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The Paladin

Spellbook - Defensive Spells


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  • Spell name: Holy Armour
  • GP cost: 75
  • Min Lvl: ???
  • Skill used: faith.spells.defensive.self
  • Learn from: Junicar in Treeth or Eliana in Serrllach
  • Description: This spell augments your current armours defensive value. It is extremely important to have this on at all times. You can only cast this on yourself
  • Spell name: Shield of Faith
  • GP cost: 350
  • Min. Lvl: 75 (in fa.s.d)
  • Skill used: faith.spells.defensive.self
  • Learn from: Eliana in Serrllach
  • Description: (Taken from Ender's page) This is the main defensive spell of the Paladins. It can be cast upon any player with good alignment or even neutral players as long as they are below 25 level. It is very useful for gathering experience with characters that do not have layered defenses and/or get hit a lot so you will be very oftenly asked to assist those players with the blessing of your shield.

The shield works by simply absorbing a considerable amount of damage inflicted upon the recipient. When your fa.s.d.s skills goes high enough, it will reach its maximum absorbing ability which is 75%. You can have an idea of how good your shield is by checking the message it gives when you are hit. The rating of the damage it absorbs will vary from small or good reaching gradually huge and enormous. Enormous is the final and highest rating for your shield's absorbance.

The shield will not wear off with time but with the damage it absorbs. There is a certain total amount of damage it can absorb and when it reaches it, it will leave you defensless. Fortunately, if you are using ansi color for mudding you will be able to get an idea of how close your shield is to wear off by the color of the message it gives when absorbing damage. This will vary from blue (a new shield) to green,yellow and finally red right before wearing off completely. You will be given a message "Your shield of faith is weakening" before it reaches the red level. Your shield will absorb 75% of the damage at all times, however close to leaving you it is.

When fighting good aligned NPCs or players, the absorbing ability of the Shield of Faith is merely 55%. It will protect you by absorbing 75% of the damage inflicted upon you only when you fight evil aligned targets.

  • Spell Name: Crusade
  • GP Cost: 450
  • Min Lvl: 75
  • Skill used: faith.spells.defensive.self
  • Learn from: Eliana in Serrllach
  • Description: Crusade is kinda like going Super Sayan, as one Paladin may say. It's true though. It will rais your stats when you have defensive.self at max by +4 to Constitution, +2 to Strength, and +1 to Wisdom. I guess the immorts do like us...
  • Spell name: Aura of Faith
  • GP cost: 300
  • Min Lvl: 150 (in fa.s.d)
  • Skill used: faith.spells.defensive.self/target
  • Learned from: Eliana in Serrllach
  • Description: This enchantment will lessen the chance that a 'death type' magic will hit. When you're low level and xping, it's not worth to have this set in your trigger array.
  • Spell name: Resist
  • GP cost: Variable
  • Min Lvl: 200
  • Skill used: faith.spells.defensive.self/target
  • Learned from: Quest
  • Description: The resist spells are spells that will add defensive percentage against certain attacks. Our resists are: Sharp, Pierce, and Poison.