Demonic Magic Items
1. Hellfire Gauntlets
PPE Cost to Activate: 40 PPE
Effect: Allows the wielder to conjure hellfire (2D6 + 6 damage per melee round). The fire can be shaped into various forms (whips, balls of fire, etc.) for combat.
Curse: Each use burns the user's soul, causing 1D4 points of temporary SDC or HP loss. After 50 uses, the wielder risks permanent possession (5% chance per use).
Duration: 5 minutes per use.
Crafting Requirements: Created in a demonic forge, tempered in the blood of a Greater Demon, and cursed with runes of fury.
2. Demonheart Pendant
PPE Cost to Activate: 60 PPE
Effect: Increases the user's physical strength (Supernatural Strength, +6 to PS) and grants +100 SDC. The wearer also regenerates 2D6 SDC per minute while wearing it.
Curse: Each time the pendant is activated, the user becomes more demon-like. After 10 activations, the wearer permanently takes on demonic features (claws, horns, etc.), reducing their beauty (PB) by 1D4 points.
Duration: 10 minutes per activation.
Crafting Requirements: Made from the heart of a demon sacrificed during a blood moon and bound with infernal runes.
3. Fiendish Chainmail
PPE Cost to Activate: None (always active)
Effect: Grants the wearer a natural AR of 16 and +100 SDC. The armor is resistant to fire and heat (half damage from fire-based attacks).
Curse: The armor drains 1D6 points of HP from the wearer every time it absorbs damage from a non-fire source. After prolonged use (1D6 months), the user's alignment will shift to evil.
Crafting Requirements: Forged in the infernal forges of a demon lord's citadel, quenched in the blood of a thousand fallen warriors.
4. Horn of the Infernal
PPE Cost to Activate: 75 PPE
Effect: Summons 1D6 Minor Demons or 1 Lesser Demon for 2D4 melee rounds. The horn can be blown once per day.
Curse: Each time the horn is blown, it requires a sacrifice of blood (the user must offer 1D6 HP as a sacrifice). If a blood sacrifice is not made, the summoned demons will attack the user.
Duration: 1D6 melee rounds.
Crafting Requirements: Carved from the horn of a Greater Demon and enchanted with infernal magic in a ritual that demands the life of a sentient being.
5. Blade of Demonic Fury
PPE Cost to Activate: 30 PPE per use
Damage: 5D6 damage (plus an additional 1D6 of fire damage).
Effect: When wielded, the sword allows the user to channel a powerful, demonic punch that deals 4D6 damage (Supernatural PS applies) and has a 50% chance to knock down targets under 500 lbs.
Curse: Each time the sword is activated, the wielder suffers a 1D4 PPE drain. Prolonged use causes bloodlust, increasing the chance of losing control and attacking allies.
Duration: Instant for the punch, permanent for the fusion effect.
Crafting Requirements: Created in a demonic forge, tempered in the blood of a Greater Demon, and cursed with runes of fury.
6. Ring of Infernal Flames
PPE Cost to Activate: 50 PPE
Effect: Creates a 10-foot radius circle of fire around the user, dealing 3D6 damage per melee round to anyone within the area of effect (except the wearer).
Curse: After each use, the ring consumes a portion of the wearer's life force, permanently reducing their SDC by 1D4 points.
Duration: 1D4 melee rounds.
Crafting Requirements: Crafted from volcanic obsidian and infused with hellfire in an infernal forge.
7. Demonic Bracers of Strength
PPE Cost to Activate: 25 PPE
Effect: Grants Supernatural Strength (+8 to PS) for 1D4 melee rounds. The user can perform feats of strength such as lifting twice their normal capacity and dealing additional damage (+2D6 to melee attacks).
Curse: After every use, the wearer's rage builds, causing violent tendencies and lowering their control over emotions (-1 to MA each time, until the user becomes prone to fits of uncontrollable rage).
Duration: 1D4 melee rounds.
Crafting Requirements: Made from demon bone and tempered with infernal flame.
8. Demonic Eye of Envy
PPE Cost to Activate: 35 PPE
Effect: The wearer can see through walls and illusions up to 60 feet away. They also gain the ability to read auras and detect lies.
Curse: The longer the eye is worn (for every week of use), the wearer develops jealousy and paranoia, suffering a -1 to MA per week.
Duration: 1 hour per activation.
Crafting Requirements: Created by removing the eye of a demon of envy and binding it with a gemstone enchanted in a ritual of jealousy and greed.
9. Horn of the Infernal
PPE Cost to Activate: 75 PPE
Effect: Summons 1D6 Minor Demons or 1 Lesser Demon for 2D4 melee rounds. The horn can be blown once per day.
Curse: Each time the horn is blown, it requires a sacrifice of blood (the user must offer 1D6 HP as a sacrifice). If a blood sacrifice is not made, the summoned demons will attack the user.
Duration: 1D6 melee rounds.
Crafting Requirements: Carved from the horn of a Greater Demon and enchanted with infernal magic in a ritual that demands the life of a sentient being.
10. Blade of Demonic Fury
PPE Cost to Activate: 30 PPE per use
Damage: 5D6 damage (plus an additional 1D6 of fire damage).
Effect: When wielded, the sword allows the user to channel hellfire, setting the blade alight with infernal flames for 1D6 melee rounds.
Curse: Each time the sword is activated, the wielder suffers a 1D4 PPE drain. Prolonged use causes bloodlust, increasing the chance of losing control and attacking allies by 5% with every activation.
Duration: 1D6 melee rounds.
Crafting Requirements: Created in a demonic forge, tempered in the blood of a Greater Demon, and cursed with runes of fury.
11. Ring of Infernal Flames
PPE Cost to Activate: 50 PPE
Effect: Creates a 10-foot radius circle of fire around the user, dealing 3D6 damage per melee round to anyone within the area of effect (except the wearer). The fire can also be shaped into a wall for defensive purposes.
Curse: After each use, the ring consumes a portion of the wearer's life force, permanently reducing their SDC by 1D4 points. After losing 10 SDC, the user starts losing 1D4 HP per activation.
Duration: 1D4 melee rounds.
Crafting Requirements: Crafted from volcanic obsidian and infused with hellfire in an infernal forge.
12. Demonic Bracers of Strength
PPE Cost to Activate: 25 PPE
Effect: Grants Supernatural Strength (+8 to PS) for 1D4 melee rounds. The user can perform feats of strength such as lifting twice their normal capacity and dealing additional damage (+2D6 to melee attacks).
Curse: After every use, the wearer's rage builds, causing violent tendencies and lowering their control over emotions (-1 to MA each time, until the user becomes consumed by bloodlust and loses control).
Duration: 1D4 melee rounds.
Crafting Requirements: Made from demon bone and tempered with infernal flame. The bracers are bound to the soul of a demon lord's enforcer during a blood ritual.
13. Demonic Eye of Envy
PPE Cost to Activate: 35 PPE
Effect: The wearer can see through walls and illusions up to 60 feet away. They also gain the ability to read auras and detect lies (same as Sense Evil and See Aura spells).
Curse: The longer the eye is worn (for every week of use), the wearer develops jealousy and paranoia, suffering a -1 to MA per week. If worn for more than a month, the wearer will attempt to steal or destroy anything they covet.
Duration: 1 hour per activation.
Crafting Requirements: Created by removing the eye of a demon of envy and binding it with a gemstone enchanted in a ritual of jealousy and greed.
14. Infernal Boots of Celerity
PPE Cost to Activate: 40 PPE
Effect: Grants the wearer increased speed, allowing them to move at double their normal speed, leap 30 feet horizontally or 15 feet vertically, and gain a +2 bonus to dodge.
Curse: Each use increases the wearer's chance of addiction to the speed (5% per use). After every 10 activations, the user feels compelled to move constantly, suffering a -2 to initiative if they stand still for longer than 1 minute.
Duration: 5 minutes per activation.
Crafting Requirements: Crafted from the skin of a demon hunter and infused with infernal runes that grant unnatural speed.
15. Gauntlet of the Demon Fist
PPE Cost to Activate: 60 PPE
Effect: Allows the wearer to channel a powerful, demonic punch that deals 4D6 damage (Supernatural PS applies) and has a 50% chance to knock down targets under 500 lbs. The gauntlet also allows the user to crush objects with ease (add +10 to any strength-based skill roll involving crushing).
Curse: Every time the gauntlet is used, it drains 1D6 PPE from the user. After 20 uses, the wearer's hand fuses with the gauntlet, making it permanent and beginning to warp the user's body (small demonic mutations start to appear).
Duration: Instant for the punch, permanent for the fusion effect.
Crafting Requirements: Requires the severed hand of a demon prince, enchanted in a dark ritual involving the sacrifice of a dozen slaves.
16. Infernal Shield of Defiance
PPE Cost to Activate: 45 PPE
Effect: Provides the wearer with an AR of 18, and any attacks that hit the shield have a 25% chance of being reflected back at the attacker (roll for the original attack against the enemy).
Curse: Each time the shield reflects an attack, it drains 1D6 HP from the user. After 50 activations, the user becomes bound to the shield and develops an infernal dependency, requiring the shield for protection at all times.
Duration: Permanent while held.
Crafting Requirements: Forged from the scales of a demon lord and bound with a warrior's soul, enchanted to deflect attacks in service to its wielder.
17. Infernal Grimoire of Desecration
PPE Cost to Activate: Varies by spell (20-80 PPE per spell)
Effect: A powerful tome containing dark rituals and spells. The user can cast up to 5 spells from the grimoire, provided they have the necessary PPE and understand the dark arts. Each spell draws from the user's life force, resulting in potential corruption.
Curse: Each spell cast from the grimoire drains 1D4 HP from the user. After 10 uses, there's a 25% chance of insanity, and the user may begin to hear the whispers of the demon that resides within the grimoire.
Crafting Requirements: Bound with the essence of a demon lord and written in the blood of a sacrificed soul, each page is a conduit for dark power.
18. Talisman of the Damned
PPE Cost to Activate: 20 PPE
Effect: The talisman allows the wearer to resist one attack against them, giving them a +4 bonus to save vs. magic and demonic abilities for 1 round.
Curse: Each time the talisman is used, it begins to drain 1D4 SDC from the wearer permanently. After 5 uses, the wearer becomes increasingly paranoid and may attempt to hide the talisman, believing others wish to take it from them.
Duration: 1 melee round.
Crafting Requirements: Created from the ashes of a demon's final breath, imbued with residual malevolence during a dark ritual.
19. Cursed Tome of Shadows
PPE Cost to Activate: 50 PPE
Effect: Provides the reader with knowledge of 1D4 additional demonic spells from the list of available spells (with GM approval). However, for each spell learned, the user must also sacrifice 1D4 SDC.
Curse: After learning from the tome, the user becomes increasingly obsessed with knowledge and may suffer from insanity (roll 1D100; 25% chance of madness each time they learn a new spell). Over time, the user's eyes begin to reflect the shadows of the abyss.
Duration: Learning is permanent; side effects are ongoing.
Crafting Requirements: Bound with the soul of a tortured scholar, the tome is written in blood and ink made from demon's tears.
20. Scepter of the Infernal King
PPE Cost to Activate: 100 PPE
Effect: The scepter allows the wielder to summon a powerful demon (up to a Greater Demon) once per day to do their bidding. The user can also cast a devastating spell dealing 6D6 damage with a range of 100 feet, affecting all within a 20-foot radius.
Curse: Each summoning drains 2D6 HP from the user and there is a 15% chance the summoned demon will turn against the user instead of obeying. Prolonged use (more than 5 summons) risks permanent alignment shift towards evil.
Duration: 1 summon per day; spell effects are instantaneous.
Crafting Requirements: Forged from the bones of fallen demon kings and infused with dark magic in the blood of countless sacrifices during a night of the blood moon.
Abyssmal Magic Items
- 1. Abyssal Tome of Secrets
PPE Cost to Activate: 50 PPE
Effect: Grants the user knowledge of any one spell from Abyssmal Magic (up to 6th level). The tome can only be consulted once per day.
Curse: Each time the tome is used, there is a 10% chance of corruption, leading to insanity or a desire to seek more power.
Duration: Permanent until the spell is cast.
Crafting Requirements: Bound in the skin of a demon and inscribed with the blood of the user during a dark ritual.
- 2. Abyssal Crystal Shard
PPE Cost to Activate: 20 PPE
Effect: Creates a barrier of shadows, providing a -4 penalty to enemies trying to hit the user for 1D4 melee rounds.
Curse: Each use increases the user's susceptibility to shadow-based attacks by 5% per use. After 10 uses, the user becomes partially incorporeal, losing 1D4 SDC.
Duration: 1D4 melee rounds.
Crafting Requirements: Shards must be harvested from the Abyss and infused with a demon's essence during a dark ritual.
- 3. Shadow Cloak of the Abyss
PPE Cost to Activate: 30 PPE
Effect: Allows the wearer to become invisible in dim light or darkness, gaining +5 to stealth rolls. The cloak also grants +2 to dodge against ranged attacks.
Curse: Each time the cloak is used, there is a 10% chance that the wearer becomes trapped in the shadows, losing control of their body for 1D4 melee rounds.
Duration: 10 minutes per activation.
Crafting Requirements: Created from the shadows of a fallen angel and woven with strands of darkness gathered from the Abyss.
- 4. Abyssal Amulet of Corruption
PPE Cost to Activate: 40 PPE
Effect: The wearer can cause 1D6 corruption damage to a target within 60 feet once per melee round. If the target dies from this damage, they are resurrected as a Lesser Demon under the wearer's control.
Curse: Each use drains 1D4 HP from the wearer, and after 5 uses, there is a 20% chance that the user becomes a host for a demon.
Duration: Instant.
Crafting Requirements: Made from the heart of a slain demon and imbued with its essence during a dark ritual.
- 5. Abyssal Staff of Shadows
PPE Cost to Activate: 60 PPE
Effect: Allows the user to cast darkness spells at +2 to the casting roll. The staff can also absorb light-based spells, converting them into 1D6 PPE for the user.
Curse: Each time the staff absorbs a light spell, the user gains a 5% chance of developing a phobia of light. After 10 absorptions, the user cannot tolerate sunlight, suffering 1D6 HP damage per hour exposed.
Duration: Permanent until the spell is cast.
Crafting Requirements: Crafted from the bones of an abyssal creature and charged with the essence of light-destroying spells during a dark ritual.
- 6. Abyssal Gauntlet of the Damned
PPE Cost to Activate: 35 PPE
Effect: Grants the wearer the ability to drain 1D6 HP from a target on a successful melee attack. The wearer can also use the gauntlet to cast "Soul Drain" once per day.
Curse: Each time the gauntlet is used, the wearer gains a dark mark on their skin. After accumulating 5 marks, there is a 30% chance the user will be possessed by a low-level demon.
Duration: Permanent until the gauntlet is removed.
Crafting Requirements: Forged from the remains of a corrupted soul and imbued with abyssal magic in a ritual involving dark blood sacrifices.
- 7. Abyssal Pendant of the Fallen
PPE Cost to Activate: 25 PPE
Effect: Grants the wearer +2 to all saving throws against magic and mind control. The pendant also allows the user to cast "Fear" once per day.
Curse: Each activation risks attracting the attention of dark forces, with a 10% chance of summoning a low-level demon who will demand the user's service for a short period.
Duration: 10 minutes per activation.
Crafting Requirements: Created from the bones of a fallen celestial being and infused with the essence of despair during a ritual involving tortured souls.
- 8. Abyssal Blade of Banishment
PPE Cost to Activate: 70 PPE
Damage: 4D6 + 1D6 cold damage.
Effect: This blade is particularly effective against demonic creatures, inflicting an additional 2D6 damage to demons. Additionally, it can banish a demon back to the Abyss on a successful hit (requires a roll of 18 or higher).
Curse: Each hit against a demon requires the user to make a saving throw against insanity with a penalty of -5. Failure results in permanent psychological scars and a 15% chance of turning to the dark side.
Duration: Instant for damage, permanent for the banishment effect.
Crafting Requirements: Forged in the fires of the Abyss and imbued with the essence of banished demons during a blood moon.
- 9. Abyssal Sphere of Ensnarement
PPE Cost to Activate: 55 PPE
Effect: Creates a 15-foot radius sphere of energy that entraps all within it, requiring a saving throw against magic to escape. Targets are immobilized for 1D6 melee rounds.
Curse: Every time the sphere is used, the user suffers 1D4 HP damage and there is a 15% chance of summoning a shadow creature that will attack the user.
Duration: 1D6 melee rounds.
Crafting Requirements: Requires the essence of a trapped soul and must be crafted in the heart of an Abyssal realm.
- 10. Abyssal Pendant of Warding
PPE Cost to Activate: 20 PPE
Effect: Provides +4 to all saving throws against demonic magic and grants the wearer a 25% chance to reflect spells back at their caster.
Curse: Each activation creates a 5% chance of drawing the attention of a higher demon, leading to potential future confrontations.
Duration: 10 minutes per activation.
Crafting Requirements: Made from the essence of warding spells and blessed in a sanctuary of light under a lunar eclipse.
- 11. Abyssal Armor of Shadows
PPE Cost to Activate: 80 PPE
Effect: Provides the wearer with an AR of 20 and grants resistance to physical damage. Any damage dealt to the wearer while wearing this armor is reduced by 50%.
Curse: Each time the armor is worn, the user must make a saving throw against insanity (roll under their ME). Failure results in a 10% increase in susceptibility to light-based spells and attacks.
Duration: Permanent while worn.
Crafting Requirements: Made from the shadows of the Abyss and infused with the essence of darkness during a ritual performed under a new moon.
- 12. Abyssal Ring of Misfortune
PPE Cost to Activate: 45 PPE
Effect: The wearer can curse an enemy, causing them to suffer a -2 penalty to all attack rolls and saving throws for 1D4 melee rounds. Additionally, it causes a 10% chance of failure for any spell cast by the target during this duration.
Curse: Every activation results in a 1D4 HP drain to the user. After 5 uses, there is a 20% chance that the ring will permanently bind itself to the wearer, inflicting a permanent -1 penalty to their luck.
Duration: 1D4 melee rounds.
Crafting Requirements: Created from the tears of a grieving soul and infused with dark magic during a stormy night.
- 13. Abyssal Lantern of Illusions
PPE Cost to Activate: 30 PPE
Effect: When lit, this lantern can create illusions to mislead enemies, granting +5 to stealth and giving the user the ability to cast "Illusion" spells (up to 3rd level) without expending additional PPE.
Curse: Each use runs a 10% risk of creating an uncontrolled illusion that can mislead the user or their allies, causing confusion or betrayal.
Duration: 5 minutes per activation.
Crafting Requirements: Made with the heart of a trickster spirit and infused with shadows from the Abyss during a ritual of deception.
- 14. Abyssal Mask of Deception
PPE Cost to Activate: 50 PPE
Effect: Grants the wearer the ability to change their appearance at will, mimicking any creature or humanoid seen within the last 24 hours. The user gains +3 to all charisma-related rolls while wearing the mask.
Curse: Each time the mask is used, the user must succeed on a saving throw against insanity (roll under their ME). Failure results in a compulsion to remain in the disguise for a period of time, potentially leading to a loss of identity.
Duration: 10 minutes per activation.
Crafting Requirements: Crafted from the skin of a demon trickster and infused with the essence of falsehood during a dark ritual.
- 15. Abyssal Chalice of Blood
PPE Cost to Activate: 40 PPE
Effect: Drinking from this chalice restores 2D6 HP but requires the user to sacrifice 1D4 HP willingly. Once per day, the chalice can also be used to summon a low-level demon to aid the user for one battle.
Curse: Each time the chalice is used, it binds the user's blood further to the Abyss, resulting in a permanent -1 to their constitution after 10 uses.
Duration: Instant for HP restoration; summoned demon lasts until defeated or dismissed.
Crafting Requirements: Forged from the bones of a fallen demon and filled with the blood of sacrificed innocents.
- 16. Abyssal Mirror of Reflection
PPE Cost to Activate: 60 PPE
Effect: This mirror can reflect any magical attack back at the caster with a +5 to the roll. It can also show glimpses of the future, allowing the user to make more informed decisions.
Curse: Each use increases the user's connection to the Abyss, giving them a 10% chance of attracting unwanted demonic attention after each reflection.
Duration: Instant for reflection, 1D6 minutes for future glimpses.
Crafting Requirements: Created from the obsidian of the Abyss and infused with the soul of a seer during a ritual of divination.
- 17. Abyssal Chain of Binding
PPE Cost to Activate: 70 PPE
Effect: This chain can bind any demon or supernatural entity, rendering it unable to escape. It has a 90% success rate against lesser demons and a 50% success rate against greater demons.
Curse: Each use has a 20% chance to backfire, causing the chains to bind the user instead, rendering them immobilized for 1D4 melee rounds.
Duration: Until dispelled or the bound entity escapes.
Crafting Requirements: Forged in the depths of the Abyss and infused with the essence of a captured demon.
- 18. Abyssal Flute of Enchantment
PPE Cost to Activate: 35 PPE
Effect: Playing this flute allows the user to charm and control lesser creatures (including some demons) within a 30-foot radius for 1D6 melee rounds. It grants +3 to all charisma rolls during this time.
Curse: Each use carries a 15% chance of summoning an enraged spirit that will attack the user. After 10 uses, the flute becomes permanently bonded, requiring the user to play it regularly to avoid madness.
Duration: 1D6 melee rounds.
Crafting Requirements: Made from the bones of a demon bard and infused with the essence of their music.
- 19. Abyssal Blade of the Damned
PPE Cost to Activate: 65 PPE
Damage: 5D6 + 2D6 necrotic damage.
Effect: Each successful hit against a target inflicts additional necrotic damage, and the target must succeed on a saving throw against magic or suffer the "Wounded" condition, losing an additional 1D4 HP per melee round until healed.
Curse: Each time the blade is used, there is a 15% chance that the wielder experiences a vision of the Abyss, requiring a saving throw against insanity to resist becoming temporarily disoriented.
Duration: Instant for damage, ongoing for the "Wounded" condition.
Crafting Requirements: Forged in the blood of a demon and tempered in the fires of the Abyss during a dark ritual involving sacrificial offerings.
- 20. Abyssal Elixir of the Abyss
PPE Cost to Activate: 40 PPE
Effect: Consuming this elixir allows the user to tap into the dark energies of the Abyss, granting temporary boosts to their spellcasting abilities (+2 to spell rolls) for 1D6 melee rounds, along with temporary darkvision (up to 60 feet).
Curse: After consumption, there is a 25% chance the user will experience debilitating side effects, losing 1D6 PPE and suffering a -2 penalty to spellcasting for the next hour.
Duration: 1D6 melee rounds.
Crafting Requirements: Created using rare ingredients from the Abyss, including demon ichor and shadow essence, during a ritual involving dark incantations.
Return to Gods and Religion Return to Arethane
|