Planet
Mado AF How To Play / Rules (Last Updated: Wednesday,
May 20, 2004)
Introduction
Welcome
to the Planet Mado Dragonball Z rpg. In this rpg you actually
get to move around and basically live a life like the
characters from the TV series. This is a play-by-email
rpg. Its like playing Dungeons and Dragons, except you
type and send over email what you would normally say.
The System
This
rpg is unique in that you have to learn everything, nothing
is given to you, not even another character's name. Your
character's strength, speed, ki, and stamina are all measured
by powerlevel. The higher your powerlevel is, the longer
you'll last, the more damage your moves do, and the more
you can dodge. The way you play this rpg is over email.
To see your character's stats, go to the members page
and click on your character's name. Enter your password
and it will take you to your stats page. This page shows
certain stats of your character, like powerlevel, what
moves you have, and how many credits you have. In this
rpg you just use email, you don't have a character that
you can actually move around, the only graphics in this
rpg is your character's picture. You will be sent an email
to start you off, then you will reply to it, telling your
ref what you want to do. If you don't get an email within
three days of joining, then email me,
and I'll tell you what's going on. You will know what
planet you are on by looking at your stats page. That
will be your ref until you move onto another planet. You
can only do one thing per turn, unless your ref says you
may do more than that, for example, you can't say you
train under a master to gain powerlevel while learning
a move. Each player is only allowed one character, if
you have more than one character, then both will be deleted.
Moves
To
learn moves, you have to find a master in the game that
teaches moves. Masters are controlled by the refs. There
are quite a few masters in the game, because each master
teaches a move unique to him. If you learn a move, you
may teach this move to anyone else. Sometimes even when
you learn a move, you may not be able to use it. Each
move you know does a certain percantage of your powerlevel
to measure damage. It takes three turns to learn or teach
a move.
Character's Stats
To
improve your character's stats, you must fight or spar.
The only race that can improve its stats without sparring
or fighting are the Nameks. Each race automatically gains
10% of the losers powerlevel, that is if they win. Some
races, like Saiyans, automatically get an extra 15% powerlevel
gain, so if a Saiyan won a battle, he/she would gain 25%
of the losers power level. If you lose your battle then
you don't get that 10% powerlevel gain. We don't let you
see other member's stats pages because if you want to
figure out what a player's power level is, you have to
learn how to detect powerlevel or buy a scouter. Your
stats page is for you and you alone.
Updating
We
will try to update everone at least once a day. But we
will try our hardest to update three times a day. The
most we will update a day is three times for each member.
And whenever you send an email to your ref, make sure
you include your character's name and where you are, otherwise
your email will be deleted, and you won't be told about
it.
Money
One
of the ways to get money is to kill another character
in the game. When you kill a character in the game, you
can steal any item that character has on him/her. If you
win a lethal fight, you automatically get 800 credits.
Sometimes there will be World Martial Arts Tournaments,
which determines the strongest fighter in the world. Whoever
wins this will win 10,000 credits, and an Earth Dragonball.
There are tournaments on other planets, but this was just
an example. Another Intersting way to gain money is by
successfully compleating missions NPC's will send you
on.
Moving
When
you first start out, you will be able to walk until you
come to a certain destination in one turn, like a crossroad
or sign, for example. When you learn how to fly, you will
be able to cross oceans and lakes to get to certain destinations.
In one turn, you can fly to any destination. An example
is when you're on Earth from where ever you are you can
fly to Master Roshi's house in one turn. However, before
you can fly to someone, you have to have been to them.
The time it takes to travel from planet to planet varries
by each ship.
Dragonballs
In
this Dragonball Z rpg, there are four different types
of Dragonballs. There are the Earth Dragonballs, Namek
Dragonballs, Mado Dragonballs, and the Blackstar Dragonballs.
Once you make a wish with the Dragonballs, they all go
hidden again. You have to get all seven of whichever kind
of Dragonball you have before you can make your wish(es).
Here is an explanation of each type of Dragonball:
Earth Dragonballs: You can make only one wish. You can
only wish a person back to life once with these Dragonballs.
These are the least powerful out of all of the Dragonballs,
if you make a wish and it doesn't work, you get to make
a wish until it works. For example, if you wish for one
million credits, and the Earth Dragon doesn't grant that
wish, you can wish again until your wish is fulfilled.
If you kill the Earth's guardian (Kame), then the Earth
Dragonballs will no longer work, and will not show up
on Earth Dragonball radars. After you make your wish,
these Dragonballs do not show up on radar and cannot be
found for one week.
Namek
Dragonballs: You can make three wishes. You can wish a
person back to life as many times as you want. These Dragonballs
are the third most powerful Dragonballs. If you kill Namek's
guardian (Guru), then the Namek Dragonballs will no longer
work and will not show up on Namek Dragonball radars.
After you make your three wishes with these Dragonballs,
they do not show up on radar and cannot be seen for two
weeks.
Mado
Dragonballs: You can make two wishes. You can wish a person
back as many times as you want. You can wish anyone to
die with these Dragonballs, even immortals and masters
in the game, there is really no limit. If you kill Mado's
guardian (Mado), then the Mado Dragonballs will no longer
work and will not show up on Mado Dragonball radars. After
you make your two wishes, these Dragonballs do not show
up on radar and cannot be found for three weeks.
Black
Star Dragonballs: You can make two wishes. You can wish
a person back as many times as you want. These are the
only Dragonballs that can grant you immortality. There
is no guardian that you can kill to make the Black Star
Dragonballs not work anymore. After you make your two
wishes, these Dragonballs do not show up on radar and
cannot be found for four weeks.
Fighting
The
Fighting done in Planet Mado AF is done a slight bit differently
than it has been done in the past. When a fight has broken
out, both players will be placed on a map grid. The fighting
grid is often 20x20 size, or 10x10. It just depends on
the situation the ref visualizes. Example:

When
the ref begins the fight, he will tell the players the
size of the grid, and any boundries, object, or what not
at certain locations. It works like battle ship, so if
i said E8, on that grid you would see Goku. There could
be many things a Ref can place in the grid to either aid
the players, make them over come obsticles, and ect...
In tournaments, generally a ring is used, and the grid
ends up being 11x11 for if you touch the outer edge, your
out. Any way, each turn you may Move in a direction 1
square (North 1, South East 1, ect.) And use an attack
should your attack choice be in range. However... should
you need to move fast. You can sacrifice your attack phase
to be able to move 2 quares in 1 direction only. So if
Goku was at E8 at the grid, he could sacrifice his attack
turn and advance to E6 to get closer to Vegeta. All moves
in PMAF have a certain Range. And certain requirements.
The moves you have will have 4 catagories. Dmg, Range,
Direction, and situational. Punch has a dmg of 3%, range
of 1, and direction is horrizontal and vertical only.
So if Goky was at E5, he would be in punching distance
of vegeta. So then... all a player would have to do is
announce he is going to punch vegeta. Please note that
your movement for the turn is optional, and your movement
must be used before the attack is announced. Some techniques
can only be used when your at a distance of 3-4, or some
power can be increased if your even closer than required.
Such moves look like 1-5. The descriptions will detail
the moves much more. Dodgeing or blocking takes up your
movement phase for your next turn. Should you decide to
try to dodge an attack, you have a 20% success rate. This
20% is increased by 3% per every 5% more pl you have than
your opponint. Should you succeed in dodgeing, you will
be randomly placed on the grid someplace else. Should
you Block, you have a 30% chance of blocking 1/2 the dmg,
and 40% chance of blocking 1/4 the dmg. However, you will
suffer a "Knock Back" penaltie of one square
in the direction of the attack used. The Situational chatagorie
is the description of the move, and any possible effects
the move will have on these fighting rules.
Every
time you get hit it takes away a certain amount of powerlevel.
If your powerlevel is down lower than the amount needed
for a move, even if you've learned the move already, you
can't use it since your powerlevel is lower than the required
amount. After fighting you must wait three days to heal
back to full health, otherwise you fight at what remaining
powerlevel you had from your last fight. Unless of course
you have a Sensu Bean, which would heal you back to full
health. If a person is losing in a battle they must say
"I give up" if they don't want to be killed.
Although their opponent has the choice to kill them anyway.
You don't have to kill the person as long as they give
up you gain the same amount of powerlevel. If you are
inactive for three days or more, then your character is
automatically put to sleep, so any other character can
attack you, and you can do nothing about it until you
respond. You may be killed this way.
The Next Dimension
If
you die, then you go to the next dimension. Your body
will lay in the same place were you died, and you will
pass on. Transported to the "Ki planet" you
will be forced to "live" on the rest of your
days here. What you do is up to you. Their are many fighters
still present at this planet, however only the few "choosen"
ones are allowed to reak the full fruits of what full
potiential this planet offers. No one knows exactly what
their is life after death, prehaps you should find out?
Now for the real world look on this place. Once you die,
you are transported to this place and you may continue
playing as you would like. However, you are after all
dead and forced to remain here for 4 months. Are their
ways back to the living? Maybe.
Teams
To
start a team, you need at least two people. It is a very
good idea to start a team, because you can put your money
and skill together. You can also share items. If you start
a team, it is advisable to buy a base, so that no one
will kill you while you are sleeping.
Training/Sparring
Training
alone will increase your pl by 1%. If you want to spar
with someone, tell your ref who you want to spar or train
with. You must be near this person and this person must
agree. You will gain 5% of your current powerlevel after
every time you spar or train. If you are sparring or training
under a master, then you will gain 2% of your current
powerlevel. If you are sparring or training in a gravitron
and/or with weighted clothing, then you will get the extra
gain, depending on how much gravity you are using. Every
time you spar/train, you lose however much you gain of
your power level, not your base power level, so it won't
be permanent, but you still lose however much you gain.
Tournaments
Every
once in a while, there will be a tournament. These tournaments
are not to the death, and after you fight, you are automatically
put back to full power level. Tournaments are a good way
to test your skill against everyone in the world. There
may be an entry fee to be a competitor in the tournament.
Each planet's ref decides when a tournament is held on
their planet. That planet's ref also decides if there
will be an entry fee and how much and what the prizes
are.
Inactivity
If
you don't send in an email to your ref for three days
straight, then you are automatically asleep. Anyone can
attack you or steal your items while you are asleep. If
you don't send in an email for seven days in a row, then
you are deleted from the rpg. Unless you email me and
tell me that you will be away or won't be able to play
for a while. While you're asleep, your defenses are down,
so moves used to attack you have an extra 30% of attack
damage added onto them.
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