
|
|
|
Knut Archives
|
|
Well, this being my first column, I have to admit that I'm no authority on fanfiction. I'm just over a year old fanfiction-wise, but I've been writing pretty much since I was four. Back then, my first story consisted of
Once upon a time, there was a little troll. She was a very good troll. There was only one thing: she didn't like to eat her dinner. I love the little trolls! I got Mum to write it down for me, and I "illustrated. Ever since, my stories have become a little more complex, I like to think, and I've learned a bit about, well, plot. As you can see, my first story did not have plot. What makes up a plot, exactly?
In this column, I will be talking about the first part of a plot:
I suppose it's pretty obvious that a beginning comes in the, well, beginning of the story. It's the part that grabs the reader's attention. I like to think of the beginning as being water. The reader is thirsty. Your job is to give them a glass of water, to quench their thirst. If there isn't enought to pique their interest, the reader finds the beginning dry, and goes away to find another glass of wather. If there is too much mystery, the reader is at first drawn in, then drowns in the excessive intrigue. Drowned readers never get far either. So how do you know just how far you've gone? Let's say that Susie is a writer, and she wants people to read her story about a frog in a pond. She writes,
The first example left you with no important questions. Maybe you might wonder what made the water murky, or idly suppose as to how the frogs survived without water, but there's no hint of conflict, nothing to interest you, the reader (unless you are absolutely devoted to stories about frogs.)
So what could Susie do?
Another thing to watch pertaining to mystery, is the lenghth of time the mystery goes on. When you mention something over and over again, and don't clarify it, it becomes nothing more than a redundant annoyance. Part of the mystery is to hide even the mystery from the reader. Be subtle.
Though beginnings seem to be the easiest part of the story, they actually require a lot more thought than most of the other parts. Devote a lot of time to your beginning, come back and rework it from time to time. But remember, always save your many beginnings, so that you never lose something you might want to use later. Keep a file on your computer of the "rejected" beginnings. They may come in handy.
Next Column: Character Description
If you would like to comment on this column, please contact Turtle at andry@mail2lost.com
|