For those who are tired of rolling and adding up dice, I've devised this new way of conducting
combat for the Hero System. It's not 100% diceless, and it does have its other weaknesses (some
of which are discussed in the article), but it should reduce die rolling by about 99% (depending
on the level of combat detail in your campaign).
As excellent and exhaustive as The Ultimate Martial Artist is, at least one significant
real-world martial art was left out of it. This was the Isreali form of Krav Maga, and I present
my own take on it here.
If you're looking for a way to keep both order and a dynamic character to your campaign, check
out these notes for your perusal. As with most "special techniques" for GameMastering, it's not
for everyone, but I do think that many will find the article helpful. However, the notes given
here should give some helpful thoughts to GMs of nearly any system, Hero or otherwise.
For those of you who are either in my Champions campaign or have been looking at the
write-ups of the player-characters (and NPC heroes), as well as any other GM running a game in
Oregon or elsewhere, I offer my description of Oregon Hero Sanction and the Oregon
Paranormal Activities Board (OPAB). It should be easily adaptable to other locales as well, should the GM like this method.
Have you ever wondered how far you could really throw that knife? Ever tried to figure out how much Encumbrance all those weapons are putting on your Knight? And how much does all of Merry Andrew's equipment really weigh, anyhow? This article doesn't explore these specific questions, but it does provide a way for you to figure them out for yourself.
This material is © 1996-2000 by Bob Greenwade. E-mail me if you have any comments or questions. Hero Games, Hero System, and Champions are Trademarks of Hero Games. All characters, institutions, and groups mentioned on this page and those which branch from it, unless described as original in the text (and therefore covered by my own copyright), are copyrighted by Hero Games. While these names are used here without permission, their use on this website is in no way intended as a challenge to those Trademarks and copyrights. Please run out and buy a copy of Champions or Champions: The New Millenium today.