Demons


Demons are native to the Abyss, a realm of unmitigated chaos and evil. They are the most violent, greedy, fickle, and perverse of the fiends. Some demons, not satisfied with their own iniquity, take pleasure in tempting mortals to become as depraved as they are. Of those presented here, the shadow demon is most interested in such activities.
Demons come in an overwhelming variety of forms, and no one has ever cataloged them all. Except where otherwise noted, demons speak Abyssal, Celestial, and Draconic.

COMBAT: Demons are ferocity personified. They are willing to attack any creatures—even other demons—just for the sheer fun of it. Demons enjoy terrifying their victims before slaying them, and they often devour the slain. Many demons can create darkness, so they frequently blanket their enemies with it before joining battle. All demons have the following abilities in common.
  • A demon has darkvision (60-foot range).
  • It cannot be raised or resurrected.
  • Communicate telepathically with any creature within 100 feet that has a language.
  • Immune to electricity and poison, and it has acid resistance, cold resistance, and fire resistance.
  • All demons can summon other demons to their aid. This ability functions like a summon monster spell of the appropriate level, except that it has only a limited chance of success. Roll d% and compare the result with the creature’s indicated chance of success. On a failure, no demons answer the summons. Summoned demons automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour. Most demons do not use their summon ability lightly, since it leaves them beholden to the summoned creatures. In general, they use it only when necessary to save their own lives.