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Quests

Interactive storyline Quests:

Open to all characters and players.

This is one of the easier quests and it helps supplement specific storylines for your character and or clan. These take place totally on the posting boards. Someone starts a Quest by typing the beginning of it as a story on the Questing post. after it has begun anyone may jump in and post. they can post a piece wherein they offer help in some way, or be a villain and attempt to oppose them (must be in story form, in the perspective of their character) This causes all the participants in the quest to work together and really use their imaginations.

Speed Typing Quests:

Restricted

Open to those in training of a rank, or those whom have already achieved rank in a class. speed typing rules, and Hit Point table

X amount of players decide to go on one of the quests posted on the 'LIVE QUESTS" board. They get a GM or choose one among them who knows the story line behind it to do this. They then go to the room for that quest.

Once in the room, the GM describes the gaming environment, the characters have to respond accordingly to the situations. The GM will play all 'NPC"'s or Non Player Characters which would be designated as such:

sR_Ravyn_HK <Lady WindChime> "I have seen the dark one's minions, they have come to the castle more than once. I fear their return, but yet, with the lord gone, I know not what to do..."

In this case I would be playing the GM who is 'embodying' the NPC. It would work the same for Traps and Monsters. For a Trap, the character would have to dodge it before the effect line. Like so:

sR_Ravyn_HK <Floor Trap> Springs open swallowing up NiteLily.

NiteLily Flips Left

sR_Ravyn_HK <Floor Trap> Has her within

^ would be a miss. Nite would be safe (for now lol) For Monsters, the same type of system would be in effect. All monsters are assumed to have 3 HP, unless it's a 'BOSS' creature... then it's at the discretion of the writers or the GM. No boss creatures should have more than say 8 HP. Multiple attacks do count against Monsters.

sR_Ravyn_HK <Ogre King> Slashes Styl's face

sR_Stylwater_HT Leaps Right

sR_Ravyn_HK <Ogre King> Sees him whine

^miss of course, but it gives you an idea of how it would work. Also, for a 'multi-monster' attack, someone who can only be on for a short period of time for the quest can opt to play 'monsters' for that time rather than partake on the side of the heroes.

Death on a Quest:

If a character dies on a quest, they are dead until they can be hauled back to a temple and revived. This cannot occur during the quest. That way it makes the quest a challenge, without causing the permanent loss of a nic. A quest death typically lasts one hour.

Dice Quests:

Currently we are looking for a new server to use for our live play in IRC, but hopefully we should have something set ups soon.

We do have a new option however, Quest by e-mail, to take part in this, read the new dice rules at the bottom of the combat rules page and subscribe to the questing email list to take part.

Email Questing (PBEM)

The Shadow Realm has always been a player oriented game. From it's beginnings, even before we were just beginning to get it down on paper, this was our goal. And in order to better serve the players, we decided we needed a new avenue of play, for those that didn't have the time to play in IRC chat, but still wanted very much to take part in adventure and mayhem. What we came up with was simple, establish a PBEM list and actually set down and make those dice rules we had been putting off for a few months... so we did.

We now have the easiest to learn dice rules I have ever seen, and with them we have even moved our IRC chat to a new server that allows dice bots and once again be able to use the speed fighting that talk city put up a filter against, so now we are proud to tell you to look for us on the starchat server, with the same room names, and we are working on getting dice bots.

Our current quest is just now getting underway. We are leading a group of Fighters and magic users to crush an invading army of intelligent, evil bugs. Some, the drones, are normal bug size. but many are the size of a house, or so we were warned by the poor boy that managed to make it out of the first village they attacked, sadly he did not last long after he managed to give us word of the threat, an eggsac hatched in his head and killed him as the newborns ate their way free. We can use more strong swordarms and mages, this should prove to be a most dangerous mission.

For those brave souls that would venture forth to save the land, we welcome you! the dice rules can be found on the combat rules page, at the foot of the page, just under the speed typing rules.

Click here to go to the Questing list page, or click here to immediatly join the list





Wars and Other Group Conflicts

Fighting between two or more groups in societies is to be expected. No one gets along perfectly, EVER!

Thus in Shadow Realm, we have devised a system of different ways to go about this by the rules....

Champion Method

Each Group chooses their fighter, and they settle things with one fight 1 on 1 a Champion can be from that group or that of an ally group.

Tourney

Each group chooses an equal number of fighters (3-8) and they hold 1 on 1 matches,
The winner is the group with the most wins.

Feud

If you see them, kill them, simple enough.

WAR!

This method is the most involved, and perhaps the most fun of all.

Maps are used, and strategy plays some small part...
One group starts off as the defender and gives the God of War a list of all the positions of their defenders,
which are of their clan and npc armies and their allies as well for a very large war...
The defenders and the God of War are the only ones that know where these fighters are stationed...

The Attackers choose their path on the map, and when they run into a defender a fight breaks out,
the winner of the match can either kill the loser or take them as a prisoner of war. (no death blow for POW)

If the Defender wins, then the groups switch and the previous attacking group is now defending,
and must give the God of War their positions...
It keeps going back and forth like this till one or both of the groups either cannot go on fighting,
or they start talking Peace, at this point, prisoner exchange can be discussed for the POW's



Copyright 2003 Thorne Meripen, All Rights Reserved.
All work property of Thorne Meripen unless otherwise specified.