFF:
A. The kick-off will be made from the ten-yard line. The ball
must be placed on the ground or on a kick-off tee.
B. The receiving team must have four women between the kicking
team's 20-yard line and the 30-yard line before the kick is made.
C. A kick-off that goes out of bounds will be put in play by the
receiving team at the point it goes out or at mid-field.
D. The kick-off will be a free ball, but may not be recovered by
the kicking team. (No on-side kicks.)
PUNTING:
A. A free kick shall be declared by the offensive team whenever
they select to punt. If the ball should hit the ground off the snap it shall be declared
dead and the receiving team takes possession at the spot.
B. When a free kick is declared the ball must be kicked.
C. The kicker may not be rushed on a free kick.
D. Receiving team may advance the ball even though the punt was
not caught cleanly.
E. Ball must be centered on all kicks.
F. Defense must have four on the line of scrimmage.
G. A punted ball that touches the receiving team and is muffed
may be recovered by the kicking team if the ball is recovered in the air, not touching the
ground. The ball cannot be advanced any further.
H. When the ball is clearly in the possession of the receiver and
then fumbled, the ball is dead at the spot and the receiving team maintains possession.
PASSING:
A. One forward pass may be made on any play except for kicks and
interceptions.
B. However, laterals may be made any number of times. (Laterals -
tossing to another teammates, as long as the ball does not go forward)
C. No player may forward pass when they pass the line of
scrimmage or lateral to him/herself.
D. A pass may be touched consecutively by any number of offensive
or defensive players before being caught and still in play.
E. The ball will be put into play at the original line of
scrimmage after any pass thrown behind the line of scrimmage falls incomplete.
F. One foot must touch in bounds for a valid pass reception or
interception.
FUMBLES:
All fumbles are dead balls when they hit the ground (including
laterals) and is spotted where the ball landed, except for the following:
A. Punt receptions when the ball is muffed and recovered by the
defensive team (No further advancement)
B. The ball is tipped in the air and caught by the opposing team.
CHARGING, TACKLING, AND SCREEN BLOCKING:
A. The ball carrier may not run through a defensive
player, but must attempt to evade the tackler.
B. The defensive player must play the flag, not the player.
Defensive players may not hold nor hit the ball carrier.
C. A defensive player who flagrantly pushes the ball carrier out
of bounds and does not try for the flag will have committed unnecessary roughness. PENALTY:
if such action is repeated, the player will be ejected from the game.
D. When blocking, ALL PLAYERS MAY NOT USE THEIR HANDS,
ARMS, OR SHOULDERS. They do not necessarily need to put their arms behind their
backs, but just as long as they do not make contact against another player.
E. When rushing, the defensive rushers cannot run directly up the
middle, or into the offensive linemen. They must attempt to go around the blockers if they
offensive blockers feet are less than 1 foot apart.
Penalties:
PENALTY-5 YARDS AND DOWN OVER
A. Offense may not use hands while blocking
B. Defense cannot rush up the middle and cannot use the "swim
technique".
C. The penalty of intentionally grounding the ball is 5 yards
from the spot of the pass and loss of down.
PENALTY-15 YARDS FOR UNSPORTSMANLIKE CONDUCT
A. The last play of the game must be free from foul by the
defensive team. Otherwise, the offense gets to repeat the down, and time will be reset to
original time of play.
B. UNSPORTMANLIKE CONDUCT:
1. Abusive language is considered unsportsmanlike conduct
and will carry with it a 15-yard penalty and possible ejection.
2. Any player that throws a punch, hit or miss, is immediately
ejected from the game and possibly the remainder of the tournament. Action will be taken
upon the officials, director, and team managers with the final judgment made by the Sports
Coordinator.
3. Generally, the player shall be dismissed for the rest of the
tournament in all programs.
C. INTERFERENCE: During a down in which a legal forward pass is
thrown, any contact which interferes with an eligible player is pass interference except:
when two or more eligible players making simultaneous, bonafide attempts to reach, catch,
or bat the ball. Eligible players of either team have equal right to the ball. Forward
pass interference regulations are in effect whether or not the pass crosses the scrimmage
line.
1. Interference by the offensive players is prohibited from the
time the ball is snapped until it is touched by any other player after the pass.
2. Interference by the defense is prohibited from the time the
ball is passed until it is touched by another player. Penalty: Interference by the
offense: 10-yards from previous spot plus loss of down. Interference by the defense:
Offense's ball at the point of infraction and first down. If in B's end zone, first down
on B's 1-yard line.
* TIE GAMES: OVERTIME: Will be decided by 1 or 2 point
conversion. Each team will have 4 plays in which to score a 1 or 2 point conversion. A
winner must be declared; there are no tie ballgames.
BOWLING
The bowling tournament will consist of 3 games. Depending on the
interest, the amount of participants can differ from 5 man teams (consisting of 2 girls and 3 boys)
or mixed doubles (1 of each gender). If every area has participants bowling, then it would
be easier to have mixed doubles. If only 10-12 areas have participants, then it would be
easier to have the 5 man teams. Each pair of lanes will have a designated scorekeeper from
a neutral area (i.e. Norcal vs. Jersey, scorekeeper Dallas). At the end of the
tournament, the team with the highest series (total amount of pins from all three games)
is the winner. Then the second and third place teams will also be awarded. There can also
be awards given to the top male and female bowlers of the entire tournament. Any perfect
games bowled on this day must receive recognition.
VOLLEYBALL
Players:
Each team should have 6 players on the court: must have 2 females
playing at all times.
The court and net should be regulation co-ed:
Court Dimensions: 29'6" x 59'
Net height: 7'11 5/8"
Each team must provide referees for other games: Head Ref (At the
net), a partner net ref, line refs. It might be a good idea to have the refs for each
match from different areas. For example, as Jax plays Jersey: the Head Ref at the net
would be from Norcal, the asst ref from Cleveland, one line ref from Dallas, the other
line ref from Socal. That way there's no problems with 'favorites'
Game Play:
One match is 3 games.
Play to 15 and win by 2.
Then the regular playing rules would apply (ie. No back line
hitters can cross the front line, no carrying the ball, no double hits, etc).
BILLIARDS
(12 TABLES : 6 9BALL / 6 8BALL)
9BALL RACE TO 3
BREAK:
Players will lag for break
Cue ball positioned behind "kitchen"(2nd
diamond)
Cue ball must strike 1ball first
A ball must hit a rail after contact
Scratch on break results in ball in hand
9ball in on break wins
PLAY:
Ball must be played consecutively 1-9
Shots do NOT need to be "called" into pocket
Next playable ball can be combo into 9 for win
FOULS:
Miscue results in ball in hand
Scratch results in ball in hand
If cue does not hit next playable ball but hits other ball, result
in ball in hand
In ball in hand ball can be placed anywhere on table
In ball in hand, player must move ball with hand not stick
Ball bounced of table result in ball in hand
If ball goes in pocket with cue ball scratch, take ball from
pocket and "spot"
If any ball does not hit a rail after contact, result in ball in
hand
WIN:
First player to win 3 games wins
Winner takes break after each game
8BALL RACE TO 3
BREAK:
Players will lag for break
Cue ball positioned behind "kitchen"
A ball must hit a rail after contact
Scratch on break results in ball in hand behind
"kitchen"
If player breaks and solids go in then player is solid for the
game.
8ball in break does NOT win game..8ball must be spotted.
PLAY:
Players will shoot their designated balls to reach the 8ball.
Player can combo shots with own balls, but not combo to 8ball.
Player cannot combo shots from other players balls
Shots NEED to be "called" into pocket
8ball must be "called" into pocket.
Player can only shoot in 8ball once all of his/her balls are off
table.
Once player "calls" a shot and goes in, and other balls
go in AFTER, thats fine
FOULS:
Miscue results in behind "kitchen"
Scratch results in behind "kitchen"
If cue hits opponents ball first, result in behind
"kitchen"
Ball bounced of table result in behind "kitchen"
If ball goes in pocket with cue ball scratch, take ball from
pocket and "spot"
If any ball does not hit a rail after contact, result in behind
"kitchen"
WIN:
8ball in wins
First to 3 wins (Winner takes break each game)
BOYS BASKETBALL
PLAYERS:
Each team shall consist of at least 5 players. A team must begin
with a minimum of 4 players present. A team may continue with as few as 2 players if no
other substitutes are available.
SUBSTITUTES:
A substitute shall enter only when the ball is dead and when
he/she is recognized and beckoned on by the official. Additionally, a substitute shall not
enter the court without reporting to the scores or without his/her name appearing on the
scorecard. A player who has been withdrawn may not re-enter before the next opportunity to
substitute after the clock has started following his/her replacement.
TIMING:
Playing time shall consist of two halves of 20 minutes each. The
clock will run continuously except during time-outs and the final 2 minutes of the second
half. During the final two minutes, the clock will stop for all fouls, violations, or when
the official signals it to stop (whistle). If the game is tied at the end of regulation,
three minute overtime periods will commence. If the game remains tied at the end of the
first overtime or any overtime thereafter, additional overtime periods will be used to
determine the winner.
TIMEOUTS:
Each team is entitled to two time-outs per half. Time-outs may
not exceed 30 seconds in length. Each team will be allotted one additional time-out per
overtime period. Unused time-outs from the second half or overtime periods may be used is
any overtime period.
SCORING:
Free throws shall be worth one point, field goals shall be worth
2 points, and "three point" shots worth 3 points. All technical fouls and
flagrant fouls shall be worth two points.
MERCY RULE:
If a team is 20 or more points ahead when 2 minutes are remaining
in the 2nd half or any point thereafter the game shall be over.
FOULS:
A player shall not: hold, push, charge, trip, nor impede the
progress of an opponent by extended arm, shoulder, hip or knee, or by bending the body
into other than a normal position; nor use any rough tactics. The use of hands on an
opponent in any way that inhibits the freedom of movement of the opponent or acts as an
aid to a player in starting or stopping is not legal.
On common fouls, no free throws will be awarded until the 7th
team foul unless the contacted player was in the motion of shooting. On the 7th,
8th, and 9th team foul the offended team will receive one free throw
and an additional bonus free throw if the first throw is made. On the 10th team
foul and each foul thereafter, the offended team will receive two free throws. Each player
gets five fouls before fouling out.
TECHNICAL FOULS:
Any individual receiving 2 unsportsmanlike technical fouls shall
be ejected from the game. A player. fan or coach may be ejected after 1 unsportsmanlike
conduct. A player may be ejected after 1 unsportsmanlike foul if it is deemed flagrant.
Any team that receives 2 unsportsmanlike technical fouls in a single game, will
automatically default that game. The opponent will be declared the winner. All technical
fouls will result in the offended team receiving two free throws and the ball at the
division line. All flagrant fouls will result in the offended team receiving one free
throw, the ball at the nearest throw-in spot, and an automatic ejection of the offending
player.
SPECIFIC REGULATIONS:
Traveling, double dribble, three seconds in the lane, ten second
violations, five second inbounding violations, backcourt violations, kicks, and goal
tending will be in effect.
Jump balls will be determined by possession arrow.
Begin each game with prayer involving both teams.
CFC Youth for Christ
2nd Bandfest Competition
Conference 2001
Purpose:
In tailoring to the musically talented YFC, we are once again
having a Bandfest for this years conference. During the 1999 conference in
Jacksonville, Florida, the Bandfest was one of the main highlights for the youth. It was a
way for the music ministry in each area to become empowered and to further spread the Good
News of God. Praise the Lord, it worked! Wed like the same to happen this year as
well.
Each band should have the following:
Lead guitar
Rhythm guitar
Bass guitar
Keyboards
Drums
Singers
Wind section (optional)
The RULES are as follows:
Each area will be allowed to perform only 2 songs.
Each area will be designated a first song and the second will be of the area's own choosing.
The second song should be submitted at least 2 weeks before the conference for approval. If the song is not submitted by then, the area will only be allowed to sing only one song.
The second song should be in good taste, no profanities and should be sung with the original lyrics.
There will be no backup dancers.
Each band should bring their own instruments except drums.
Each band should have the following in the band: Rhythm Guitarist, Lead Guitarist, Bass Guitarist, Keyboard Player, Drummer and Wind section if needed. The wind section can take the place of backup singers. Note: No more add-ons with the band!
Each Band will be allowed 2 lead singers (for there are only 2 wireless mics) and a maximum of 4 backup singers.
Judging:
The Bandfest will be judged under four criteria worth 25 points each:
Response of Crowd 25pts.: This is judged on how well the band is able to draw the crowed in and get the crowd excited and pumped.
Overall sound 25pts.: This is judged on how good the band sounds: How in tune the singer will sing, how clear the lyrics will be sung. In other words, not noise but music.
Showmanship 25pts.: Stage presence! This will be judged on how effective the band makes use of the stage: How well the band interacts with each other, if the band looks like they're having fun.
Creativity 25pts.: How well the band has arranged the songs: Choreography of the band.
Each song will be scored with 5 as the lowest and 25 the highest. At the end, only the highest score of the 2 songs of each criteria will be carried over and added for the overall judging.
ACADEMIC TRIATHALON CFC-Youth for Christ Conference 2001
Purpose: By taking the academic challenge in their schools,
CFC-Youth for Christ are able to glorify the Lord by taking this academic challenge in the
conference.
Objective: To have an academic triathlon in which Youth
for Christ members are able to show the knowledge that they have learned throughout their
schooling as well as through extracurricular activities.
RULES and REGULATIONS:
3 members per team: each specifically competing in one of the
three categories
Speech and Debate / Writing and Essay / Mathematics
1 person on a team per category
Each area may have more than 1 team. Ie: you can have 6 people per area, but that would form 2 separate teams.
SPEECH and DEBATE
---The topic will be given during the competition not before.
---5-10 minutes will be given for the team to make notes and form
their debate.
---5 minutes will be give to present their debate on that certain
topic
---Each person shall give their debate in front of 3 judges
Judging requirements
---3 judges
---The presenter will be judged on 3 criteria
---Judging will be done on a 100 point scale
Articulation (how well they can present): 35 pts.
Organization of thoughts: 35 pts.
Content of speech: 30 pts.
---It is up to the presenter to pick a side of the topic to
defend or advocate. Judging shall not be based on the personal opinion of the judge.
WRITING COMPETITION
----The Writing topic shall be given during the competition
----Each contestant shall be given 45 minutes to write on the
topic.
Judging requirements
----3 judges
----Each writing sample shall be judged on these criteria
----Judging will be done 100 pts.
Content: 25pts
Organization of thoughts: 25pts.
Ability to bring out the topic of writing: 25pts.
Creatively present the writing: 25pts.
MATHEMATICS COMPETITION
---The competition will consist of 1 hour of math solving skills
in algebra, problem solving, geometry and calculus
Judging requirements
---3 judges
---The competition is out of 100 points.
---The contestant to have the correct answers will be the winner
---partial credit shall not be given to incorrect answers
OVERALL JUDGING
---There will 1st, 2nd, and 3rd
winners for each category of the Triathalon
---The winner for the Triathalon will be the team that obtains
the highest amount of
total points from each category.
SCORING
---- Each category will be based on a 100 point score
---- The overall score will be the point total from each category
Tiebreakers:
Speech and debate/Writing competition
--- A new topic will be given
Mathematics: A new set of problems will be given to be completed
--- Each area must submit their team by July 7, 2001 to Stephanie
Nethercott, Bzbuzzy@aol.com, (510)796-3646
Unlike the Fellowship vote, this vote is NOT OFFICIAL. We'll forward the results to the decision-makers and ask if we can have the next conference site here and why. So make sure you put some comments when you vote!
We don't know how exactly the next conference site is chosen. We assume that the Lord makes it apparent to leaders and members alike, as was the case with Jacksonville, Flordia in 1999, Seattle in 2000 and this year in Dallas.