WinWar II is a wargame depicting the conflicts of the major powers of World War II. Each player (human or computer) represents one of the major powers of the Great War: The United Kingdom, United States, Russia, and France on the side of the Allies, and Germany, Italy and Japan on the side of the Axis.
The game is played on a world map divided into 6 tiles, two rows of 3. The game map displays an area of the world occupied by one of these tiles at any given time. To switch to a view of a different tile, click the area you want to view in the small world map near the lower right of the map. Each tile contains a grid of 10 by 10 squares. Unit movement is measured in squares. Moving 1 square costs 1 movement point, and moving diagonally costs 1.5 movement points.
The objective of WinWar II is to accumulate Victory Points by conquering Cities. Every City is assigned a numeric value. If, at the end of a complete turn of play, the Axis powers hold more than 140 points of city value, they win the game. If the Allies hold the Axis powers to lower than 50 points at the end of a turn, the Allies win.
Cities may be conquered by moving land Units into the square containing the City. Land and naval Units may not be moved into squares containing enemy Units without attacking the enemy forces. Units are built with resource points that are produced by Cities. The more Cities one side owns, the closer they are to winning the game and the more military forces they may produce.