Getting Started...
Character Creation:
Making a new character is easy in Shadow Realm.
All you need to do is decide upon a name, physical attributes,
personality, history, and what kind of creature he or she is, human, vampire,
demon, etc.
All established rpg
races are welcome here, so long as they fit in the general timeline setting
of the game. No Guns, futuristic weapons, robots etc.
If you wish, you can even create your own rpg race, just make sure you develop
if fully and not change it's attributes.
When you get all your character information together, make
your online character bio. This is just taking all the information about
your character that you
have created and putting it in a webpage. As your nickname in the chatroom
may need to change as your character develops, so it may be best for webtv
players
to make this bio page on a server outside webtv, and not to put your personal
page on it either, as you will lose your pages if you change your nick, and
another thing to try to avoid would be putting parts of your personal page
on your rpg nics, once again, as they will be lost if it needs to be changed.
Social Group Creation:
Eventually, a few people might wish to create a group of their own. This has
many benefits, listed on the social order section of the Shadow Realm webpage.
First off, decide what kind of group your are bringing into
the game, you can bring in an actual historical group, such as the Celts,
the Visigoths,
Picts, Huns, etc... and attempt to recreate their social structure, government
etc.
You can also create a group that is more fantasy based, such as a Dragon
Clan, Goblin Horde... Each group needs a webpage, where they can describe
themselves, have a history, and link to the bios of their members... Check
the social order section of the game page to see what the prerequisites are
for social groups, and post the url of the group page on the posting boards
under announcements so it can be added to the groups page.
Basic Rules
The Shadow Realm Role Playing Game Campaign is a RPG designed
for play on an IRC server. Because this is an RPG on such a server, the server
rules MUST
be followed. Failure to follow the rules may result
in our RPG rooms being shut down. Those who fail to follow the rules
will be unable to participate in the Shadow Realm Cove RPG. Please visit
the servers standards page for more detail on the rules of conduct.
• OOC (Out of Character) and IC (In Character): OOC and IC is defined
as the separation between the player at the keyboard and the character being
played. OOC and IC should and MUST remain separate at ALL times if you are
to participate in the Shadow Realm RPG. We ask that OOC discussions be kept
out of the RPG rooms. Please take any OOC discussions to whisper or one of
the OOC rooms in Shadow Realm . If you MUST step OOC in a RPG room then please
state you are OOC at the beginning of all of your statements. When returning
to your character, please state you are now back IC. In NO WAY, SHAPE, or
FORM should OOC play a role in the role play of the game. Killing or attacking
another character for OOC reasons will NOT be tolerated and may result in
banishment from the game depending on how severe the crime. OOC and IC should
NOT and WILL NOT mix in any way. Please try to avoid going OOC in public,
for whatever reason.
• Attacking and/or killing for no reason is
UNACCEPTABLE in the Shadow
Realm RPG. A character MUST have a reasonable reason to attack another character.
Attacking a character because you don't like their nic, or because they have
a similar nic, because of OOC reasons, because you are bored, or because
they just annoy you are examples of reasons NOT to kill. Killing to avenge
the death of a loved one and other SERIOUS reasons such as that are REASONABLE
reasons to attack and/or kill another character. There is a fine line between
killing without a cause and killing with cause. Killing without cause can
result in punishment of the character depending on how severe the crime.
Punishment can include anything from lowered hit points to banishment of
that character from the game.
• MfD means "Marked for Death" in the Shadow Realm RPG.
An MfD is used when a character does something very uncalled for while staying
within the rules of the game. Lets say a character kills an innocent child,
an MfD can be placed on the Killer. An MfD is an Order to the members of
the clan that's Leaders issue it, but to all others it is a request, save
that it was issued by the Gods. An MfD asks the characters to kill this certain
individual should they find him/her. There MUST be a good reason for placing
an MfD on someone. Placing a MfD on someone because they annoy you or for
OOC reasons are two examples of UNREASONABLE reasons to place an MfD on someone.
Placing an MfD on someone because they attack a clan member or killed someone
innocent are examples of reasons to put a MfD on someone. An MfD can ONLY
be placed on someone by a Lord, Lady, or God (Those being the highest ranks
in the game by role play standards). If an MfD is needed, you must speak
with one who holds one of the above ranks. An MfD MUST be posted in the proper
posting section for it to be legal. An MfD stands until the person who placed
the MfD lifts it or until the person who is on MfD is killed.
• Character Separation is defined as the separation of two or more
characters played by the same player. This means that if a player has two
or more characters in the game, neither character knows what the other character
knows. They are played as if they are two different people... BECAUSE THEY
ARE. Failure to character separate may lead to the automatic death of all
of his/her nics.
• Doubling nics in the Shadow Realm RPG is
allowed. What this means
is that a player CAN have more than one nic in the game. Whether or not a
player is allowed to have more than one IC in more than one clan is left
up to the individual clans.
• Cloning nics is NOT allowed in this RPG
Campaign. Cloning nics is to be considered a crime against the game. Punishment may
result in lowered hit points for a certain period of time to banishment
from the game. Cloning nics demonstrates a player's INABILITY to role play
and
lack of RESPECT for his or her fellow players.
• No Group may use the same symbols of an
already established group,
recognized or not. If this happens, the clan who has copied the symbols of
another will be asked to change them before they are able to become a recognized
clan.
• No ONE person rules over this game. The rules of the game are meant
to be stable and unchanging, However some small changes may be needed over
time, thus we have a system of checks and balances to ensure it is done to
better the game, and not one person or group alone. The rules of the game
are made by the Gods The Gods are also the GM's of the game, with their Avatars
helping them. They are appointed by the Goddess of Nature, and have duties
to fulfill to help run the game smoothly. They can on rare occasion change
a rule if it is absolutely needed for the Good of the Game and it's players,
but the rules are not meant to change, so unless something is truly needful
this shall not happen, The Senate (consisting of reps from the Games Social
Groups), Enforces the Rules of the game when broken by giving Fair Trials
and Sentencing the Guilty. The Senate meets on an as needed basis. The Gods
and their Avatars enforce the sentencing.
This is the PEOPLE's game. The rules of this game WILL be ENFORCED.
Failure to follow the rules of Shadow Realm will result in you being unable
to take part in role play.
Combat Rules
Speed Typing Spars, and Quests
Speed Typing sparring/questing battles are only for those
ranked in a class that is designated to fight with either magic or by blade.
How to speed type:
* Regulars are those that come to the Shadow Realm
rooms on a regular basis (Note: This refers to the character name, not the player) and have gained
some recognition amongst the players of the game. Your character must be
online often enough for this to happen. This may mean that the character
has done something good or bad, but is recognized as a regular player.
* A clansman is anyone who has been accepted into
one of the acknowledged clans of Shadow Realm but holds NO rank within
that clan. Please see the
groups page for a list of recognized groups in the Realm.
* A regular ranked citizen is he or she who holds
a regular rank (Knight,
Cleric, Mage, Healer, etc.) No one can hold one of these ranks unless deemed
so by one of the registered groups, or by being trained (in the dojo, etc.)
by the Guilds.
* A head of rank is he or she who leads the regular
ranked clansmen (Head
Knight, Cleric, Mage, Healer, etc.). No one can serve as a head of rank unless
deemed so by one of the registered groups.
* A member of the High Council, Elder, serves on
the government of one of the recognized groups. No one can hold this rank unless deemed so by one
of the recognized groups.
* Lords, Ladies, and their offspring serve as the leaders of their respected
groups.
* Gods and Goddesses: Please see the Gods and Goddesses page for in-depth
details on this rank in Shadow Realm.
Killing:
After acquiring the correct number of hits needed, there must be a fatal
blow (Example: /me Cuts off Null's head followed by /me sees him die) and
then a request for a confirmation on the kill. For the kills to be legal
they must be witnessed and confirmed by one GM or at least three regulars
or clansmen.
Player 1: /me Cuts off Player 2's head
Player 1: /me sees him die
Player 1: Confirm?
Game Master (GM): Confirmed
and/or:
Regular/Clansmen: Confirmed
Regular/Clansmen: Confirmed
Regular/Clansmen: Confirmed
Resurrections:
Resurrecting is allowed in Shadow Realm but there are restrictions on how
resurrections go about working and so forth. In AnLar a dead character is
automatically alive again 24 hours after they were killed. In Shadow_Spars,
it depends on the time arranged by the fighters, In Shadow-Arena, if you
die it is FOREVER. A dead character can be resurrected but only by the character
that killed them, or by an intervention from the Gods. Someone can appeal
to the God/dess of Death on behalf of the fallen player. If the God/dess
of Death deems it a worthy request, they can consent to resurrect the fallen
player, but must gain the cooperation of the God/desses of Life and Fate..
The Gods can not resurrect on a whim. Their must be a petition to resurrect
the fallen player, and the request must be a reasonable one. For Example,
if a person dies fighting a noble fight, and the other fighter fought without
honor, then that would be considered a reasonable request. To resurrect,
you simply go to the location in which the kill occurred and perform some
form of reviving magic (The character can choose how the resurrection is
done. This gives them room to role play the resurrection to the fullest if
they so desire to). A resurrection MUST be confirmed by one GM and at least
3 Regulars or members of registered Groups. Newbies can not confirm. Again,
All deaths, and petitions for resurrections, and actual resurrections must
be posted in the appropriate place.
Vanishing:
A character can vanish for a certain period of time during a fight. This
gives the character a chance to regroup and continue to hold his own in a
fight. Each character has a certain number of vanishes depending on his or
her ranking in the game, each vanish lasting 10 sec.
* Gods and Goddesses: 4 Vanishes Each.
* Leaders of Clans (Up to 4 Leaders only): 3 Vanishes Each.
* Clansmen (Clansmen under Leaders): 2 Vanishes Each.
* Regulars: 1 Vanish Each.
Attacking and Defending:
Attacks are made as follows: The name of the person must be included, also
the type of attack (Punches, slashes, sweeps, etc.) and the body part being
attacked must all be included in the action line. The reaction line must
include the result of the attack (Example: If you sweeped someone you would
sees them fall or see them hit their ass). The reaction line must be one
after the other.
Player 1: /me sweeps Player 2's feet
Player 1: /me sees him fall
The weapon used by a combatant must be drawn first before it can be used
in combat. Example: /me draws his sword. Then the attack can be made with
that weapon. All attacks must contain three words or more. Example: /me slashes
null's stomach (Note: /me DOES count as a word). Any action line used more
than once in a row will not be counted. At this point null may avoid being
hit by reacting to the attack with a counter before the reaction line is
included. Example: /me dodges left or /me jumps back.
(Note: the dodge must make sense. Meaning if someone sweeps you and you
duck down to avoid it, then the sweep will still hit you).
The evading lines must vary at all times. Any
evading line used more than one time in a row will put the players integrity
in doubt. Please try to
use different reaction lines. They must also contain two words or more (NOTE:
/me DOES count as a word).
Player 1: /me sweeps Player 2's feet
Player 2: /me Dodges right
Player 1: /me sees him fall
If null does not evade successfully he is hit, shown in the reaction line
/me watches him bleed (Note: Reaction lines must vary at all times. Use of
the same reaction line twice or more in a row will NOT be counted).
Player 1: /me Sweeps Player 2's feet
Player 1: /me Sees him fall
Player 2: /me dodges left
If both combatants attack at the same time, both take the hit. However if
Player 1 sweeps null's feet and at the same time null punches Player 1's
head, If Player 1 sees his reaction line (Example: /me sees him fall) in
before null's reaction line, Null's punch to Player 1's head does not count.
Null is on the ground, he cannot punch Player 1 in the head if he's on the
ground. It has to make sense. If the person performing an action chooses
to dodge in between his/her action and reaction lines, the attack line is
not counted. Attack and Reaction line MUST come one after the other. It is
your decision whether you dodge the attack or simply counter with one of
your own. During a fight, no fatal blow may be performed. A fatal blow can
only be performed when the combatant has reached the required hit points
on his opponent. The fatal blow blow can only be used as a death blow. This
system allows all to fight on even terms and simply involves typing skills
and common sense to win.
Cheating In Fights:
Anything with the capabilities of an IRC, such as copy and paste and IRC
popups themselves, cannot be used during fights. Fights involve common sense
and typing skills. If a combatant is discovered using apopup enabled IRC
after the GM has started the fight, the guilty nic is confirmed dead by the
GM. Even after the fight is settled, if it is proven that cheating was involved,
the one cheating is autokilled and the other character can be brought back
to life in his or her place, unless that player chooses not to play that
character anymore...
Accepting a Fight:
We play a game where personal differences between characters often are settled
in combat. In many cases a character may challenge another character to a
duel. The character being challenged has the choice to accept the challenge
or decline the challenge. If the fight is accepted, they also choose whether
the fight will be run by speed combat or with dice, to eliminate powergaming.
There are 3 types of fights you can accept or decline to.
• (1) us is a spar. A spar is a non-realistic fight between two characters.
This form of fighting is usually used for two characters to get a feel about
how each other fight. In a spar, no hits or death blows are counted against
a character. These are not real fights.
• (2) is a duel. Should two characters have a problem with each other,
but do not wish to kill each other permanently, the fighters would accept
to this form of fighting. To obtain victory, you must simply obtain the required
hit points of his/her opponent. No death blow is performed to obtain victory,
therefore both combatants leave with their lives. Though the loser will be
wounded for a predetermined time, and be unable to play, this is treated
like a death, until the time is up and they are healed. Unlike a spar, in
a duel, injuries a character obtains are real.
• (3) is a death match. If both combatants agree to a death match,
then both players are agreeing to put the life of their character on the
line. To obtain victory a combatant must reach the required hit points, then
kill their opponent by means of a death blow.
Fighting is NOT for everyone. Should you as a player not wish to put your
character's life on the line, or should you believe you do not hold the skills
needed to beat an opponent, then do not accept the challenge. You may either
choose a champion, or find a way out that can be done by role play alone.
Both combatants must agree to the type of battle or the battle cannot take
place (NOTE: These rules only apply for battles in #ShadowArena. Any battles
that occur in the main rooms are free form, meaning you can be attacked without
having to accept, death in the main room is for 24 hours, one game day, and
your character is magically revived by the magic of the Square).
Fighting Rooms:
There are registered fighting rooms in the Shadow Realm RPG. All fights
must take place in one of the registered fighting rooms for the fight to
be legal. Please view the "Rooms of Shadow Realm" page on this
website for a list of all the registered fighting rooms.
Confirming:
For certain parts of the RPG to be legal a certain no. of confirms must
be obtained. How many confirms are needed for a certain area are listed in
their specific area of the rules. For a confirm to be legal it must first
meet the required amount of confirms needed. It must then be posted by the
person who requested confirmation. The post must include everyone who confirmed,
what the confirmation was for (Death, spell, etc.), and the name of the opponent
being confirmed. A confirm must be in the proper post for a confirm to be
legal. When someone from a clan requests confirmation on something, NO ONE
from their clan can confirm. Only a regular or someone from another clan
can confirm. Newbies CANNOT confirm ANYTHING, nor can they take part in this
form of fighting.
Dice Rules:
Our Dice System, for the most part, shares all the rules as the speed fighting,
with the obvious exception of the manner you fight. Here in Shadow Realm,
we opted for a very basic dice system, a system for more advanced dice combat
will be added later, but it is best that people get used to this basic one
first, as it will still be around for new players to fight and quest with
so they have something to start with and don't get discouraged and beleive
there is too much to learn.
Hit Points first thing... hit points..... here is what I worked out. we have
the established hit point table that is located on the top of this page.
We shall use those as the base HP, to use Dice we shall just multiply the
Hit points by 20, in a quest, fighting can be multiplied by 10 or 5 depending
on how long the combatants wish to take... but, here is an example of changing
your hit points for a dice quest: lets say that Jade is the queen of her
group and for amusements sake making her group classified as a tribe, she
therefore has a base of 11 HP 11x20=220HP Everyone can take part in the use
of dice for fights and quests, even newbies, who will start with a base HP
of 2.
Now for the fighting itself...
Roll for Surprise
the first roll is for surprise... roll a d20 and if it's an even numberyou
have the element of surprise, if it's odd, you don't
Roll for Action
this roll is for establishing whether you hit or miss, and if it's a slight
hit, medium hit, or damn that's gotta hurt!
using a d20.....
1-5 are misses
6-11 are slight hits
12-18 are medium hits
19-20 are severe hits, or as I said above, "damn that's gotta hurt!"
The Defender will roll to dodge at this point, unless it's a surprise attack,
where you would have rolled a d20 at the start, and an even roll would get
a surprise and an odd would mean they see you first and can dodge, surprise
hits are only applicable as the first move, or for sneak attacks, all others
need a dodge roll from the defender. The dodge mostly just serves to take
some of the HP loss out of their hits, letting you subtract an amount from
the amount of hit points they take off on their next roll (below) A dodge
roll is also with a d20
1-5 sorry, they nail you as rolled.
6-10 subtract 2
11-15 subtract 3
16-19 subtract 4
20 subtract 5
Roll for Damage
Now, another roll is needed, to see how many HP are taken down, using another
d20... slight hits.. subtract 5 from the number you get, sever hits, add
5, medium hits are as rolled.
In the event of an attack or spell that is to kill a group being used, this
same system is used, only instead of hit point loss the result is unit loss,
as each unit is an armies hit point for the most part, I think this makes
sense.
Magic Rules
Types of Magic:
1. Chant: A chant is the most basic form of magic in the Shadow Realm RPG.
Anyone can use it if they have been trained to. Chants are non-binding. To
perform a chant you simply "chant" (say) what you want to happen
through words words or through the mind.
Player 1: /me chants null's arm to freeze
Player 1: /me sees ice form
2. Spells: A spell is a more powerful form of magic, most often used by
mages, clerics,priestesses and healers. You don't chant a spell, you cast
it.
Player 1: /me casts a fireball at null's arm
Player 1: /me sees it burn
3. Binding: A binding is a form of magic
that makes a spell or chant permanent. It is only able to be donr by a second
degree magic user or above. A bind
is mixed with a chant or spell to work properly. When someone is bound: By
a second degree or above magic user,
the binding will last for 24 hours or until the binder unbinds the spell. By
an Avatar of a God/dess, the binding will last for one week or until the Avatar
unbinds the spell.
(The Avatar's God/dess may make this permanent if he or she believes it
to be neccessary.) By a God/dess it is Permanent, until the God or Goddess
unbinds it.
Player 1: /me chants null's body into a cage
Player 1: /me sees him go
Player 1: /me binds the chant
Player 1: /me sees it bound
NOTE: No chant or spell can be death or godhood, or anything else that goes
against the established rules of Shadow Realm.
Confirming:
When performing bindings, it is necessary to have it confirmed for it will
not take effect. It takes three regulars, family members, or clansmen to
confirm and make a binding legal. If the proper number of confirms is not
obtained, then the binding is void. If a bindingis confirmed properly, then
the binding takes effect and lasts for 24 hours or until the binder unbinds
the chant or spell (which ever comes first). After binding something, you
need to post it. The post must include: The binders nic, the person who was
bound's nic, the three regulars, family members, or clansmen that confirmed
and the place where it took place.
Player 1: /me chants null's body to ice
Player 1: /me sees ice form
Player 1: /me binds the spell
Player 1: /me sees it bound
Player 1: Confirm?
Player 2: Confirmed
Player 3: Confirmed
Player 4: Confirmed
Defending and evading:
There are basically two kinds of defenses against magic. The first is to
evade before the action can be followed up with a reaction line. Doing this
makes the chant or spell a miss altogther. This is to be used with a spell
that is thrown at you, such as fireballs, flying daggers, Ice projectiles,
etc..., it will not work on a spell that is cast directly on your body.
Player 1: /me chants fireballs to hit null's arm
Null: /me runs right
Player: /me sees it burn
The next defense against magic is to unchant (if it was a chant) or to dispell
(if it was a spell). Doing this breaks the chant or spell. You only need
two words to unchant or dispell. The /me is one, and 'unchants' or 'dispells'
is the other word.
Player 1: /me chants null's legs to ice
Player 1: /me sees the ice
Null: /me unchants
NOTE: If your head is chanted to ice, you cannot very well chant, yet to
be fair it will be assumed that you unchant in your mind. If you don't want
to use 'unchants' you can also use other defense lines to break spells or
chants, such as:
Null: /me thaws (If you are frozen)
Null: /me cools (If you are burning)
When 'unchanting' something, it only works for one chant. So say you were
chanted to ice and fire, you MUST unchant TWICE. Only ONE 'unchant' per Chant
placed on you. /me unchants can only be used when you have been chanted.
/me dispells can only be used when you have had a spell placed on you. Unchants
and dispells don't work if you have been bound so make sure to unchant or
dispell before /me sees it bound hits the screen. Being bound is not always
the end for a player with a lot of imagination. Say they chant you to the
form of a toad or frog, and manage to bind you that way,You can in turn chant
them to a fly, bind it, and go after them for lunch, You will find that a
fly in the mouth of a frog will not be able to undo their bind and chant
fast enough, and you can spit them out and continue....
Moderator Rules
Room Moderators
Room moderators will typically be computer users for the simple fact that
WebTV users do not normally have all the functions available to them. However,
their are a number of webtv IRC's that will allow a webtv user to use room
operator commands, and we can give the links to these to anyone on webtv
that is interested in the position of moderator.
It is not a desire to descriminate, but we need people with the ability
to use all the functions such as banning, kicking, and taking away of voice...
etc...
We are looking for room moderators to play characters that are part of the
Shadow Realm work force so to speak. Barmaids and Bartenders for the pubs
and taverns... serving people... constables... just to name a few suggestions.
Once you are accepted as a room moderator, you will be opped upon entering
the room... once you have proven you can be trusted with OPs in the room..
you will be given the ops in the room.
You will choose 1 moderator character, and that is the ONLY character you
will be allowed to use Ops under. You will not be allowed to use OPs under
ANY of your other characters, and any violation of this will result in being
removed as a moderator. All moderator Characters will be clanless.
The Gods will also act as Moderators where able as they are the ones that run
the game. Their Avatars may also be given that right if deemed trustworthy.
All moderators must abide by chat server standards as usual.
As soon as we have the standards for room moderation, we shall
post
them
on this
page.
Under NO CIRCUMSTANCES are you EVER to OP someone
who is NOT a room moderator,
or been approved as a moderator trainee. If you do, you WILL lose all moderator
privilages.
What Moderators Can Kick For:
• Excessive OOC. Give them two warnings, on the third violation, they
get kicked.
• Harrassment of the players. This is where it gets tricky for a moderator,
if it is part of a SL we need to let it run its course..however if all are
not willing participants, then the offenders can be kicked if they do not
heed the warning.
•Also, random people who come in not to RP but to
mock the players or try to pick up people can be kicked if they do not heed
the warning. If
a player does not follow the chat server's guidelines and risks getting the
room shut down, they can be kicked.
• Always remember to use your power responsibly. Any infraction can
result in our room getting shut down for the night or possibly losing it
for good.
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