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The Paladins

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Holy Avenger

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-Punish-

Punish is an attack command that runs off of fighting.combat.melee.sharp and fighting.combat.special. It's also more powerful as your alignment goes up. The minumum level for punish is lvl 30, but at that time it's not very powerful, it's just a few extra attacks.

  • Command: punish (monster/player name)
  • Skills: fi.c.m.s & fi.c.s (also alignment)
  • Min Lvl: 30
  • GP cost: variable

-Charge-

Charge is by far the Paladins most powerful attack. Normally you want to save this attack when the player you're fighting has lost their layers or clones. It can do massive damage if it's used correctly. You can find more information in the spells section.

  • Command: charge(monster/player name)
  • Skills: g.movment.ri
  • GP cost: 40
  • Min lvl: N/A
  • Requires being mount on a Charger, Courser, or Destrier horse

-Lay-

Lay hands is your every-day, fantasy paladin skill. It's most likey derived for D&D, this skill is extremely useful in many instances. It can also be used on other players, but can't be used on your horse.

  • Command: lay hands (player/me)
  • Skills: faith
  • Min Lvl: ???
  • Amount healed: 2 times your current level in faith
  • GP cost: Same as amount healed
-Judge-

Judge is used to find out how well a weapon will do damage and hitting or how well an armour will protect against certain attacks. This skill can also be used to judge one item against another item.

  • Command: judge (item) OR judge (item1) against (item2)
  • Skills: general.evaluating
  • Min Lvl: 0
  • GP cost: N/A
-Fix-
This skill will make your character attempt to repair items. You can either advance for repairing weapons or armour. You'll also have to be in a friendly smithy that will allow you to use their tools. Also, this skill will lower the items durability if you haven't gotten them tempered by a Pyromancer and Elementally Bonded by a War Wizard.

 

  • Command: fix (item)
  • Skills: general.smithing.armour/weapon/misc
  • Min Lvl: N/A (dependant on the item)
  • GP cost: N/A
-Turn-
Some may say that turn is an outdated skill that should be traded in for something diffrent. But, it is an extremely useful skill when you're working on your alignemnt. It takes down undead creatures as if they were wet toilet paper.
  • Command: turn (monster)
  • Skills: faith
  • Min Lvl: N/A
  • GP Cost: 150
  • Requires a Holy Symbol in your inventory.