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///- Getting Started
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///- How To Play / Rules
///- Technical Rules & Regulations
///- The Races


///- Member List
///- Universal Events
///- Planetary Events
///- Obituaries
///- Strange Sightings

Planet Mado AF How To Play / Rules (Last Updated: Wednesday, May 20, 2004)

Introduction
Welcome to the Planet Mado Dragonball Z rpg. In this rpg you actually get to move around and basically live a life like the characters from the TV series. This is a play-by-email rpg. Its like playing Dungeons and Dragons, except you type and send over email what you would normally say.

The System
This rpg is unique in that you have to learn everything, nothing is given to you, not even another character's name. Your character's strength, speed, ki, and stamina are all measured by powerlevel. The higher your powerlevel is, the longer you'll last, the more damage your moves do, and the more you can dodge. The way you play this rpg is over email. To see your character's stats, go to the members page and click on your character's name. Enter your password and it will take you to your stats page. This page shows certain stats of your character, like powerlevel, what moves you have, and how many credits you have. In this rpg you just use email, you don't have a character that you can actually move around, the only graphics in this rpg is your character's picture. You will be sent an email to start you off, then you will reply to it, telling your ref what you want to do. If you don't get an email within three days of joining, then email me, and I'll tell you what's going on. You will know what planet you are on by looking at your stats page. That will be your ref until you move onto another planet. You can only do one thing per turn, unless your ref says you may do more than that, for example, you can't say you train under a master to gain powerlevel while learning a move. Each player is only allowed one character, if you have more than one character, then both will be deleted.

Moves
To learn moves, you have to find a master in the game that teaches moves. Masters are controlled by the refs. There are quite a few masters in the game, because each master teaches a move unique to him. If you learn a move, you may teach this move to anyone else. Sometimes even when you learn a move, you may not be able to use it. Each move you know does a certain percantage of your powerlevel to measure damage. It takes three turns to learn or teach a move.

Character's Stats
To improve your character's stats, you must fight or spar. The only race that can improve its stats without sparring or fighting are the Nameks. Each race automatically gains 10% of the losers powerlevel, that is if they win. Some races, like Saiyans, automatically get an extra 15% powerlevel gain, so if a Saiyan won a battle, he/she would gain 25% of the losers power level. If you lose your battle then you don't get that 10% powerlevel gain. We don't let you see other member's stats pages because if you want to figure out what a player's power level is, you have to learn how to detect powerlevel or buy a scouter. Your stats page is for you and you alone.

Updating
We will try to update everone at least once a day. But we will try our hardest to update three times a day. The most we will update a day is three times for each member. And whenever you send an email to your ref, make sure you include your character's name and where you are, otherwise your email will be deleted, and you won't be told about it.

Money
One of the ways to get money is to kill another character in the game. When you kill a character in the game, you can steal any item that character has on him/her. If you win a lethal fight, you automatically get 800 credits. Sometimes there will be World Martial Arts Tournaments, which determines the strongest fighter in the world. Whoever wins this will win 10,000 credits, and an Earth Dragonball. There are tournaments on other planets, but this was just an example. Another Intersting way to gain money is by successfully compleating missions NPC's will send you on.

Moving
When you first start out, you will be able to walk until you come to a certain destination in one turn, like a crossroad or sign, for example. When you learn how to fly, you will be able to cross oceans and lakes to get to certain destinations. In one turn, you can fly to any destination. An example is when you're on Earth from where ever you are you can fly to Master Roshi's house in one turn. However, before you can fly to someone, you have to have been to them. The time it takes to travel from planet to planet varries by each ship.

Dragonballs
In this Dragonball Z rpg, there are four different types of Dragonballs. There are the Earth Dragonballs, Namek Dragonballs, Mado Dragonballs, and the Blackstar Dragonballs. Once you make a wish with the Dragonballs, they all go hidden again. You have to get all seven of whichever kind of Dragonball you have before you can make your wish(es). Here is an explanation of each type of Dragonball:


Earth Dragonballs: You can make only one wish. You can only wish a person back to life once with these Dragonballs. These are the least powerful out of all of the Dragonballs, if you make a wish and it doesn't work, you get to make a wish until it works. For example, if you wish for one million credits, and the Earth Dragon doesn't grant that wish, you can wish again until your wish is fulfilled. If you kill the Earth's guardian (Kame), then the Earth Dragonballs will no longer work, and will not show up on Earth Dragonball radars. After you make your wish, these Dragonballs do not show up on radar and cannot be found for one week.

Namek Dragonballs: You can make three wishes. You can wish a person back to life as many times as you want. These Dragonballs are the third most powerful Dragonballs. If you kill Namek's guardian (Guru), then the Namek Dragonballs will no longer work and will not show up on Namek Dragonball radars. After you make your three wishes with these Dragonballs, they do not show up on radar and cannot be seen for two weeks.

Mado Dragonballs: You can make two wishes. You can wish a person back as many times as you want. You can wish anyone to die with these Dragonballs, even immortals and masters in the game, there is really no limit. If you kill Mado's guardian (Mado), then the Mado Dragonballs will no longer work and will not show up on Mado Dragonball radars. After you make your two wishes, these Dragonballs do not show up on radar and cannot be found for three weeks.

Black Star Dragonballs: You can make two wishes. You can wish a person back as many times as you want. These are the only Dragonballs that can grant you immortality. There is no guardian that you can kill to make the Black Star Dragonballs not work anymore. After you make your two wishes, these Dragonballs do not show up on radar and cannot be found for four weeks.

Fighting
The Fighting done in Planet Mado AF is done a slight bit differently than it has been done in the past. When a fight has broken out, both players will be placed on a map grid. The fighting grid is often 20x20 size, or 10x10. It just depends on the situation the ref visualizes. Example:

When the ref begins the fight, he will tell the players the size of the grid, and any boundries, object, or what not at certain locations. It works like battle ship, so if i said E8, on that grid you would see Goku. There could be many things a Ref can place in the grid to either aid the players, make them over come obsticles, and ect... In tournaments, generally a ring is used, and the grid ends up being 11x11 for if you touch the outer edge, your out. Any way, each turn you may Move in a direction 1 square (North 1, South East 1, ect.) And use an attack should your attack choice be in range. However... should you need to move fast. You can sacrifice your attack phase to be able to move 2 quares in 1 direction only. So if Goku was at E8 at the grid, he could sacrifice his attack turn and advance to E6 to get closer to Vegeta. All moves in PMAF have a certain Range. And certain requirements. The moves you have will have 4 catagories. Dmg, Range, Direction, and situational. Punch has a dmg of 3%, range of 1, and direction is horrizontal and vertical only. So if Goky was at E5, he would be in punching distance of vegeta. So then... all a player would have to do is announce he is going to punch vegeta. Please note that your movement for the turn is optional, and your movement must be used before the attack is announced. Some techniques can only be used when your at a distance of 3-4, or some power can be increased if your even closer than required. Such moves look like 1-5. The descriptions will detail the moves much more. Dodgeing or blocking takes up your movement phase for your next turn. Should you decide to try to dodge an attack, you have a 20% success rate. This 20% is increased by 3% per every 5% more pl you have than your opponint. Should you succeed in dodgeing, you will be randomly placed on the grid someplace else. Should you Block, you have a 30% chance of blocking 1/2 the dmg, and 40% chance of blocking 1/4 the dmg. However, you will suffer a "Knock Back" penaltie of one square in the direction of the attack used. The Situational chatagorie is the description of the move, and any possible effects the move will have on these fighting rules.

Every time you get hit it takes away a certain amount of powerlevel. If your powerlevel is down lower than the amount needed for a move, even if you've learned the move already, you can't use it since your powerlevel is lower than the required amount. After fighting you must wait three days to heal back to full health, otherwise you fight at what remaining powerlevel you had from your last fight. Unless of course you have a Sensu Bean, which would heal you back to full health. If a person is losing in a battle they must say "I give up" if they don't want to be killed. Although their opponent has the choice to kill them anyway. You don't have to kill the person as long as they give up you gain the same amount of powerlevel. If you are inactive for three days or more, then your character is automatically put to sleep, so any other character can attack you, and you can do nothing about it until you respond. You may be killed this way.

The Next Dimension
If you die, then you go to the next dimension. Your body will lay in the same place were you died, and you will pass on. Transported to the "Ki planet" you will be forced to "live" on the rest of your days here. What you do is up to you. Their are many fighters still present at this planet, however only the few "choosen" ones are allowed to reak the full fruits of what full potiential this planet offers. No one knows exactly what their is life after death, prehaps you should find out? Now for the real world look on this place. Once you die, you are transported to this place and you may continue playing as you would like. However, you are after all dead and forced to remain here for 4 months. Are their ways back to the living? Maybe.

Teams
To start a team, you need at least two people. It is a very good idea to start a team, because you can put your money and skill together. You can also share items. If you start a team, it is advisable to buy a base, so that no one will kill you while you are sleeping.

Training/Sparring
Training alone will increase your pl by 1%. If you want to spar with someone, tell your ref who you want to spar or train with. You must be near this person and this person must agree. You will gain 5% of your current powerlevel after every time you spar or train. If you are sparring or training under a master, then you will gain 2% of your current powerlevel. If you are sparring or training in a gravitron and/or with weighted clothing, then you will get the extra gain, depending on how much gravity you are using. Every time you spar/train, you lose however much you gain of your power level, not your base power level, so it won't be permanent, but you still lose however much you gain.


Tournaments
Every once in a while, there will be a tournament. These tournaments are not to the death, and after you fight, you are automatically put back to full power level. Tournaments are a good way to test your skill against everyone in the world. There may be an entry fee to be a competitor in the tournament. Each planet's ref decides when a tournament is held on their planet. That planet's ref also decides if there will be an entry fee and how much and what the prizes are.

Inactivity
If you don't send in an email to your ref for three days straight, then you are automatically asleep. Anyone can attack you or steal your items while you are asleep. If you don't send in an email for seven days in a row, then you are deleted from the rpg. Unless you email me and tell me that you will be away or won't be able to play for a while. While you're asleep, your defenses are down, so moves used to attack you have an extra 30% of attack damage added onto them.