Will update soon with stat bonus'...
Key:
() = Whatever in these are mun notes,
plus they will tell you from precisely WHERE the race was pulled from.
** = You have to send in info on what you are blending.
+ = Means you can have that as an additional item or enhancement.
Also... all of the STAT pages are under construction...
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=A=
Race : Aeons (Game: Final Fantasy X)
STATS
Class: Spirits of Espers (3d-5d)
Descr: High magic use, the Aeons are often times called to fight for the one who has summoned them. An evolved 'Aether Creation' if you will.
Ups : Can use magic freely. Can absorb OWN elemental if one is chosen.
Downs: Weak against one element.
Race : Aesir (Game: Valkyrie Profile, but common norse folklore)
STATS
Class: Gods and Goddess, Norse folklore (5d)
Descr: All 'God like' properties are in effect. No defined stregnths or weaknesses.
Ups : Can't be killed unless by equal classed or higher... extreme cases: needs a specialized item to slay that being.(can add a bonus for an element)
Downs: Extremely arrogant usually. Firm belief on where they stand in the world.
Race : Aether Creations (good ol' me. Based on Aeon idea)
STATS
Class: Golems and Summoned Creatures (3d)
Descr: Usually very loyal to whoever brings them into existance. Mainly run off of an 'Aether Engine'.
Ups : Very loyal. (bonus for bodyguard)
Downs: Easily damaged by other Aether Creations and Energy attacks.
Race : Angels
Stats for Angel 1 Stats for Eva Angels
Class: Human / Beast (2d-7d)
Forms: Winged beings (up to 6d), Monstrosities against humanity (7d... Anime: Evangelion version)
Descr: The old tried and true angels... except for the ones that scare even 'Godzilla'...
Ups : Holy powered warriors on a set 'divine' agenda
Downs: Unholy damage does double damage
Race : Androids
STATS
Class: Beings made into machines. (2d-5d)
Descr: Androids are mainly beings with enough machine enhancements that gives them a 'robot' ideal.
Ups : Solid builds (bonus for fighter / assassin)
Downs: Low Magic / Aether use. (cannot become professions that rely on magic. Mage and warlock for example)
Race : Anthro (sometimes referred to as Anthropods. Realm: Rhydin.)
STATS
Class: Hybrid. (2d-5d)
Descr: An animal, being mixture.
Ups : Depending on the animal side.
Downs: Depending on the animal side, but feedings become null and voided.
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=B=
Race : Beasts STATS
Class: Usually undescribeable menace (also monster: 1d-4d)
Descr: Beasts typically act as gods in rural areas, or when in packs and groups, attack more populated areas.
Ups : Especially strong (bonus for fighter)
Down : Surprisingly base and dullwitted. (cannot gain a job with intelligence higher than 5)
Race : Bio-Units + (Anime:Guyver)
STATS
Class: Enhancement (adds 1d-3d depending on tests it passes)
Descr: Hidden or seen as an accessory, Bio-units are centient and try to help it's 'host'.
Ups : Can add characteristics even if you cannot use them. (i.e. A beast could become a master summoner)
Downs: Will be permanetly attached unless surgically removed or torn out, that means even if the unit dies, it remains inside the being.
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=C=
Race : Chimera **
STATS
Class: Earth (2d-4d) or Universal (2d-8d)
Descr: A mixture of many different races.
Ups : Due to the blend, some of the negatives (1-3) become voided
Downs: Due to the blend, few stregnths become voided. (1 or 2)
Race : Croolians (Game: Commander Blood)
STATS
Class: Beast
Descr: They would appear to be short, stubby, flesh and steel twisted beings with a steel jaw and a type of projectile firing device for their left arm.
Ups : Can speak and very meniacle. No holds barred, no ideal too low or high for them to try.
Downs: Stupid race. Nothing beyond simple magic... IF that.
Race : Cthuwulf (Magna: Golden Warrior Iczer 1. Anime: Fight Iczer One)
STATS
Class: Iczer (3d-6d)
Descr: Always Female. A bio engineered fighting weapon that has flight, energy projectiles, subspace transportation, and a light sabre as basic equipment.
Ups : Extremely fast healing ability. Can absorb energy to revive herself when in the state of death only.
Downs: Especially emotional.
Race : Cyber-Units + (alot like Bio units. Me create this one.)
STATS
Class: Enhancement
Descr: A type of mechanical monitoring device...
Ups : Can form armor
Downs: Easy to damage
Race : Cyborg +
STATS
Class: Immortalized (plus 1d until 5d)
Descr: A being with cybernetic enhancement... not a full machine yet.
Ups : Increased durability
Downs: Quite heavier, cannot take thief or ninja training unless you pass speed - power basics.
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=D=
Race : Demon / Devil
Stats for Demon Stats for Devil
Class: Monster (2d-6d)
Descr: Servants of the dark.
Ups : Granted 1 attribute increase
Downs: Holy attacks do double damage
Race : Doopleganger (aka: doopelgenger)
STATS
Class: Mimic (copy the stats from who you are copying)
Descr: Mirror image of a target of their choosing. Normally looks like a type of walking doll.
Ups : Can change appearance and abilities easily
Downs: Gains the 'flaws' of the chosen person. (may want to ask the mun of whoever to make sure it is alright.)
Race : Dracon (Game: Wizardry: Dark Savant. -Wds-)
STATS
Class: Hybrid (3d-7d)
Descr: Some Dragon characteristics, some of the being characteristics.
Ups : Tough to peirce skin, no matter how it looks. Breath attacks hit all people for same stregnth (2d breath attack.)
Downs: Breath attack hits everyone. (can't aim it, but it does not hit you) Also, it is almost impossible to retract the claws, can only trim them and pray for the best.
Race : Dragon
STATS
Class: Elite 'fire lizard'
Descr: Beastial appearance or Snakish appearance. Scaled skin.
Ups : Must choose which element you breathe and you can aim the breath attacks. However, if you choose to attack all, you lose a little power. (3d to attack 2-4 people, 2d to attack 5 or more people at once) Hard skin with razor sharp teeth.
Downs: Can change to a human appearance if they are enchanted with a certain spell. The element will often times steam out of the mouth and has a signature scent. (cannot be assassins, could be smelled too far away)
Race : Dwarf
STATS
Class: Halfie (3d-5d)
Descr: Short and powerful, surprisingly fast, primarily using axes and hammers for weapons. Usually bearded.
Ups : Powerful and destructive. Cannot be lost in caves.
Downs: Not very effective in forests.
Race : Dunpeal (aka: dunpeel, vampiel, vampeal...Anime: Vampire Hunter D)
STATS
Class: Halfie (3d-5d)
Descr: A cross breed between a vampire and a human. Often has higher tolerances for many things.
Ups : Higher resistance to Sun, Silver, Garlic, and being Steaked, though not fully, they do have more time before expiring.
Downs: Has to feed on the blood of the living. Usually able to be surpressed for a certain amount of time, losing a touch of control the longer he with holds his feeding.
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=E=
Race : Esper (Game: Final Fantasy 6 'american 3')
STATS
Class: Halfie (3d-5d)
Descr: A beast constructed of potent magical energies.
Ups : Magic can be freely used.
Downs: Extremely proud race. (not able to be assassin)
Race : Elf
STATS
Class: High, Dark, Wood (3d)
Descr: Pointy ears. High magic potency. Also, depending on what type of elf you are for hair color and personality.
Ups : Ability to use simple magics easily.
Downs: Depending on the class.
Race : Energy Beings (based off of Esper and Ondoyant ideals.)
STATS
Class: Beings or beasts (5d-8d)
Descr: with bodies constructed of pure energy (unlike espers and their magic based bodies) are able to shape shift within certain parimeters.
Ups : The ability to absorb thier own elemental and void out one that isn't their opposites.
Downs: Due to the primarily glowing bodies, they cannot be assassins unless in an exhorbantly lit room or area. However, they make excellent bodyguards, neutrallizing any physical projectile.
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=F=
Race : Felpurr (Wizardry: dark savant-Wds. Same as rawulf and dracon)
STATS
Class: Hybrid of cat and other being. (2d-6d)
Descr: Being the hybrid, the felpurr can often times blends any feline and normal being traits. They can usually control thier tails and only half can control what they appear to look like.
Ups : Unparalled speed and agility, great for assassins and theives.
Downs: Fur is easily singed, have an insationable lust for cat-nip, and like vampires, has to feed... but instead of blood, it is the more sensual fluids of the opposite gender. (which is why most choose antro) When controlling that hunger, they loose bits of sanity at a time until they do feed that hunger.
Race : Freizon
STATS
Class: Dictator (2d-6d)
Descr: Hairless, looks like their body IS armor.
Ups : Dense and More lives than a cat
Downs: Racial hatred blinds them of other possibilities.
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=G=
Race : Gnome
STATS
Class: Halfie (3d-4d)
Descr: Short and physically powerful. Alot like a dwarf, though they dominately speak normally. Gnomes are known to be a bit trickier than most other races.
Ups : Caverns and Forests. They can get around within them easily and can get some tricks for themselves.
Downs: Easily can be taken off guard.
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=H=
Race : Human
STATS
Class: Mortal (2d-3d)
Descr: Soft skin, living. The most general of races.
Ups : No real advantages.
Downs: No real flaws.
Race : Halfling
STATS
Class: Halfie (1d-4d)
Descr: Hybrid between one being and a higher being.
Ups : Gains 2 attributes to better them from the list of higher race.
Downs: Gains 1 attribute of a flaw from the higher race.
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=I=
Race : Iczel +(Anime: Iczelion)
STATS
Class: Fusion armor (3d when alone)
Descr: A lil metallic looking being, is a series of armor pieces with a centient consciousness. Chooses only females. The armored female is known as 'elemental color' Iczelion until the fusion breaks.
Ups : Gives the lady additional stats and an elemental to control(adds 3d to their normal race number that is lower than 6d).
Downs: If the person they chose panics too greatly in the fusion, the fusion will break and leave both at half stamina. (1d for the iczel, and half the dice rounded down for the female)
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=J=
Race : Jinn
STATS
Class: Spirit of Elemental (2d-5d)
Descr: Constructed of the spirit and aura of an elemental. Often times less powerful than the original elemental.
Ups : Amplifies their own elemental to attack a target, can absorb on element.
Downs: Opposite elemental does double damage.
Race : Jurai
STATS
Class: Holy
Descr: Just like humans, except for their wood and holy-dark powers.
Ups : Suppose to be patient
Downs: Almost too identical to humans.
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=K=
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=M=
Race : Monster (see Beast)
Race : Mutant +
STATS
Class: Unknown (2d-7d)
Descr: Something not quite right with the race you've chosen.
Ups : May gain an ability or two...
Downs: May gain a weakness
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=N=
Race : Namekian
STATS
Class: Fighter / Guardian (3d-5d)
Descr: Pointy ears, green complexion.
Ups : Superior hearing and Regeneration capabilities. Growing.
Downs: Has a type of problem with certain beliefs.
=O=
Race : Ondoyant (Game: Commander Blood)
STATS
Class: Eternal (3d-8d)
Descr: Based off the dreams of others, Ondoyants are able to change their appearance and attributes to better suit someone they want.
Ups : Great assassins and espionage artists
Downs: Very sensual and holds the same weakness as the felpurr.
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=P=
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=R=
Race : Rios'Dian (aka: Riosdian. My own creation.)
STATS
Class: Energy beast God (7d-8d)
Descr: Due to the unnaturally high amount of power they always have accompany thier forms, the 'Rios' has many kinks that have been turned to combat advantages. They exist upon multiple wills of the realm they are in, depending on who they are and what they represent, they could be easy or realitively difficult to kill.
Ups : Emmersed at all times by energy. Physical impact is down by half and projectiles are ineffective.
Downs: They can't hide worth a darn unless they are dark energy, and if they are dark... they cannot revive the dead, though they can still heal.
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=S=
Race : Saiya-Jin (aka: Saiyan, DragonBall series)
STATS
Class: Mortal beings with immortal stregnth (variable)
-Lvl-: Normal - 2d, Super - 3d, Super 2 - 4d, Super 3 - 5d, Super 4 - 6d, 'Ozaru' (transformed) - 4d, Super 'Ozaru' - 7d.
Descr: A dying race of fighter, becomes stronger after recovering from serious injury. As long as they have a tail, they can transform to a type of 'wereape'. Of course, all they really need is a 'blue wave' of visual energy.
Ups : Power increase from recovering. (If in Fights, not spars, get X2 xp no matter what... if you send a log of you healing or getting healed)
Downs: Confident and will always allow opponent to increase their power DURING a fight. (if someone claims they are transforming higher, you CANNOT attack until they are done. Of course, you can transform up if you are uncertain how it could turn out.)
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=T=
Race : Terran (a PT Pyras Terran Creation) STATS
Class: Variable (5d-8d depending on form Normal(5d), Super(6d), Ultra(7d), Omega(8d)
Description:A free floating entity unlike other entitys the As a free floating being it only has paw like feet and paw like hands and a round circular head, these features all very with the thing they attach to and what state they are in, round circuler may varie apon the form it takes
Ups:Form changing, Indestructable skin, Weapons that may free float with them, elemental propertys, changing forms during battle.
Downs:Elemental Weaknesses, Weakness to magic and weapons.
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=U=
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=V=
Race : Vampire +
STATS
Class: Immortal (3d-6d)
Descr: Pale skin, fangs, immortal. You become this in either birth, or if you're bitten. (yes you can update your stat sheets if you are bitten)
Ups : Superior Stregnth, speed, agility. (bonus points when doing stat sheet)
Downs: Garlic is bad, Sunlight (unless daywalker) worse, Holy power and water Very much worse, Silver is pushing luck, and being Steaked is BEYOND help.
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=W=
Race : Were...+
STATS
Class: Monster (plus 1d to 7d)
Descr: If you control the transformation, you may be a Zoanthrope of an animal. Were beasts are made from bites into other beings and the failure to kill the being with the bite, if the being is not treated of course.
Ups : Power and speed increased by 2.
Downs: Silver is bad 'mmkay'.
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=X=
Race : Xenoni©'1984' (evolved 'ooni / ogres'. My creation)
STATS
Class: Immortal Elite Universal Chimera (3d-6d)
Forms: Normal-3d, Hyper-4d, Super-5d, Elite-6d, Rios'Dian-7d.
Descr: Appears human, but these japanese demons hold agendas of their own that are simpler than they tend to look.
Ups : 4 Attribute bonus'
Downs: 2 Prime weak spots.
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=Y=
Race :
Class:
Descr:
Ups :
Downs:
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=Z=
Race : Zoan + (Game: Bloody Roar, Movie: Guyver)
STATS
Class: Mutated Monster (plus 2d up to 7d)
Descr: Genetic scientific blend of a human and monster (zoanoid) or human and animal (zoanthrope). Cannot be made from bite, has to be through alchemy or science.
Ups : Easily able to transform between the two states,(like a harmonixer, which is a profession, not a race) and gains +3 to all stats.
Downs: Harder to revive when killed.
Race : Zxeno©'1989' (evolved Xenoni. My creation)
STATS
Class: Renegade Xenonis. (7d)
Forms: Normal-2d, Pulsar-3d, Hyper-4d, Super-5d, Elite-6d, Rios'Dian-7d, True Rios-8d
Descr: Only 2 exist. Laser and Aegis. (meaning if you wish to be one, get in contact with them)
Ups : Being Evolved from the Xenoni, 6 attributes enhanced
Downs: 1 discernable weakness